Shinra Archaeology Department
@ShinraArch
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Bringing you the latest in FFVII news and trivia translated straight from Japanese sources. Contact us at: [email protected]
*FFVII Series SPOILERS Ahead*
Joined July 2021
The time has come. Version 1.0 of FFVII: Shinra Archaeology Cut is now out! Experience FFVII like never before with a brand-new retranslation and—optionally—over an hour's worth of official cut content restored to the game. Play on Steam through the Seventh Heaven launcher today!
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Correction: 4/5 of the lines. 1 and 5 do in JP as well; a certain someone just told a dirty half-truth on a technicality because Cloud says the call-back part in JP.
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FFVII Remake and Rebirths' localization is pretty good actually.
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The latest Final Fantasy VII Rebirth Update has changed a line Barret says to Dyne. It originally said, "This is your chance to give your daughter a better life than we had."
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Tifa apparently only equips her weapons on one hand in OG FFVII.
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Loveless mentions that "one flies away," "one is captured," and "one becomes a hero." CCFF7's devs say that if we look at Angeal, who takes to the sky, and Genesis, who becomes a prisoner, this interpretation connects to the words Zack utters at the end of the game. (CCCG, 2008)
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In today's Last Elixir video, we shine a spotlight on one of FFVII’s most memorable scenes. Enjoy a detailed breakdown of Dyne and Barret’s Corel Prison duel and a measured look at how it was reimagined for FFVII Rebirth. (link in reply)
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Scenario Writer Kazushige Nojima says that for FFX International, he rewrote the Japanese subtitles to match the English Localization. For example, In the overseas version, Machine was translated to Machina, so they did things like changing everything to Machina. (Famitsu, 2021)
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Kitase says when they were trying to come up with an epilogue for FFX International, that idea of reincarnation was a strong contender. He wondered if it was somewhat based on VII. He says the idea involved someone unexpected ending up in another world. (FFX Ultimania Omega)
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However Nojima says he personally felt like VII and X are fairly connected as is, so he didn’t really need any more out of VII. He wrote both games based on the same idea. And sometimes, glimmers of that shine through—like the pyreflies being green. [2/3]
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in the FFXUO Kitase says there was a brief period where he and Nojima talked about maybe making a sequel to FF7. It was half in jest but the ending leaves a lot up in the air. We never find out what happened after Holy—there aren’t any epilogue-type episodes or anything. [1/3]
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FFVII Rebirth Director Naoki Hamaguchi says the aim with the third installment is not to remove content, but to simply improve its pacing. He wants to make it have a nicer tempo and to make the main story proceed at a really nice pace to maintain the player’s immersion. (Forbes)
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FFVII Rebirth Director Naoki Hamaguchi confirms that the PlayStation version's trophies will be easier to obtain in Part 3. He admits that they were too difficult to achieve in Rebirth and so he’s eased the difficulty after fan feedback. (Forbes, 11/11)
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Naoki Hamaguchi thinks it's fated how the OG FF7 was the turning point from FF being on Nintendo hardware. He says it's really fateful and interesting that FF7, the very same game, in a lot ways, the remake, is now leading the way on the new change. (GamesRadar, 11/10)
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In the original FFVII, in what seems to be a gathering of bald men, a group has rented out the bar in the basement of the weapon shop to enjoy some drinks. Rude the Turk can be spotted among their ranks. It’s the group’s rule not to cover their heads. (UO, 2005)
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