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Neil Broadley, SaGa Localization Director Profile
Neil Broadley, SaGa Localization Director

@SaGa_NeilB

Followers
649
Following
1K
Media
145
Statuses
812

15 years at Square Enix. 25 years in Japan. Tweets mostly about SaGa franchise and general localization topics.スクエニ歴15年、日本歴25年。主にサガシリーズやローカライズ理論のお話を投稿。EN/JP

Shinjuku, Tokyo // 新宿区民
Joined December 2023
Don't wanna be here? Send us removal request.
@SaGa_NeilB
Neil Broadley, SaGa Localization Director
1 year
I've gotten a lot of new followers recently, so here's an interview I did last year about SaGa, localization, and more! (J/E) // 最近フォロワー数が増えましたので、去年撮ったサガやローカライズの話をするインタビュー動画を共有します。 https://t.co/9i9YFPYAS5
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
13 hours
Once again, fall has lasted approximately 10 days this year. Freezing my butt off and it's not even November yet.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
1 day
Paying the puppy tax. // 我が子の写真をアップします。
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
2 days
This is why I value my close relationship with SaGa creators. I think changes localizers make are best done in consultation with the creators to ensure a faithful final product. That doesn’t mean localizers make no changes. It means everyone is on board with the changes.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
2 days
While localization is a creative pursuit that allows for self-expression, our goal is to convey someone else’s ideas in an authentic manner. Our interpretation of the original informs how we choose to recreate its meaning in a natural way, and may differ from person to person.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
3 days
The same occurs if they are listening to EN voices but reading French text translated from the JP. A text cannot simultaneously be translated from both Japanese and English, so one of those players is guaranteed to get a slightly worse experience than the other.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
3 days
If voice and text are the same language, it’s fine. But if the player is listening to JP voices and reading French text translated from the English, they will quickly discover there is commonly a timing mismatch in what information is provided when. Impossible problem to avoid.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
3 days
EN/JP voices with text in a third language is hard. If a singular thought plays over multiple text labels/voice files, the EN often has to present the information in reverse order from the Japanese because of the difference in grammatical structure.(1/x)
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
3 days
Asian language translators generally have it easier because 1. There are fewer Asian-inspired themes in our games than western ones so less weirdness to work around, and 2. Asian players tend to care a lot less about what the EN version does than European players.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
3 days
European translators have it the hardest, because often games only have EN and JP voices, and different players prefer one or the other. If terms aren’t all in a row across all languages the player experience gets degraded, but sometimes that’s a cost that just has to get eaten.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
3 days
On new games with multiple languages, consultations on how things are named are done early to ensure everyone is on-board. With a game like Romancing SaGa 2, it’s impossible to ask a fanbase of over 30 years to change a legacy name because a foreign language doesn’t like it.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
3 days
European translators can run into a problem in remakes where naming decisions were made without consideration of how they would sound to non-EN/JP speakers, so they may be priced into names of towns or characters that sound weird in their language. Hard problem to solve.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
5 days
Halloween! Featuring cameo from my Australian friends visiting Japan!
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
6 days
When I was in high school, I at first resented having to study a foreign language because I thought that as an American who would never leave America, I wouldn’t need it. Oops.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
7 days
I’m trying to cut back on caffeine, so I ordered a decaf iced coffee when we went to Starbucks after lunch. It took them 20 minutes to make it. Yikes.
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
8 days
Massive changes to the Gameboy SaGa titles were not in the cards for the 2020 remaster, but I often think about how the EN line lacks the punch that the JP does. I would have loved to change it to something equally pithy and direct like "The only ugly one here is you!"
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
8 days
If you were to ask a Japanese SaGa fan for their favorite line from a Gameboy SaGa game, many would say it's from SaGa 2, when the protagonist is about to engage Venus in battle. In JP, it's 今のあんたが一番醜いぜ!, which in EN is "You're the most graceless one!" (1/2)
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
8 days
Conclusion: don’t go to touristy areas on a three day weekend. 結論:3連休で観光地に行くな。
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
8 days
Went to the Keio Takaosan hot springs by Mt. Takao. Price was good and I enjoyed the microbubble baths, but it was kind of small and super crowded. 高尾山の京王高尾山温泉に行ってきた。値段は���心的でミクロバブル風呂は楽しめましたが、場所が狭く人が多かったのは難点。
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@RedArtGames
Red Art Games
11 days
Discover Romancing SaGa -Minstrel Song- Remastered International for the first time translated into English, French, Spanish, Italian and German! 🌍
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@SaGa_NeilB
Neil Broadley, SaGa Localization Director
10 days
Some people think the original should always be prioritized. Some think any improvement in quality is worth the consternation it causes die hard fans of the original. I think a one size fits all approach doesn’t leave enough room for nuance, so I instruct my teams accordingly.
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