
Sunlit
@RealSunlitSpace
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- snes hacker - bad programmer - madman - tulpa haver (monika💚) - star fox ex maintainer - star fox cd lead dev donate: https://t.co/8jvU4BfLla
Free Country, USA
Joined December 2021
NEW RELEASE!!.Star Fox Shindou Edition is out!!.Thanks to @kandowontu for adding sequenced rumble support to my code, and HUGE thanks to @RandalLinden for his help in getting all this to work!
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RT @kandowontu: @RetroRGB We actually just got someone! And its someone who's made an entire decomp of super metroid! Safe to say we got th….
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It took me like 12 minutes to get rumble working in a game I otherwise know nothing about, lol.
Anyone here well versed in super metroid's source code? We got rumble working already, and I implemented it to rumble when samus fires, but we need a lot more fine tuning by someone with metroid 3 modding experience.
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RT @RetroRGB: I recently had the pleasure of interviewing Bleem & Doom SNES creator @RandalLinden. It was a blast talking with him and I t….
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RT @RandalLinden: Many thanks and much appreciation to @LukeUsher1 for adding LRG SNES Rumble support to Ares!!!. Coming to a nightly build….
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RT @kandowontu: Another NES->SNES port completed by Rumbleminze! This time it’s CASTLEVANIA and it includes RUMBLE SUPPORT!!!!!!!. https://….
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Just rolled out yet another bugfix for Shindou Edition and all other rumble enabled Star Fox patches. v1.2 fixes extreme instability on Kando's SNES (yes, really, v1.1 worked fine on my console).Thanks to Kando for figuring it out and sending me the fix!
romhackplaza.org
Many rumble effects have been added to make the game more immersive and take advantage of the new hardware.
Just rolled out a bugfix for Shindou Edition and all other rumble enabled Star Fox patches. In Shindou v1.0, if if you pressed start at just the right time in the intro, the Attack Carrier’s rumble sequence would continue past the intro.
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Just rolled out a bugfix for Shindou Edition and all other rumble enabled Star Fox patches. In Shindou v1.0, if if you pressed start at just the right time in the intro, the Attack Carrier’s rumble sequence would continue past the intro.
NEW RELEASE!!.Star Fox Shindou Edition is out!!.Thanks to @kandowontu for adding sequenced rumble support to my code, and HUGE thanks to @RandalLinden for his help in getting all this to work!
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RT @kandowontu: Its time! #Starfox #Rumble is now released!!. Enjoy Starfox - Shindou Edition, by @RealSunlitSpace and myself with help fro….
romhackplaza.org
Many rumble effects have been added to make the game more immersive and take advantage of the new hardware.
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RT @kandowontu: Just a reminder that they had every reason to keep this closed source and private, but they decided to open source EVERYTHI….
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RT @LimitedRunJosh: It's fitting that the first game (outside of DOOM) to support our new SNES rumble controller is Star Fox! https://t.co/….
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RT @darthcloud64: BlueRetro now support SNES rumble! Thanks to @RandalLinden for the spec and proto ctrl! Kudos to….
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A little write-up about SNES rumble and Star Fox Shindou Edition (public):.Like Kando, I will also be posting the patch for the latest Shindou beta for paid members. Reminder that you can support my work for as little as $3/month!.
patreon.com
Get more from Sunlit on Patreon
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RT @kandowontu: Tonight I’ll be posting a beta of Starfox Shindou Edition for my patrons (post will open for all users in a week).
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You can see (or rather, hear) Star Fox Shindou Edition towards the end of this video!.I hope to release it soon, I'd say it's already 50-75% complete now. I'm just adding the small details and adjusting things, the real controller is much stronger than Mesen emulates it, lol.
Want to see the most UN-qualified person alive test the new Doom game for the SNES? Come join the stream and have a laugh at me.
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RT @LimitedRunGames: Last but not least, we’re revolutionizing the game with rumble support for DOOM SNES, compatible with our new rumble c….
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RT @infidelity_nes: Many thanks to @RandalLinden & @LimitedRunGames for offering me early access to this! 😀 Looking forward to injecting th….
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