Smitty
@Smitty_Games
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Indie Game Dev 🎮 Special Forces Veteran 🪖 Creating a Nostalgic RTS! https://t.co/qkOVgKtrkq
Joined May 2023
Smitty here 🫡 I'm developing an #RtsGame that is inspired by the C&C series. Those classics brought so much joy to my life and I aim to give others a similar experience. #IndieDev is a huge mountain to climb, but Ive been steamrolling on this project since day 1 #indiegame
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How you remember Games in your childhood vs how they actually looked like:
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Follow my BlueSky account in case there is an X ban in some countries. I'd hate for anyone interested in our RTS to not be able to follow along: https://t.co/gOHtrDh4Pc
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Blue is slowly becoming my favorite team color 🔷 Models done by @SyphoticART
#RTS #RtsGame #IndieGame #ShowmeSunday
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A Redesign for the BFT in our upcoming game! @Smitty_Games Seeing the vehicles in an out-of-engine render every now and then is awesome! Can't wait to get the steam page up soon and share the name of this project!
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Environment and wreck versions of vehicles to help bring the environments to life!
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RTS Mission Map prototype 🪖 @SyphoticART has been making some banger maps lately! Stay tuned, because there is some big news right around the corner. 2026 will be filled with awesome, juicy RTS updates! #ScreenshotSaturday #RTS #RtsGame #IndieGame
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RTS In-Game Map Editor Map Creation Timelapse! Watch @SyphoticART create this awesome, large-scale map. It only takes him 30 minutes! #RTS #RtsGame #IndieGame
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Massive performance improvement. This is a bit more of technical post, but man do I love this stuff! Units navigate the map using a 'Navigation Mesh'. Before, I was using one giant nav mesh that spanned the entire map. The more objects that were placed (especially on a large map
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RTS Map Design Timelapse using the In-Game Map Editor 🗺️ This 'Airfield' map was designed by @SyphoticART. He's able to create this map in only 15 minutes real-time! That's how easy it is to use the map editor. Its only getting better and better too! #RTS #RtsGame #IndieGame
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Massive performance improvement. This is a bit more of technical post, but man do I love this stuff! Units navigate the map using a 'Navigation Mesh'. Before, I was using one giant nav mesh that spanned the entire map. The more objects that were placed (especially on a large map
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Trying something different, the idea will be a floating video feed will pop up when a wmd is used, for now the cameras just switch.
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Check out this 'airfield assault' gameplay. Still early WIP but gives you a good idea of the gameplay/vibes we are going for! @SyphoticART designed the map (in 15 minutes!) and recorded the video. I'll post a timelapse of his map creation process soon #RTS #RtsGame #IndieGame
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A quick timelapse of how this map was made in editor! Spent 15 minutes whipping this together! Again, amazing work with putting together the mechanics and editor within Godot @Smitty_Games the lead developer of this project!
An Assault on a hidden airfield in the desert mountains! Let @Smitty_Games and I know what you think! Disclaimer: Super early days. Made with a custom made mission editor in Godot Lead Developer: @Smitty_Games Lead Designer: @SyphoticART
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An Assault on a hidden airfield in the desert mountains! Let @Smitty_Games and I know what you think! Disclaimer: Super early days. Made with a custom made mission editor in Godot Lead Developer: @Smitty_Games Lead Designer: @SyphoticART
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ATTENTION!!! UNNANNOUNCED RTS GAME UPDATE!!! Having a bunch of fun designing some maps in the Map Editor @Smitty_Games has been working on for several months now. Amazing work so far! Take a quick look at this video. Everything seen has been done in-editor. A super early WIP
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