Sarah Impey
@SarahImpey1
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Head of ideas and co-founder of Avapond
London
Joined February 2012
Building games for @Roblox is extremely fast-paced. Devs release weekly updates, so there's little room for testing. That's why analytics is so important. And with our tool, Splitting Point was able to capture 80% of their bugs: https://t.co/60zOgB2Dza
#RobloxDev #GameDev
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Every story has the three C's: character, conflict, and change. Of course, there are other ingredients at play. But at its core, you'll always find those three C's. The same applies to #narrativedesign in games. No matter how simple your game is:
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Choice. It's the difference between a book and a game. And the best part is you don't need a huge budget to add it in. We had a look at the top low-budget games and how they incorporated choice to help them reach success. https://t.co/q7itrrfMnw
#GameDev #IndieDev
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We’re now licensing our source code to game studios. We call it Gameye Enterprise 🚀 Read all about it here (or read this thread for more info): https://t.co/JZjMtqvTNH
#GameDev #MultiplayerGames #Server #Orcherstration
gameye.com
Get access to our source code and start orchestrating the servers for your own platform.
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#Gamification in apps is no new thing. #MobileDevs for years now have been pinching some of the best mechanics and features from games to boost their #retention and keep users engaged. But what are the best features to work with? We answer just that:
gameanalytics.com
How adding gaming elements in your apps can increase retention, session length, and engagement. With prime examples from the best.
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Top gamification examples in mobile apps https://t.co/KuEZmPEwy3 via @GameAnalytics
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#Hypercasual games could be the key to getting started in the industry. Short cycles, simple gameplay and easy design make them a great stepping stone for any new devs out there. So here's everything you need to know to get started:
gameanalytics.com
Short, simple, and satisfying. That’s what goes into a good hyper-casual game. But what else do you need to know?
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What makes @Roblox so different to #mobilegamedev? We sat down with the team at @TrihexStudios to learn how they've gained over 40M players for @Redcliff_City. Their biggest tip? Don't underestimate the platform. Learn more: https://t.co/YxOLtNBI6r
#RobloxDev #GameDev
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Build a community, add social features and make your game easy to play on mobile. That's how @KitkaGames made sure that @StumbleGuysGame didn't stumble on its rise through the charts. Take a look at what made it different: https://t.co/xJNJ9ZlVIp
#GameDev #IndieDev
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The Metaverse is no new concept. But what does it actually mean for developers today? And how will it evolve and move forward? That’s what @mediamolecule will chat about at #DevelopBrighton this year. Learn more here:
medium.com
Develop:Brighton is just around the corner. And with it comes killer talks from industry veterans. Here are our top 5 we reckon you should…
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Don’t miss the chance to schedule a meeting with our VP of Revenue Eado Avinoam, who would love to tell you more about the immense opportunities which lie within the in-game audio advertising🤘 #MAUVegas2022 #audio #audioadvertising #mobileapps #gamedev #monetization
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Your #GameDev journey doesn’t end after launch. You need to keep your players interested somehow. We're running a Q&A session today with @MyLootLocker, @zebedeeio and @YAGERdev during the #GameJamSummit to find out how to keep your player hooked. 👉 https://t.co/H3KtuKcryd
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Next up of the #GameJamSummit, we have investor specialists chatting about what they look for when working with games, what questions they tend to ask, and exactly how to secure investment. Join to the session now: https://t.co/H3KtuKcryd
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Clear your diaries this May. We've teamed up with @BigfryTV to present the #GameJamSummit2022. It's a week-long online jam happening on 23rd May. And we would love to see you there. Sign up here: https://t.co/x8wdtZoCny
#GameJam #GameDev
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One of the games we spotted at #GDC2022 was @MutantFootball by @DigitalDreamsE Not for the faint-hearted, for good reason. But if you have a moment this week, definitely one to check out. Take a look at out our full list here:
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Everyone's been chatting about what we can do in the #metaverse. But no one has been asking the all-important question: how can we power the metaverse? We tackle just that. Get our thoughts and other #predictions on @VentureBeat here:
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Should you add bots to your game? Absolutely. But it’s not as simple as it seems. If you're at #GDC this year, make sure to pop in on @Halo’s talk about designing #multiplayer bots, where they’ll chat about Halo’s AI, model, and process. Learn more:
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1/4 The #metaverse needs a different type of scaling. It needs true global scaling, which can also give you any amount of computing power. And that’s what we do.
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A year ago, we hired @Vlakmaker as Head of Remote. It was a new position for our us, but one of the best decisions we’ve ever made. She plays a crucial role bringing our crew together, especially during such uncertain times. Here's her latest interview: https://t.co/zNLkOz54w9
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