Asaf Shul
@ShulAsaf
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Joined March 2024
Have you tried using the new video editing features in Flow yet? Here's a tutorial on how to insert an object into your clip (and a few other examples we've loved from the community). https://t.co/kpM2OH1U0O
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Add a skeleton, spider, black cat or whatever haunts your imagination straight into your video with object insertion in Flow. Just click on the pencil icon on your video, type out your vision, and watch the story unfold.
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Excited to share this has now been accepted at #NeurIPS2025 as a position paper (<6% acceptance)!๐ We advocate for systematically studying entire model populations via weight-space learning, and argue that this requires charting them in a Model Atlas. @NeurIPSConf #NeurIPS ๐งต๐
๐จ New paper alert! ๐จ Millions of neural networks now populate public repositories like Hugging Face ๐ค, but most lack documentation. So, we decided to build an Atlas ๐บ๏ธ Project: https://t.co/1JpsC6dCeg Demo: https://t.co/4Xy7yLdIZY ๐งต๐๐ป Here's what we found:
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Image generation with Gemini just got a bananas upgrade and is the new state-of-the-art image generation and editing model. ๐คฏ From photorealistic masterpieces to mind-bending fantasy worlds, you can now natively produce, edit and refine visuals with new levels of reasoning,
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We are releasing a paper I'm very excited about. We know test-time scaling is a path to greatly improved results, and achieves reasoning in the case of LLMs. We present a new and promising way to amortize it into training using HyperNetworks for image generation models.
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@karpathy Thanks for the inspiring talk (as always!). I'm the author of the Model Atlas. I'm delighted you liked our work, seeing the figure in your slides felt like an "achievement unlocked"๐Would really appreciate a link to our work in your slides/tweet https://t.co/rJjBhMmRjf
Nice - my AI startup school talk is now up! Chapters: 0:00 Imo fair to say that software is changing quite fundamentally again. LLMs are a new kind of computer, and you program them *in English*. Hence I think they are well deserving of a major version upgrade in terms of
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Such an amazing feeling to see our generative object insertion video model, used by the incredible artists @Eliza_McNitt & @DarrenAronofsky in their film "Ancestral" at @Tribeca โจ Check out the film and the tech behind it here: https://t.co/eDMMiIjTcz
@Google @GoogleDeepMind
blog.google
We partnered with Darren Aronofsky, Eliza McNitt and a team of more than 200 to make ANCESTRA.
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Used Veo 3 to imagine if Jurassic Park was real. This entire thing is AI! Things are gonna get weird #Veo3 #ai #JurassicPark #JurassicWorld
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Prompt Theory (Made with Veo 3) What if AI-generated characters refused to believe they were AI-generated?
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A quick look on what we were working on in the past months ๐ more exciting things to come ๐๐ป
Add and remove objects ๐ซ insert or remove items or characters in your videos all while matching the consistency and style of your scene. ๐ We can remove a spaceship from the backdrop. ๐ฆ And add a rubber duck to a panning shot.
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Google presents LightLab Controlling Light Sources in Images with Diffusion Models
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Our work maps hereditary relationships between models. We find that weights๐๏ธ are sufficient for decoding the Origin of Models๐ณ Presenting today at @iclr_conf, 15:00โ17:30, Hall 3, poster #360. Come by to see our method, visualizations, and interactive demo atlas๐๐ #ICLR2025
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๐จ New paper alert! ๐จ Millions of neural networks now populate public repositories like Hugging Face ๐ค, but most lack documentation. So, we decided to build an Atlas ๐บ๏ธ Project: https://t.co/1JpsC6dCeg Demo: https://t.co/4Xy7yLdIZY ๐งต๐๐ป Here's what we found:
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Happy to introduce Veo 2, our latest video generation model, rolling out to trusted testers today. It's not perfect, but it's a significant improvement over current state-of-the-art models, as our benchmarks demonstrate.
Today, weโre announcing Veo 2: our state-of-the-art video generation model which produces realistic, high-quality clips from text or image prompts. ๐ฅ Weโre also releasing an improved version of our text-to-image model, Imagen 3 - available to use in ImageFX through
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๐จ Excited to share ObjectMate our latest from @GoogleAI for zero-shot subject-driven generation & insertion ๐จ ๐ project page:ย https://t.co/uBeJgccH3W ๐Arxiv:ย https://t.co/J2Ya8TLLeP
arxiv.org
This paper introduces a tuning-free method for both object insertion and subject-driven generation. The task involves composing an object, given multiple views, into a scene specified by either an...
๐ Excited to share ObjectMate, our latest @GoogleAI project! A new approach to zero-shot subject-driven generation and object insertion. ๐ Explore our project page: https://t.co/8ymD8QiiIT ๐ Arxiv: https://t.co/Mvdr4lY5Wk
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I'm sharing something unique we've been making at Google (w/ UNC). We are releasing our work on a new class of interactive experiences that we call generative infinite games, essentially video games where the game mechanics and graphics are fully subsumed by generative models ๐งต
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Google presents Diffusion Models Are Real-Time Game Engines discuss: https://t.co/RQTrNSqGHE We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality.
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One last poster I forgot to post. ยซRecovering the Pre-Fine-Tuning Weights of Generative Modelsยป by @EliahuHorwitz #ICML2024 Clear explanation, 8 line code, visually appealing, and QR code for additional information.
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