
Ryan
@RyanLykos
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Hey! I'm a 3D Rigger, Animator and traditional artist. Aiming to work in the industry! - Blender user since 2019
England
Joined May 2021
RT @Smallishbeans: Lizzie and I are delighted to announce the birth of our daughter. Welcome to the world little one ๐ฉท .
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I'll never get tired of making this type of eye rig ๐. Something about making it all feel connected is just really satisfying to me. Sometimes it can be a pain to set up but the payoff is huge!. Rig commission & model by @RIOTDOGG3D . #blender #rigging
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@RIOTDOGG3D My i5 mac was struggling to stay alive toward the end of that screen recording ๐คฃ.Apologies for the video lag.
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Pretty pleased with this footroll solution!๐. To work around the one bone setup, I split my usual foot roll mechanism into two parts. ending up with two flexible controllers that can work together seamlessly :D. Rig commission + model by @RIOTDOGG3D .#blender #rig
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This is an unfinished project from February. I really should finish it, because I spent a lot of time on the design and I love it. Once my i finish my current projects, i will try to go back and complete this . #blender #b3d
YOU. ARTIST!. Show me a WIP, an abandoned piece, a sketch, a writing draft, or something you just never shared before!. Let's prove that all of your artwork is worthy no matter how polished or perfect it is! ๐๐
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Outfit switcher!.It uses an Enum property and an operator to hide the specified collections, and apply the appropriate body mask. Mostly script based! Aside from the Outfit Options, which utilise drivers. Aiming to get her rigged next month.#blender #workinprogress
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In my quest to implement more advanced scripting into my rigging workflow, .i've modified one of the scripts provided by @pierrick_picaut in AOER2, and slammed it into this nice little panel ๐. It's a cool quality of life feature for me, and was a great learning experience :D
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RT @CosmoMidias: With the velocity attribute fed into shader nodes it is possible to make the effect boost up where there is more movementโฆ.
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