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@RGamerB_
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Jesus, #PSVR2 is glorious. 😭 Just spent over an hour in 4 cars (RedBull, Aston Martin, Porsche LeMans & a Historic Honda F1 car) in GT7 with VR, utterly incredible, game changing, truly surreal experience, make no mistake, this is the most Next-Gen thing in console gaming!
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PSSR Ray Tracing mode has higher image quality than the highest resolution quality mode (4K/30) without RT because of AI upscaling.
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Nintendo dudes can't help themselves. 💀 Left: 540p internal (1080p DLSS), 30fps, no Ray Tracing. Right: Native 4K, 60fps, Ray Tracing Global Illumination. They never learn. 🤣
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Oh and they removed all the next-gen graphical features from AC Shadows on Switch 2, making it completely possible to run on PS4 and even Xbox One.
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It 100% could be, Star Wars Survivor is, Resident Evil 4 Remake is, Marvel Rivals is. 🤭 Ubisoft might need to port AC Shadows to PS4 to keep the company afloat. 🤣
@RGamerB_ Outlaws is cross gen? Cause that’s running at a pretty consistent 30fps there. A. Creed shadows and resident evil 9 also running pretty well. Those are cross gen games?
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Star Wars Outlaws that struggles to hold 30fps on Switch 2 despite it having textures and geometry of a PS2 game in areas. 😭 The RT isn't even accurate either which is fucking insane on an Nvidia GPU with 2nd generation RT Cores! 🤣
So I guess Star Wars outlaws performing at 30fps on switch 2 on a ps5 developed game puts it about in that league. According to this logic.
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Switch 2 is 17fps on a Xbox One developed game. Switch 2 has settings worse than PS4 on a PS3 developed game. Switch 2 has PS4 games delayed because it can't even hold 30fps with DLSS enabled! Please do tell how it will run GTA VI at better settings than Series S.
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I understand the Switch 2 CPU is about 50% the compute power of the CPU inside Steam Deck, never mind PS5/XSX|S. And I know the RAM speed in Switch 2 DOCKED is 55% slower than Series S period. 🤭 I know it won't run docked, it would need to play in handheld mode too. 💀
@RGamerB_ Just say you don’t understand game development bro. It’s easier.
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Switch 2 version isn't in a vacuum you retard, and Nvidia helped with the port, you know the biggest GPU marker that has the technical partnership with CDPR on 2077. 🤦♂️🤡
They started developing cyberpunk for switch 2 before the switch 1 launched??? Holy hell. You might’ve gotten me with this one.
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Rushed?! Cyberpunk started internal development at CDPR in 2013 when PS4/Xbox One launched, it's been in active development for 12 years up until the Switch 2 release with dozens of current gen patches. 🤭 Someone sounds worried they ain't getting GTAVI. 😏
To compare a rushed launch game to a game that still doesn’t have a release date smells like teen desperation to me.
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Yes, yes it is unhealthy to think a console can't even hit 20fps in gameplay with a few AI on screen yet think a game shown on PS5 with hundreds of NPC with full agency is possible on Switch 2. 💀 Left = 540p @ 17fps with NO RT. Right = 1440p @ 30fps with RTGI & Reflections!
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With vastly less assets on screen, quarter of the NPCs/Vehicles, removed Ray Tracing, removing physics engine simulation. Is it even GTA anymore?! You guys need to stop comparing a game made for PS5 1st against a game made for a 1.3TFLOP/s Xbox One released in 2013. 🤡
And would offer a cleaner image than series s with less pop in and equal or better texture quality. Sure physics and npc numbers would favor series s but it would be more of a cyberpunk situation than anything else. Just have your shrink on standby when it’s announced. 😉
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It won't on GTA fella, it'll be 540p max on Series S then upscaled using FSR. 😅 Switch if it could run it will be 360p internally DOCKED and DLSS upscaled to 720p maximum DOCKED at 30FPS with massive reduction in game simulation across gameplay, no Ray Tracing of any kind.
Series s opts for higher native res so it needs higher bandwidth. S2’s lower internal rendering means u get more mileage from its ram. We’ve seen this already in CP and sf5. IQ would favor switch 2 here as well due to dlss. While series s uses the more cpu heavy fsr.
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The RAM situation is "improved", it might have more RAM but it's of a much worse spec. 😅 8c Zen2 @ 3.6GHz with Series S vs 8c ARM @ 0.9GHz with Switch 2. 224GB/s with Series S vs 102.4GB/s with Switch 2 docked. Series S version will be 540p @ 30fps with RTGI, how LOW for NS2?
Start with the series s as a base and scale down accordingly while optimizing for the improved ram situation. Likely ends up with a less dense but more visually pleasing switch 2 game thanks to dlss. Stop doing this to yourself rgb.
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Another game announced for a dead platform / product. 💀 I guess devs haven't heard the news. 🤫
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This 🤡 still thinks GTAVI is possible. Ubisoft can only achieve 30FPS whilst removing Ray Tracing altogether + downscaling game simulation for the weak af ARM processor whilst having DLSS enabled. 😭 Meanwhile GTA VI on PS5 will be 1440p @ 30fps with RTGI & RT Reflections. 🤭
@RGamerB_ This makes me believe more than ever gta 6 is coming.
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66 rated game isn't getting people engaged, hence why haven't seen a new subscriber total since before Black Ops 6 released, never mind BO7. 💀 We know why! 🤭
I created this graph to explain to #PlayStation fans how #XboxGamePass is better than PS Plus. ✅Better games 😘 ✅Better perks 😘 ✅More Day One games 😘 ✅Better Quality 😘 ✅Better Value 😘 ✅Most PS Plus few Day One games are also on Game Pass Day one (black area) Also, as
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DAMN, targeting a "stable 30 FPS" whilst docked with DLSS enabled. And dudes still think GTAVI is possible. 😭
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