Simon Tibbs
@SimonTibbs
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Freelance Motion Designer / Illustrator / Rugby Coach
UK
Joined October 2011
90% of motion design and animating is googling how to do stuff, then banging your head against your desk trying to figure out why it's not working.
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A little breakdown of my reel intro. Why are these always so stressful to make!
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Choo Chooooo! Oh look, it's the 3d tax train 🚂 Hopefully, this is the last time I have to do this.
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Right, @Blender users, what do I make after the 🍩? I’m currently working up a character but I’m realizing I’m a little lost without my c4d sweep nurbs 😢. I’m not giving up though!
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Day two of learning Blender and I’m suddenly very aware of how easy Cinema 4D is pick up 😰
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This 👇
@aftelinagraphic @MaxonVFX I love Cinema and use it daily for production, but I feel and see exactly what you’re taking about. Blender is blowing past Cinema in almost every aspect. Cinema’s ease of use and some of its unified systems are all it has going for it. I’m transitioning to a Blender/Houdini
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There are some absolute bangers popping up on my timeline! I saw a gorgeous Google anim last night too, lots of beautiful swirly lines but can’t seem to find it…
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How in the blue fuck do you go from the donut to this
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Character modelling, UV mapping, 3d rigging ✅ AE Shape layer range selector ease options... ❌ I will never understand this.
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This edit has no business being this high quality
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3D is really hard because... modeling is hard lighting is hard photography is hard animation is hard rigging is hard rendering is hard UVs are weird shading/look-dev is hard scene optimization is hard storytelling is hard ... and so on
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