
Jake Solomon
@SolomonJake
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Designer: XCOM and Marvel's Midnight Suns. Next: Emergent Story Generator at Midsummer Studios
Hunt Valley, MD
Joined September 2012
I'm know I'm late, but congrats to @EdBeach23 and the entire @CivGame team on Civ VII. So much hard work and care went into that game, and I wish you guys all the best.
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GLAD MIDSOMMAR. Got to celebrate Midsummer with my girls and with the incredible team at my new studio @ItsMidsummer. It's a fitting holiday for us, a celebration of rebirth. We're making something really special here that I can't wait to share with you soon.
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ME: "O my Lord, I seek humility. How will I learn to remain-".LORD: "I got you, fam. Log into twitter.".
@SolomonJake - Worst game I've ever played (stupid visual novel and woke to boot).- Struts around feeling proud about it instead of being ashamed (you made a turd, dude. Don't be proud).- Bet you had everything to do with the worst things about X-COM and nothing to do with its best.
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THIS was a fun one, talking to Danny about all things Midnight Suns, XCOM and our new studio and what we're doing.
🚨NEW PODCAST🕹️. On the latest episode of DEAR DWYERY I talk to @SolomonJake about life after XCOM, the design identity of Marvel's Midnight Suns, his new studio's plans to create a new breed of narrative-driven life simulator - and of course, the Maryland Renaissance Festival.
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I love MinnMax, had a lot of fun on this show. Also shared my dream IP game which would definitely end my career if I made it.
XCOM's creative director @SolomonJake joins us on the new episode of The MinnMax Show to talk about leaving Firaxis to form @ItsMidsummer, take questions from the community, and rave about Into The Breach from @subsetgames.
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Some news. New studio, new game. Right off the bat, it's going to seem very different from what I've done before. But this is where my passion is: emergent player stories. I want to make a game that you can't play without writing a story.
ign.com
Jake Solomon, the former creative director and design lead for the XCOM franchise and Marvel's Midnight Suns, has teamed up with veteran developers behind such games as Sid Meier's Civilization,...
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Firaxis still has great folks! When I was making WOTC, I was so happy with it I kind of knew it was my swan song, XCOM-wise.
@SolomonJake I know it's selfish, but I wish you were still there Jake, XCOM felt safe under your watch 😅😅😅.
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The second part to our (LONG) conversation about my time with XCOM and Midnight Suns from a distinctly designer perspective.
Designer Notes 81: Jake Solomon (@SolomonJake), Lead Designer of XCOM: Enemy Unknown, XCOM 2, and Midnight Suns. Part 2!.
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