In all my years of playing
#TTRPGs
I've heard plenty of stories about how players survived encounters through a combination of determination and lucky rolls. I've never heard the epic stories of "and we were about to die but the GM changed his mind and made the rolls not count"
@RogueScholarMDC
I've "forgotten" special abilities or 'missed' a few of the goblins and they didn't do anything that round.
Of course, I forget special abilities and miss bad guys all the time for reals, too, so my players have no idea when I do something on purpose or not..
@FightGuyStudio
It's not unheard of for me to handwave something or forget every possible ability, but all my rolls for combat are out in the open. That's just how it is.
@RogueScholarMDC
I've absolutely had times where the GM has said "I realized mid encounter I'd created something terrible and not balanced and re-balanced on the fly and fudged a bunch of numbers to make it fun" and sometimes that means toning it down or pretending you didn't just crit
@Funderstatement
I am not opposed to owning up to mistakes made. Adjustments can be useful and I don't see it the same as misrepresentation of dice rolls. Hell the published encounter I just ran called for boss +4 minions but after noting the power level I gave them Boss +2 and it was still hard
@RogueScholarMDC
Where's the town where there is a cleric who can raise undead?
More encumbrance problems. Also, the dead player to be risen rolls up another character and tags along and get xp at the end, going from 1st to 6th or something.
@RogueScholarMDC
True. Even Gygax admits to doing it though, even writing off a horrible session as a bad dream. I guess itβs okay to do that if the TPK is the refereeβs fault.
@RogueScholarMDC
probably because the truly good ones are not obvious about it, but in 40 yrs I have seldom met a GM who didn't fudge, outside of convention stuff.
Not sure why people think playing pretend a specific way, EITHER wat is some bdge of honor though. It's a game.
@RogueScholarMDC
Once, in a 4e Dark Sun, I failed a saving throw against poison close to 20 times.... And since the party couldn't just go back to town cause we were trying to find a way out of the starter dungeon he just let me keep rolling till I finally saved.
@RogueScholarMDC
'lucky' rolls on the GM's side can favor the PCs. If the GM has a screen and is rolling behind it, rare is the GM whose never fudged a roll.
@RogueScholarMDC
That would be a DM I wouldn't want to play with.
At the end of the day the players are the heroes and the fun comes from their succeeding, that said, my players do fail and those failures are often pretty crushing.