RiotGamesDevRel Profile Banner
Riot Games Developer Relations Profile
Riot Games Developer Relations

@RiotGamesDevRel

Followers
13K
Following
144
Media
19
Statuses
879

Help and feedback for the Riot Games API and other 3rd Party Developer resources. Have questions? Check out https://t.co/a72EmebXVy

Los Angeles, CA
Joined March 2015
Don't wanna be here? Send us removal request.
@RiotGamesDevRel
Riot Games Developer Relations
22 days
Hey everybody, as a follow up to our last announcement about the endpoints being removed, we are going to be completely removing SummonerIDs and AccountIDs from all endpoint payloads on July 7th, 2025. If your app is dependent on them, please take steps to ensure that you can use.
14
10
205
@RiotGamesDevRel
Riot Games Developer Relations
1 month
Hi all, we are removing many endpoints from the Riot API associated with AcountIDs and SummonerIDs on June 20th. Moving forward, please use the PUUID equivalents of these endpoints which are already available!. Endpoints being removed:.
12
16
300
@RiotGamesDevRel
Riot Games Developer Relations
2 months
Hey everyone, we’ve updated our policy around advertising in Riot games. Third party in-game advertisements are no longer allowed, this includes ads in overlays, during loading screens, and in the Riot Client. If you’re interested in our full list of policies, check out the.
113
125
5K
@RiotGamesDevRel
Riot Games Developer Relations
2 months
Hi all, match history data for the new Brawl game mode will not be available through Riot's API when it releases. With Brawl being experimental, we are not in a place where this type of game mode can be supported and we believe that winrate-based data would be detrimental to the.
12
5
116
@RiotGamesDevRel
Riot Games Developer Relations
2 months
Hi everyone, we are aware of an ongoing issue with Swiftplay matches not being available through MATCH-V5 and are working to fix this. Until this problem is resolved, Swiftplay matches can still be accessed via the LOL-RSO-MATCH-V1 API, which uses RSO authentication.
1
1
13
@RiotGamesDevRel
Riot Games Developer Relations
4 months
To clarify, this includes automatic or manual enemy ultimate timers.
4
0
37
@RiotGamesDevRel
Riot Games Developer Relations
4 months
Questions? .
4
0
11
@RiotGamesDevRel
Riot Games Developer Relations
4 months
To maintain fair play, we’ve updated our policy to prohibit Enemy Ultimate Timers , effective March 13, 2025, 12AM PDT. Third-party apps must remove this feature by then or risk API key deactivation. For more details, see our updated policy:
39
11
261
@RiotGamesDevRel
Riot Games Developer Relations
6 months
Hi all, we will be removing the by summoner ID endpoint from clash-V1 with the release of the next LoL patch and replacing it with a by puuid endpoint. Everyone should plan to transition off the summoner ID endpoint prior to us deprecating it. Old endpoint:.
3
0
17
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hey folks, the RSO issues should now be resolved. If you continue experiencing trouble with this, please let us know on our support site:
7
0
6
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hi all, we're aware of the RSO issues some third parties are experiencing. We're working to fix this as quickly as we can and will let you know when it has been resolved.
4
0
13
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hi all! We’re excited to share that you can now access custom lobby match history using League of Legends enabled RSO clients. To protect player privacy, you can only get custom match history using RSO clients, NOT your product API key. Additionally, this comes with a new.
2
4
16
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hi folks, just letting you know that you can now access the dedicated MENA region (ME1) using the API with your approved League of Legends and Teamfight Tactics API keys.
1
1
4
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hi all, we wanted to let you know that VALORANT console data is now available in the API! You can check out VAL-CONSOLE-MATCH-V1 using your approved VALORANT API key. We’ll continue to update this service as more data becomes available.
1
0
11
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hi all, the spectator service is undergoing scheduled maintenance and is temporarily unavailable in some regions. This impacts both the API and the client. We will let you know once the service is back up.
5
2
17
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hey folks, we’re changing the way that we handle application messages in the Developer Portal. Beginning on April 26, 2024, you will no longer be able to start a new conversation with us via app messaging. Instead, you should create a ticket on our support site:.
7
3
16
@RiotGamesDevRel
Riot Games Developer Relations
1 year
REMINDER: bysummonerName endpoints will be removed from summoner-v4 and tft-summoner-v1 on Monday, April 22 and these should not be relied on. summonerName fields have already been removed.
4
1
9
@RiotGamesDevRel
Riot Games Developer Relations
1 year
LoL ARENA MODE POLICY UPDATE - Hey folks, if you haven’t already seen it, the game team’s dev blog with Arena Mode info and the expected launch date is now available. With this launch, all third parties must remove win rates from Arena items by May 1, 2024. Pick rates for items.
7
3
25
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hi all. We wanted to let you know that Vanguard for League of Legends will be live in the Philippines with patch 14.8 today. The target live date for all regions (excluding China) is April 30, 2024, with patch 14.9. If this changes, we’ll let you know. Please be sure to check.
7
6
20
@RiotGamesDevRel
Riot Games Developer Relations
1 year
Hi all - With the upcoming return of Arena Mode for League of Legends, our policies will be updated to disallow the display of win rates for Arena items. The pick rate may still be displayed. As we get closer to Arena Mode’s return, we’ll be able to share more info about this.
2
5
17