Captain McSpacebiff | Skunkape Interactive
@SkunkDev
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Two devs making a retro futuristic FPS/Brawler Wishlist on Steam today: https://t.co/SuPpTcU6GN Join Discord for updates: https://t.co/2Ka5Z4t36s
Florida
Joined March 2013
Hey! #PitchYaGame Captain McSpacebiff is a retro sci-fi adventure Switch between 1st Person Shooting and 3rd Person Brawling when fighting "The Soviet Moonion" -Light Hearted Humor -Open World & Classic Levels -Retro Comic Inspirations -Planet America WISHLIST to support us👇
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The best thing about the game awards show will forever and always be... FLUTE GUY!!! #gameawards
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Added a Soviet Moonion Vault entrance to our demo level We're leaving it inaccessible in the demo But it will be a pretty expansive dungeon in the full game #gamedev #indiedev #ue5 #gamedesign
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Retro station still under construction (Please check back later) #gamedev #indiedev #gamedesign #gameart
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Sprinkling in side objectives/points of interest throughout our main demo environment Added in a Nomad Camp with a stranded scavenger Completely optional side objective, but I think it's little stuff like this that helps the world feel more alive #gamedev #gamedesign #indiedev
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The satellite base is coming along nicely #gamedev #indiedev #gameart #UnrealEngine #screenshotsaturday
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Idk what it says about my feed that I'm getting the Chris Chan fit as a targeted ad...
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Every time I open the project I have to recompile the Speederbike code for the hover component to work I have no idea why this fixes it It works fine in builds so I'm going to just pretend it's not a problem until it eventually is #gamedev #indiedev #gamedesign #turnonturnoff
Been working on some hover vehicle stuff for traversing the game world Still pretty rough, but it's to finally have some vehicles working #gamedev #indiedev #gamedesign #ue5
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Added in a highway system, but our hoverbike refuses to see the highway spline mesh as "solid" even though characters do This is why gamedev is so time consuming... You decide to add in something simple and it seemingly breaks for no reason haha #gamedev #indiedev #gamedesign
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In the process of placing Soviet Moonion bunkers throughout the game world Most of these bunkers will be optional, but there will always be worthwhile loot/player upgrades tucked away in them #gamedev #indiedev #gamedesign
Been working on a Soviet Moonion bunker you'll be able to explore in the Demo #gamedev #indiedev #gameart #ue5
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It's been difficult to strike a balance between vibrant design and darker undertones But I think colorful characters/enemies are sometimes best contrasted by the grim nature of the world they're in #gamedev #indiedev #gamedesign
Testing inventory save states and loading between different levels We finally have persistent dungeons with loot that carries over between scenes! #gamedev #indiedev #gamedesign #ue5 #wishlistwednesday
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Listening to the @thomasbrushdev podcast while also working on gamedev is a quick way to rack up a lot of minutes apparently...
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No Players Online is back up! If you like dead internet theory or unique hand crafted games give it a look!
our game was taken down for 3 weeks right after launch and the momentum of the game's release has been completely killed. we asked steam to help us out but they didn't respond... i dont know if we can recover from this, its really fucked.
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Looking forward to when the layout is finished and I can really start adding detail It's got a ways to go, but I'm starting to really like the overall feel of this level #gamedev #indiedev #gamedesign
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With bargains like these... How can you say no?
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We finally got an enemy ambush system working! It needs a lot of polish, but it's cool to walk into an area and have a bunch of enemies suddenly appear
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Just saw someone post in a gamedev group "Will having kids ruin my gamedev career?" If you're the type of person to worry about kids ruining your gamedev career... You probably shouldn't have kids... #gamedev #indiedev #gamedevelopment
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