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Ryan

@RyanLykos

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2K
Following
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Statuses
734

Hey! I'm a 3D Rigger, Animator and traditional artist. Aiming to work in the industry! - Blender user since 2019

England
Joined May 2021
Don't wanna be here? Send us removal request.
@RyanLykos
Ryan
13 hours
Blockout update:
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@RyanLykos
Ryan
20 hours
A little peek at the blockout:
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@RyanLykos
Ryan
20 hours
Pistol rig update:. I LOVE IT๐Ÿ˜ The magazine helper mechanism works so well! I'm so excited to share the final showcase animation, and release the rig!. #blender #rigging #rig
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@RyanLykos
Ryan
2 days
RT @Smallishbeans: Lizzie and I are delighted to announce the birth of our daughter. Welcome to the world little one ๐Ÿฉท .
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@RyanLykos
Ryan
4 days
RT @mapleBeedle: WIP constraint overload #dragons wing control.#b3d #WIP #rigging
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@RyanLykos
Ryan
4 days
Blender Pistol Rig! . I applied my magazine helper, to an actual project! I'm really happy with this weapon rig so far :D it's super smooth and should have all the tools for easy animation!. - Magazine helpers.- Auto shell eject.- Customisation options. #blender #rigging
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@RyanLykos
Ryan
4 days
Uh oh
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@Minhkerm12
Minhkerm โœฎ
4 days
What is the "scariest" thing in Five Nights At Freddy's?
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@RyanLykos
Ryan
4 days
I'll never get tired of making this type of eye rig ๐Ÿ˜. Something about making it all feel connected is just really satisfying to me. Sometimes it can be a pain to set up but the payoff is huge!. Rig commission & model by @RIOTDOGG3D . #blender #rigging
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@RyanLykos
Ryan
6 days
Properties list, Old vs New. A lot more tools for the animator! Hope you all find them useful, and I can't wait to see what amazing things you all make!
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@RyanLykos
Ryan
6 days
I've made some reworks to my Mimic rig!. New features & changes:.- IK stretching can now be toggled.- Added pin bones for both elbows + knees.- Arm IK scale behaviour can be switched.- Prop bone + Torso pivot. Check it out for free!.>> #fnaf #blender #rig
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@RyanLykos
Ryan
8 days
Added some more automation to my magazine rig ๐Ÿ˜. Using drivers i'm able to enable the property, as soon as the magazine gets close to the threshold. It has its limits, but from animating just one bone and a property, i think it's pretty good!. #blender #rig #rigging
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@RyanLykos
Ryan
9 days
I had a 3AM lightbulb moment when it came to creating this gun magazine helper setup. The goal was to make reload animations a lot easier for the animator by automatically aligning it with the weapon๐Ÿ˜. Time to apply this mechanism to a proper model!.#blender #rig #b3d
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@RyanLykos
Ryan
10 days
ITS SO GOOD - This sequence from the recent Apex trailer is just incredible. This is exactly the level of rigging, and animation i aspire to reach. Very inspiring ๐Ÿคค. Source >>
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@RyanLykos
Ryan
10 days
@RIOTDOGG3D My i5 mac was struggling to stay alive toward the end of that screen recording ๐Ÿคฃ.Apologies for the video lag.
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@RyanLykos
Ryan
10 days
Pretty pleased with this footroll solution!๐Ÿ˜„. To work around the one bone setup, I split my usual foot roll mechanism into two parts. ending up with two flexible controllers that can work together seamlessly :D. Rig commission + model by @RIOTDOGG3D .#blender #rig
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@RyanLykos
Ryan
12 days
Here's a peek at V1.0 of my "Pawprint" tool. Pawprint is a concept for my personal rigging tool, that aims to improve workflow speed and quality of life!.It's pretty bare right now but I aim to improve and build it up as i learn more about scripting ๐Ÿ˜. #blender #b3d
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@RyanLykos
Ryan
13 days
This is an unfinished project from February. I really should finish it, because I spent a lot of time on the design and I love it. Once my i finish my current projects, i will try to go back and complete this . #blender #b3d
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@rho_radio
Rho Radio ๐Ÿ’œ๐ŸŽ™
14 days
YOU. ARTIST!. Show me a WIP, an abandoned piece, a sketch, a writing draft, or something you just never shared before!. Let's prove that all of your artwork is worthy no matter how polished or perfect it is! ๐Ÿ’œ๐Ÿ’œ
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@RyanLykos
Ryan
13 days
Outfit switcher!.It uses an Enum property and an operator to hide the specified collections, and apply the appropriate body mask. Mostly script based! Aside from the Outfit Options, which utilise drivers. Aiming to get her rigged next month.#blender #workinprogress
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@RyanLykos
Ryan
13 days
In my quest to implement more advanced scripting into my rigging workflow, .i've modified one of the scripts provided by @pierrick_picaut in AOER2, and slammed it into this nice little panel ๐Ÿ˜. It's a cool quality of life feature for me, and was a great learning experience :D
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@RyanLykos
Ryan
14 days
RT @CosmoMidias: With the velocity attribute fed into shader nodes it is possible to make the effect boost up where there is more movementโ€ฆ.
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