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Ravage

@RavageDeveloper

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893
Following
1K
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In between projects rn, churning through prototypes https://t.co/YkYSUxpZvV https://t.co/I0oXKn8kMl

The Space Between
Joined March 2024
Don't wanna be here? Send us removal request.
@RavageDeveloper
Ravage
10 months
New itch build out NOW. THEY WANT TO FIGHT YOU.
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@RavageDeveloper
Ravage
16 days
Project Revenant (Game in pinned tweet) isn't dead, I'm just not a good enough developer yet to do that concept justice, it'll come in due time.
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@RavageDeveloper
Ravage
16 days
Focused on college a lot over the past half year, churned through some prototypes I eventually put down. Have an idea for a small-ish game I'm thinking of pursuing, will post about it here if it goes anywhere.
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@RavageDeveloper
Ravage
16 days
Ignoring performance issues, is Monster Hunter Wilds worth getting as somebody who likes the series for it's challenge? .I know monsters fall over quickly but I can just handicap my gear to mitigate that, though I've heard the difficulty problems run deeper than just numbers.
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@RavageDeveloper
Ravage
2 months
Doom Eternal's Icon of Sin might be the best fps boss of all time tbh.
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@RavageDeveloper
Ravage
3 months
It also has hands down the craziest tonal shift I've ever seen in a boomer shooter, no spoilers. BUY IT.
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@RavageDeveloper
Ravage
3 months
#Viscerafest trusts the player with a lot. It trusts the player to manage saves, it trusts the player to manage ammo, it trusts the player to pay attention. But if you are a player worthy of being trusted. It's probably the best shooter of the entire new wave.
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@RavageDeveloper
Ravage
4 months
I owe you all an apology. About 4 months ago I decided to indefinitely suspend development on this project. I let the discord know about this first, but didn't really know how to say it here; time eventually got away from me. There's several reasons behind the decision, but it.
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@RavageDeveloper
Ravage
9 months
What's more mechanically valuable to you? Assume they're mutually exclusive. Macro - How you build your character's overall abilities. or. Micro - How many ways you can deal with any given senario . Think leveling in Dark souls vs. traversing a level in Dishonored.
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@RavageDeveloper
Ravage
9 months
Don't worry about this page dying though, I'll keep posting to both.
@RavageDeveloper
Ravage
9 months
I'm on the butterfly site now.It's gonna be hard finding everybody again though😭
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@RavageDeveloper
Ravage
9 months
I'm on the butterfly site now.It's gonna be hard finding everybody again though😭
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@RavageDeveloper
Ravage
9 months
Just a heads up this page is gonna go dark for a little bit. College is taking up a lot of time atm, and the next chunk of work for the game is "invisible" content. Code refactors, save systems, level select, stuff like that.
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@RavageDeveloper
Ravage
10 months
FINAL MOVESET CLIP: Hammer In Full. I really, really, really like the hammer, it's gonna be hard to one-up it with weapon three.
@RavageDeveloper
Ravage
10 months
MOVESET DAY 13: Hammer Red. The polar opposite of the blue orb, the red orb launches everything away. Think of it as this game's rocket launcher.
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@RavageDeveloper
Ravage
10 months
MOVESET DAY 13: Hammer Red. The polar opposite of the blue orb, the red orb launches everything away. Think of it as this game's rocket launcher.
@RavageDeveloper
Ravage
10 months
MOVESET DAY 12: Hammer Blue. So much depth I couldn't ever hope to fit into this tweet. I might be biased, but it's easily my favorite move in any game. Ever.
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@RavageDeveloper
Ravage
10 months
MOVESET DAY 12: Hammer Blue. So much depth I couldn't ever hope to fit into this tweet. I might be biased, but it's easily my favorite move in any game. Ever.
@RavageDeveloper
Ravage
10 months
MOVESET DAY 11: Hammer Slam. Last of the base moves, a very powerful air-to-ground
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@RavageDeveloper
Ravage
10 months
MOVESET DAY 11: Hammer Slam. Last of the base moves, a very powerful air-to-ground
@RavageDeveloper
Ravage
10 months
MOVESET DAY 10: Hammer Slide. Hello yes I am posting this one at 1:00 AM
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@RavageDeveloper
Ravage
10 months
MOVESET DAY 10: Hammer Slide. Hello yes I am posting this one at 1:00 AM
@RavageDeveloper
Ravage
10 months
MOVESET DAY 9: Hammer Dash. Serve and Shoot
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@RavageDeveloper
Ravage
10 months
MOVESET DAY 9: Hammer Dash. Serve and Shoot
@RavageDeveloper
Ravage
10 months
MOVESET DAY 8: Hammer Primary. With a charged input and a sweet-spot hitbox, the hammer finds itself the king of spacing and planning.
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@RavageDeveloper
Ravage
10 months
MOVESET DAY 8: Hammer Primary. With a charged input and a sweet-spot hitbox, the hammer finds itself the king of spacing and planning.
@RavageDeveloper
Ravage
10 months
MOVESET DAY 7: Sword in full. Overall a starter weapon I'm very proud of. Fast and reliable, with as much depth crammed into it as possible.
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@RavageDeveloper
Ravage
10 months
Forgot the moveset post yesterday, sorry…
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@RavageDeveloper
Ravage
10 months
For anyone wondering, here's how this combo works:. Anything mobility related can only be used once in the air before needed a refresh. You refresh mobility by hitting things. The blue orb is a thing.
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