
Phlox
@RiotPhlox
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Design Lead on the Modes team. -- https://t.co/CX5jvDgyoZ sometimes -- No gunbuddies
Joined September 2019
I'm so glad we were able to get this back to y'all! Have fun with Arena!
the Noxian fighting pits aren't done with you yet ⚔️ Arena is back starting June 25 through the REST OF THE YEAR. good luck, Reckoners 🫡 https://t.co/XyhGyHukb0
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It was a fun project for us to make, and hopefully it fills a nice niche for all of y'all. Have a great one
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Notably, most scaling champs are actually thriving in the mode since our previous adjustments to help them get to late game means you needed to beat them in multiple teamfights to close out games, which can be quite hard. Please let us know what you think of the mode!
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We don't expect perfect balance here, but it's the first stab at bringing things into a healthy range. We'll almost certainly be following up in the next patch. We're also doing some digging into gametime to make sure games aren't feeling too fast or in outlier cases dragging on
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Hello Brawl Gamers! We'll be deploying a balance micropatch later today to nerf outstanding champs and bring up the underperformers. Mages are definitely the standout winners right now, with a hodgepodge of melees at the very bottom. Expect some 30+ changes
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Arena has been going great, so we've decided to extend it by an additional patch. This means Arena will be turning off with the end of 25.9 instead of 25.8, and our new game mode, Brawl, making its debut in 25.10!
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Arena PBE We just enabled 2 more Guests of Honor for some PBE testing. Trundle: "Makeshift Weapons" (You can only buy anvils) and Mordekaiser: "Die Alone" (1 person on each team starts in the death realm).
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Arena will be hitting the PBE soon and we wanted to give an overview of the Guest of Honor. Twice during each game of Arena players will be asked to vote for a Guest of Honor, who will change the game's rules.
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Upcoming Visibility and Performance changes: ➡️Lowered ground tile brightness and saturation ➡️Adjusted values of certain props ➡️Increased minion saturation and visibility ➡️Adjusted new walls to increase visibility at their edges ➡️Improved performance of the map
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Upcoming Gameplay changes: ➡️Nerfs to inhibitor buff durations ➡️Inhibitor buffs fall off on death ➡️Nerf to health relic buffs ➡️Speed zone potency nerfs ➡️1s death timer increases at early levels ➡️Removed Piltover side outer tower barrier ➡️Nerfed potency of Zaun buffs
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We'll be watching closely to see how these changes pan out and how ARAM feels, so please keep giving us feedback and having fun! Details and changes will be filtering onto PBE over the next few days and we'll give you all a more detailed update when it's all in.
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Hey ARAMers! Thanks for playing so much of The Bridge of Progress and giving us all your feedback! In 14.23 we'll be doing some follow-up adjustments to the new map to improve gameplay clarity, performance, pacing, and balance issues on the map. 🧵
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Hello ARAM players! Thank you for all the early feedback on the new Bridge of Progress map, wanted to give a quick update that we're aware of the concerns you've noted on both gameplay clarity, performance and some balance concerns for each side of the map. 1/2
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For anyone wondering, Riot is committed to helping. Here's a comment from @RiotMeddler: "We're committed to supporting the League wiki for the foreseeable future, we think it's a really valuable tool for players."
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We are happy to announce that we have teamed up with Riot Games and have moved the League of Legends Wiki to https://t.co/NHsgskbBAe! If you have questions about the move, check out https://t.co/xCI0rimlUp or leave a comment below.
wiki.leagueoflegends.com
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New League wiki no ads more fun LETSGOOOOO https://t.co/2uRqN9gRHb
https://t.co/HzWBVWIMLW
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