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Shane Sicienski Profile
Shane Sicienski

@ShaneSicienski

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367
Following
3K
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402

Indie game dev and co-creator of @PrimalLightGame. Now working on random projects.

Portland, OR
Joined May 2015
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@ShaneSicienski
Shane Sicienski
2 years
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@ShaneSicienski
Shane Sicienski
5 days
Trying to model a Quake-like zombie #lowpoly #blender #3DModel
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@ShaneSicienski
Shane Sicienski
4 months
Current design for enemies in my beat 'em up #beatemup #gamedesign #IndieGameDevs
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@ShaneSicienski
Shane Sicienski
4 months
Micro mechanics like mash button to wake up and wiggle stick to break grab add a sense of mechanical variety in a beat 'em up—they elevate gameplay kind of like salt and pepper elevate a dish #beatemup #gamedesign #indiegamedev #pixelart
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@ShaneSicienski
Shane Sicienski
4 months
I wrote a quick & dirty article about LLMs, in an effort to solidify my own basic understanding. https://t.co/d3U7D15KmF I plan to write a follow up about how static embeddings are determined & how transformers convert them to context-sensitive embeddings. #NLP #ai #philosophy
Tweet card summary image
shane-sicienski.com
In this post, I explain LLMs to myself.
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@ShaneSicienski
Shane Sicienski
4 months
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@ShaneSicienski
Shane Sicienski
4 months
Ended up w/ Snake Plissken #pixelart #beatemup #IndieGameDev
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@ShaneSicienski
Shane Sicienski
5 months
Tonight's drawing is a big grappler #pixelart #beatemup #IndieGameDev
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@ShaneSicienski
Shane Sicienski
5 months
Is this goon punchable enough? #pixelart #beatemup #IndieGameDev
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@ShaneSicienski
Shane Sicienski
5 months
Evolution of a character #pixelart #indiedev #beatemup
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@ShaneSicienski
Shane Sicienski
5 months
Punisher and both D&D games use a turnaround animation when the player changes direction, whereas other Capcom beat 'em ups allow instant direction change. (Denjin Makai also uses a turnaround.) #beatemup #gamefeel #animation #IndieGameDev
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@ShaneSicienski
Shane Sicienski
5 months
Found out why my combos don’t feel as good as I’d like. I’ve only been letting combos out of the recovery phase of attacks (that is, after all the active frames). The best beat ‘em ups (like Final Fight) allow combos even earlier, during the active frames. #gamedev #beatemup
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@ShaneSicienski
Shane Sicienski
5 months
Arcade-style leaderboard #IndieGameDev #gamedev #beatemup #pixelart
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@ShaneSicienski
Shane Sicienski
5 months
Creating an online leaderboard for my Capcom-impsired beat 'em up. Flirting w/ idea of only displaying top 10 scores. #indiegamedev #gamedev #beatemup
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@ShaneSicienski
Shane Sicienski
5 months
Denjin Makai has a universal hit stop duration of 6 frames and a universal hit stun duration of 14 frames, with no variation based on attack or character. #beatemup #gamedesign #IndieGameDev #pixelart
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@ShaneSicienski
Shane Sicienski
6 months
What about a game made up of "beat 'em up riddles"? #gamedev #IndieGameDev #beatemup
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@ShaneSicienski
Shane Sicienski
7 months
Denjin Makai uses two animation frames for its backward hit stun. Here's a slide with some notes on it. I am studying the nuts and bolts of beat 'em ups and hope to post more minutiae like this in the future. #animation #beatemup #IndieGameDev #pixelart
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@AlexeyGorboot
Alexey Gorboot
7 months
Going down to the dungeon.
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@ShaneSicienski
Shane Sicienski
7 months
Digging this Denjin Makai style overhead throw #beatemup #pixelart #IndieGameDev
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@ShaneSicienski
Shane Sicienski
7 months
Crude man in suit inspired by Punisher enemy #beatemup #IndieGameDev
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@ShaneSicienski
Shane Sicienski
7 months
Studying the sprites in Iron Commando (SNES) and trying to make my own. #pixelart #indiegamedev #beatemup
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