
Sava
@SavaForNow
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I've been working on plugins for Blender and Godot to enable the creation of pre rendered background game levels. This is the first demo:
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Not sure where the original article is from but someone uploaded it to moddb
moddb.com
Softimage Case Study for Metal Gear Solid 4. It's a long article, but it's packed with great information and plenty of tricks for using Softimage for game production.
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One of the reasons i got into 3d as a kid is i found an article about how mgs4 was made. I pirated xsi the next day.
When Autodesk killed this program Softimage XSI, it gutted a core part of Japan’s game dev DNA. Studios had entire pipelines, scripts, & animation workflows around it. Its death forced costly retraining, migration to Maya, and years of lost efficiency in exchange for
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I started working again on my pre-rendered background game and was researching blender functionality when I found someone trying exactly what I'm doing 10 years ago. They said they were making a game so I searched it up and it turned out to be Disco Elysium DX
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High Park Keele st entrance: A hidden shrine for the terminally online
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I regretably have done no 3d modeling in 2024 and its time to change that.
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I just remembered i modelled this a few years ago and never ended up using it for anything. So disappointing
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Didn't wanna go down the two-pass route but jump flooding seems to be the best solution
bgolus.medium.com
An Exploration of GPU Silhouette Rendering
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Does anyone know any better shader techniques for generating an antialiased constant width outline in a single pass? I'm doing 12 samples in a circle right now but it seems inefficient
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That was fun but im never cooking two trays of fried rice ever again with this setup
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Everyone building dingboard clones is making some closed source javascript slop hoping to earn some of that sweet yacine mrr. I'm building an open source, native + wasm webgpu clone for the love of the game.
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Man i need to go to one of these japanese keyboard meetups. They go crazy over there.
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True but i found they were pretty decent at helping me debug device tree files which was one one of the worst aspects of embedded systems development
LLM code gen is really bad at generating microcontroller code and i'm guessing it's because hardware engineers can't do software and the training data is scuffed
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1,500-year-old Ceramic Maya Figurine with Removable Helmet.
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Everyone on my feed seems to be a little dogu-pilled, so I wanna shoutout an obscure PS1 adventure game called DokiOki, where everything is visually themed after dogu clay statues. Really charming stuff. I came across this while studying dogu for mech inspiration.
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