Shane Sicienski
@ShaneSicienski
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Indie game dev and co-creator of @PrimalLightGame. Now working on random projects.
Portland, OR
Joined May 2015
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Micro mechanics like mash button to wake up and wiggle stick to break grab add a sense of mechanical variety in a beat 'em up—they elevate gameplay kind of like salt and pepper elevate a dish #beatemup #gamedesign #indiegamedev #pixelart
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I wrote a quick & dirty article about LLMs, in an effort to solidify my own basic understanding. https://t.co/d3U7D15KmF I plan to write a follow up about how static embeddings are determined & how transformers convert them to context-sensitive embeddings. #NLP #ai #philosophy
shane-sicienski.com
In this post, I explain LLMs to myself.
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Punisher and both D&D games use a turnaround animation when the player changes direction, whereas other Capcom beat 'em ups allow instant direction change. (Denjin Makai also uses a turnaround.) #beatemup #gamefeel #animation #IndieGameDev
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Creating an online leaderboard for my Capcom-impsired beat 'em up. Flirting w/ idea of only displaying top 10 scores. #indiegamedev #gamedev #beatemup
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Denjin Makai has a universal hit stop duration of 6 frames and a universal hit stun duration of 14 frames, with no variation based on attack or character. #beatemup #gamedesign #IndieGameDev #pixelart
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Denjin Makai uses two animation frames for its backward hit stun. Here's a slide with some notes on it. I am studying the nuts and bolts of beat 'em ups and hope to post more minutiae like this in the future. #animation #beatemup #IndieGameDev #pixelart
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Studying the sprites in Iron Commando (SNES) and trying to make my own. #pixelart #indiegamedev #beatemup
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