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ScansLibrary

@ScansLibrary

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Digital marketplace with thousands of Real-World scans.

Joined April 2018
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@ScansLibrary
ScansLibrary
5 months
We just hit a milestone in the ScansLibrary, there are now over 10,000 high-quality scanned assets available for you to build your environments. We will add more location scans soon. https://t.co/FLbqNnM3rx #scanslibrary #gamedev #scanning #photogrammetry #3dscan #vfx
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@ScansLibrary
ScansLibrary
2 days
Procedural World Generator v1.1 has been released. You can download it from @fab https://t.co/W1kbkrYGVA #scanslibrary #unrealengine5 #ue5 #gamedev
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@ScansLibrary
ScansLibrary
4 days
We added more than 120 Oak-Beech Forest Ecosystem scans of Oak, Beech, Pine, Acer, Aspen Trees and Mossy Rocks. ➡ https://t.co/dLYRokkao4 #scanslibrary #3dscanning #realworlddata #photogrammetry #scandata
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@ScansLibrary
ScansLibrary
25 days
@UnrealEngine Procedural World Generator #ue5 #gamedev #pcg #procedural
@_gkaradayi
Gökhan Karadayı
25 days
Everything is done with one click. ✨🔮 @ScansLibrary /@UnrealEngine Procedural World Generator #ue5 #gamedev #pcg #procedural #unrealengine5
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@ScansLibrary
ScansLibrary
1 month
Procedural World Generator 😍 @UnrealEngine @fab
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fab.com
Documentation | Cinematic Video | Features Video | Benchmark | ScreenShotsMake a FarCry like a Map with UnrealEngine 5 TUTORIAL SERIESPlayable Demos: Free Roam Playable DEMO | Car Driving DEMOProce...
@_gkaradayi
Gökhan Karadayı
1 month
Even if you design complex terrain, our procedural structure adapts. Rocks, plants, trees—everything is recreated as it is in nature. / Procedural World Generator @ScansLibrary @unrealengine #ue5 #procedural #environment #pcg #forest #gamedev #unrealengine
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@ScansLibrary
ScansLibrary
1 month
Some ScreenShots from Procedural World Generator @UnrealEngine #ue5 #unrealengine #procedural #environment #gamedev #scanslibrary
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@ScansLibrary
ScansLibrary
1 month
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@fab
Fab
1 month
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@fab
Fab
1 month
Looking to build some amazing worlds, like...fast? ⚡ Procedural World Generator from @ScansLibrary is built on a super friendly ‘Landscape Layer’ system so you can get realistic, AAA environments done quickly, giving you way more time to focus on your project. Go check it out:
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@ScansLibrary
ScansLibrary
1 month
Procedural World Generator is now live on @fab . Ecosystems, roads, bridges and props. You can create own game environment in few minutes. Detailed information: https://t.co/W1kbkrY962 #unrealengine #ue5 #gamedev #procedural #scanslibrary #pcg #gamedevelopment
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@ScansLibrary
ScansLibrary
3 months
😲 sooonnn... #UE5 #unrealengine
@_gkaradayi
Gökhan Karadayı
3 months
Our "Procedural World Generator" will be released soon. Everything in this scene was placed with PCG. Very complex pcg graph creates this natural environment. @ScansLibrary @UnrealEngine #UE5 #unrealengine #gamedev #procedural
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@ScansLibrary
ScansLibrary
3 months
We added more than 80 Xeric Shrublands Ecosystem scans of rock scaters, rock outcrops and shrubs. ➡ https://t.co/4yDaaVt6R4 #scanslibrary #3dscanning #realworlddata #photogrammetry #scandata
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@fab
Fab
4 months
Craving realistic desert vibes? 🏜️ 'Arid Landscape’ by @ScansLibrary brings stunning detail to your Unreal Engine projects, without the sandstorm in your poly count of course. Now on Fab: https://t.co/z29YESX4WS
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@_gkaradayi
Gökhan Karadayı
4 months
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@ScansLibrary
ScansLibrary
4 months
😲
@_gkaradayi
Gökhan Karadayı
4 months
Aspen Forest - @UnrealEngine 5 "Procedural Ecosystem" project. A scene created only in nanite meshes, without any landscape texture. All assets were placed with PCG. Only @ScansLibrary assets were used. #ue5 #unrealengine #gamedev #sccanslibrary #gamedevelopment #CGI
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@ScansLibrary
ScansLibrary
4 months
🤘
@fab
Fab
4 months
Get lost in the (digital) woods. 🌲 Check out 'Beech Forest Ecosystem' by @ScansLibrary. Now on Fab: https://t.co/KWXo7VX0BE
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@ScansLibrary
ScansLibrary
4 months
😍🕹
@_gkaradayi
Gökhan Karadayı
4 months
I started new "Procedural Ecosystem" project for @UnrealEngine . First you see the Pine Forest ecosystem. A scene created only in nanite meshes, without any landscape texture. All assets placed with PCG. Only @ScansLibrary assets were used. #ue5 #gamedevs #UnrealEngine #3DCG
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@_gkaradayi
Gökhan Karadayı
5 months
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@ScansLibrary
ScansLibrary
5 months
🤘
@_gkaradayi
Gökhan Karadayı
5 months
Arid Landscape @ScansLibrary. Real time rendered in @unrealengine. #ue5 #UnrealEngine #gamedev
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@_gkaradayi
Gökhan Karadayı
1 year
We can obtain more consistent outputs with our newly designed AI-based Reflectance Transformation Imaging (RTI) rig. @ScansLibrary Reflection map example: #scan #photometric #AI #RTI #photometry
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