Samuel Lundsten Profile
Samuel Lundsten

@SamuelLundsten

Followers
4K
Following
455
Media
32
Statuses
117

Technical Artist. | Lecturer at LTU | PolySoup Interactive https://t.co/N3kZW1OWDC | Recent release: https://t.co/4kSNzhLyRC 🌭

Joined November 2021
Don't wanna be here? Send us removal request.
@SamuelLundsten
Samuel Lundsten
2 years
Slowing down the execution time and popping the hood
23
273
3K
@SamuelLundsten
Samuel Lundsten
1 month
Making my map prototype interactive took me back to drawing maps as a kid.
35
84
1K
@SamuelLundsten
Samuel Lundsten
2 months
Exploring some player-driven flock behavior. Sheep are the obvious choice.
11
54
671
@SamuelLundsten
Samuel Lundsten
5 months
Maybe my procedural keypose-to-keypose spring interpolation isn’t ideal for full characters, but it was a fun idea overshooting rotations. Hyaa!
2
0
32
@SamuelLundsten
Samuel Lundsten
5 months
This is what happens when you've exhausted your creativity.
1
2
25
@SamuelLundsten
Samuel Lundsten
5 months
Now and then, I open this up and watch the procedural animation, amused by how silly it looks.
22
150
2K
@SamuelLundsten
Samuel Lundsten
7 months
An unexpected Christmas gift to see @GameGrumps tearing their hair out over our game, struggling with something as simple as putting a sausage in a bun.
0
0
3
@SamuelLundsten
Samuel Lundsten
9 months
Our game is reaching players in Korea - have a look!.
0
0
5
@SamuelLundsten
Samuel Lundsten
9 months
In a few days you can try to break our sausage physics!. #wishlistwednesday.
2
2
14
@SamuelLundsten
Samuel Lundsten
10 months
How did I go from procedural stuff to this?. "Put the Sausage in the Bun." Wishlist it on Steam!
3
2
24
@SamuelLundsten
Samuel Lundsten
1 year
Swapped the placeholder characters with some lively small fellas. Helped make the pacing more apparent.
33
108
2K
@SamuelLundsten
Samuel Lundsten
1 year
A trick i often find myself using in stylized context is fading objects into the background color. Basically crossfading from shaded to emissive without shading and towards the background color.
4
42
477
@SamuelLundsten
Samuel Lundsten
1 year
Ported my map generator to Godot aswell. Decided to try it out in 3D.
17
88
2K
@SamuelLundsten
Samuel Lundsten
1 year
Same squad joystick control setup, testing out group center + joystick axis to direct attacks.
11
47
771
@SamuelLundsten
Samuel Lundsten
1 year
Trying to figure out vertical traversal for joystick-based agent steering.
13
46
760
@SamuelLundsten
Samuel Lundsten
1 year
Migrated most of my things to Godot. Exciting to finally test out some potential gameplay.
24
68
1K
@SamuelLundsten
Samuel Lundsten
1 year
My humble approach to adjusting tile border mesh normals. Kind of a smoothing groups approach, without merging meshes.
6
33
433
@SamuelLundsten
Samuel Lundsten
1 year
RT @ValakhP: Lands of Koastalia is a relaxing city building game with a unique building system. Craft natural-looking villages, manage reso….
0
98
0
@SamuelLundsten
Samuel Lundsten
1 year
Tried porting the generator to Godot. No fancy tiles nor collapse heuristic, but a navigability flood-fill, placing trees at unreachable tiles.
9
75
826
@SamuelLundsten
Samuel Lundsten
2 years
Last couple of years have been a journey from art into design and programming. We'll see what 2024 will bring.
0
0
44
@SamuelLundsten
Samuel Lundsten
2 years
Playtesting multiplayer mechanics by myself. I am struggling to hold two joysticks.
2
8
173