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Mike V Profile
Mike V

@RealtimeVFXMike

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Following
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I make games, real time vfx, and tools. That is all. Working on @prodeusgame

Wisconsin, USA
Joined May 2015
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@RealtimeVFXMike
Mike V
5 years
Happy to announce we have partnered with Humble to publish @ProdeusGame now back to work!.
@humble
Humble Bundle
5 years
The Humble Brag is live! Follow the developers to get the inside look at your favorite games from the show. Wishlist here: @OneStepFromEden .@EndlessFluff.@WildfireGame.@JoyManuCo.@ProdeusGame.@RingOfPain.@TheIronOath.
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@RealtimeVFXMike
Mike V
2 months
It looks like the animated wallpaper plugin I was using no longer works with Windows 11, but this should work with Wallpaper Engine and I'll look into making it work as a screen saver. Hopefully this looks ok compressed.
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@RealtimeVFXMike
Mike V
2 months
Working on a new live wallpaper. Need some animation on this thing.
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@RealtimeVFXMike
Mike V
3 months
RT @AndrewHulshult: I will be returning with NEW music for the Prodeus DLC!
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@RealtimeVFXMike
Mike V
3 months
Trailers for community maps, I love it!.
@ProdeusGame
ProDeus - THE ELDER VEIL
4 months
Now playable in the community workshop. TRIPLE IMPACT . by: Vladd
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@RealtimeVFXMike
Mike V
3 months
This works a lot better than I expected it to. #screenshotsaturday #indiedev
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@RealtimeVFXMike
Mike V
4 months
RT @ProdeusGame: How people describe our game:. - blooooooooooood.- guuuuuuuuuuuuns.- faaaaaaaaaaaaast
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@RealtimeVFXMike
Mike V
5 months
Got some fun little wooden bowel holders for them to sit on. Needless to say, the wife is indifferent.
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@RealtimeVFXMike
Mike V
5 months
After more wet sanding I broke out some diamond polishing pads. Clamped the drill to the garage sink and went to town. There were 7 stages of pads and I was a little skeptical as I couldn't feel the defference between them with my fingers but they worked like magic.
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@RealtimeVFXMike
Mike V
5 months
Wet sanding down the high spots and adding a coat of epoxy to fill in deep gaps.
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@RealtimeVFXMike
Mike V
5 months
Soaked it in water overnight to soften the plaster and it broke apart pretty easily with no sticking thanks to prior lubing.
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@RealtimeVFXMike
Mike V
5 months
After a few days of curing I ran it through the table saw with a diamond tile cutting blade. I don't recomend this as the dust gets in all the parts and now my table saw is all creaky.
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@RealtimeVFXMike
Mike V
5 months
All boxed up showing the underside where some clay held it in place.
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@RealtimeVFXMike
Mike V
5 months
Want to make it pretty and cut it cleanly in half so I built a little plaster house for it to sit in so it will be square against the table saw. Slathered everything in vasaline so the plaster wouldnt stick.
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@RealtimeVFXMike
Mike V
5 months
9 years ago @oracrest gave me this big rock at my wedding. It's been sitting a closet and getting dragged around yhe country for almost a decade. I figure it's about time to see whats inside.
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@RealtimeVFXMike
Mike V
7 months
Light probe version is on the back burner as it is kinda ugly, but it does run faster as it doesn't require any filtering after being drawn to the screen.
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@RealtimeVFXMike
Mike V
7 months
There is probably more that can be done with the filtering. I want to try doing 1 sample per pixel full res and then breaking the screen into 64 tiles for broad filtering with better cache hits. I saw a research paper about this for AO but I can't find it now.
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@RealtimeVFXMike
Mike V
7 months
Also added some rejection algorithms to the temporal blending. The base blending amount is 3% but if the camera is moving a lot, the light changing a lot, or if areas are being exposed or hidden the blending will increase to mitigate ghosting artifacts.
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@RealtimeVFXMike
Mike V
7 months
Lighting changes:.Bleeding the lit voxelized geometry instead of just black for light blocking. (more light propagation).Generating mips for voxel textures for softer cone samples. (more stable).Below is a view of what a light cone sees VS what the scene looks like.
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@RealtimeVFXMike
Mike V
7 months
Perf changes:.Switched from SSAA to MSAA for voxelization. Skipped distance field as it took too long to generate. Added a low-res bilateral pre filter before upsample.
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@RealtimeVFXMike
Mike V
7 months
Finally got this brighter and running at 110-120 fps on a 1080GTX at 1080p. #screenshotsaturday #unity3d #gamedev #shaders
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