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TheDoddlerRO

@RoDoddler

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Rebuilding Ragnarok Online in unity/C# for fun, making an RO-like playground for solo/friends. Not a proper pserver. Unaffiliated w/gravity. Unlikely to finish.

Joined October 2019
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@RoDoddler
TheDoddlerRO
2 years
It's finally out! My feature length(!) visual tour of the maps, areas, and music of early (pre-Juno) Ragnarok Online. Sit back and relax as you fly through the world of Ragnarok and revisit the place you may once have called home.
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@RoDoddler
TheDoddlerRO
9 hours
Something isn't quite right here.
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@grok
Grok
4 days
Join millions who have switched to Grok.
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@RoDoddler
TheDoddlerRO
10 hours
I was considering doing hunter next, but I'm looking at the math involved with handling the bird and thinking maybe I'll hold off for a bit.
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@RoDoddler
TheDoddlerRO
22 hours
Well that's most of priest's skills done. I modified suffragium to be self-targetable for testing, but that won't be the case afterwards. The big outlier at the moment is Kyrie Eleison, which has a pretty complicated 3d effect.
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@RoDoddler
TheDoddlerRO
1 day
Slowly working through priest effects.
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@RoDoddler
TheDoddlerRO
2 days
Well I was trying to record a clip of doppelganger to show off priest, but I ended up instead running into an unexpected problem with the updated sprite shader.
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@RoDoddler
TheDoddlerRO
2 days
Luckily most of priest's abilities just use standard sprite based animations that are easy to import.
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@RoDoddler
TheDoddlerRO
4 days
As one of the first major guest contributions to the project, user zaza added an optional xray view for sprite rendering, optimized sprite and shadow rendering, and implemented batching for ground items. The game now performs way better with hundreds of items on the ground.
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@RoDoddler
TheDoddlerRO
6 days
Messing around with the sprite shader again to try to solve sorting issues with headgears. There's a sorting issue that can happen when anchored sprites (headgears, weapons, etc) are vertically offset, so I'm setting up vertical offset as a value controllable via shader.
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@RoDoddler
TheDoddlerRO
7 days
I do love male priest's golf swing attack animation
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@RoDoddler
TheDoddlerRO
7 days
Getting started on 2nd jobs finally.
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@RoDoddler
TheDoddlerRO
10 days
There we go, that's looking a lot more like resurrection should.
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@RoDoddler
TheDoddlerRO
10 days
Realized I didn't have the full resurrection effect in, my first attempt is, as usual, a bit wrong.
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@RoDoddler
TheDoddlerRO
13 days
Tackling some of the easier to handle feedback, adjusting hit-lock so that when you get free from being hit there's a tiny delay where you can't be locked again. This means you can't be fully stopped from moving. but you aren't fast.
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@RoDoddler
TheDoddlerRO
13 days
The server test is winding down, thanks again to everyone who came out! The whole thing went a lot smoother than I had expected.
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@RoDoddler
TheDoddlerRO
13 days
RT @ITR_Catcher: @RoDoddler had a wonderful little summer test server. What a great experience. Lovely people, lovely game, good vibes all….
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@RoDoddler
TheDoddlerRO
17 days
With a bit fewer people it's a lot easier to follow what's actually going on. Still a chaotic mess though, and I mess up targeting a few times. Maybe I went too far on the mechanics? The double earth shakers is a new addition. A lot of fun though!
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@RoDoddler
TheDoddlerRO
17 days
One random thing I ran into was that I was sometimes accidentally targeting players with skills. With the debug overlay you can see the colliders for clicking on players. it turns out some lower headgear, when facing away from the camera, is 'hidden' using a y value of -300.
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@RoDoddler
TheDoddlerRO
17 days
People were absolutely demolishing the fight so I made it a bit harder and, well, I may have gone too far.
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@RoDoddler
TheDoddlerRO
20 days
I ended up using the okolnir map for the boss fight just because the game has a startling lack of good open rooms useable for a boss fight. I edited the map a bunch to make it work, I flattened out and re-textured piamette's room, and removed and decorated the maze area.
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@RoDoddler
TheDoddlerRO
20 days
I uploaded the full run of the okolnir custom event I made for the rebuild server test, it was a blast. The server also handled that mess much better than I expected.
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