Poly Hammer
@PolyHammerTools
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Tools for the next generation of 3D
Joined July 2024
New tutorial just dropped! 📺 Learn how to use the new audio driven animation feature in @UnrealEngine MetaHuman Animator, and how you can bring that data into #blender! https://t.co/wfV9GgxJoP
#b3d #metahuman #unreal #mocap #rigging #character #animation3d
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New tutorial just dropped! 📺 Learn how to use the new audio driven animation feature in @UnrealEngine MetaHuman Animator, and how you can bring that data into #blender! https://t.co/wfV9GgxJoP
#b3d #metahuman #unreal #mocap #rigging #character #animation3d
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I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style. Made with @PolyHammerTools , Blender, Substance Painter, and Unreal Engine 5. #UnrealEngine5 #MetaHuman #Zelda #BreathOfTheWild #GameDev #3DArt #Blender3D
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Take a look at this hyperrealistic digital portrait crafted by @cinemamotionss using a MetaHuman rig, photoscanning, and Blender. More: https://t.co/28QGfikAVy
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We took a leap and started bringing Metahumans into Blender after this year’s Unreal Fest which was very exciting! Pairing them with Metahuman Animator for iPhone facial mocap gave us an incredible amount of freedom. ✨ Check out more behind the scenes in our Behance project:
behance.net
At 7NIGHTS Studio, we are extremely proud to have created the official cinematic for the League of Legends Championship Pacific 2025 Season Finals Playoffs. Produced in a very short timeframe, the...
.@7NIGHTS_Studio shows a breakdown of the cinematic it made for the League of Legends Championship Pacific using Blender and Houdini. Watch: https://t.co/NscHvNX1ba
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@timewarp_anim, demonstrates how they used our Meta-Human DNA addon to do the final lighting, layout, and render in Blender for their latest project ICY SILENCE. https://t.co/KXfryNo03z This is their entry into the 2025 Dota 2 Short Film contest. Please watch and vote for for
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Just finished this piece using @PolyHammerTools 🔨✨ Full project on ArtStation 👉 https://t.co/dWZxycmqyc
#3D #digitalart #blender #Vray
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@galaction88 @PolyHammerTools Actually, no ai was used, just good old Blender and a lot of work.
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@yelzkizi PixelHair has some awesome hair assets ready for #MetaHumans in both Blender and Unreal. We have partnered up and are giving everyone an even bigger discount on both our products! Check out their work, and grab some discounted PixelHair! https://t.co/9AZ26UJYxP
So glad to share that Yelzkizi is now partnering with Poly Hammer (yes, another partnership). The creators of the amazing Blender Add-on called Metahuman DNA. #b3d #UnrealEngine #UnrealEngine5
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Another awesome tutorial by Deli Productions . He has some great tips on how you can animate the bodies with the @ArtellBlender Auto Rig Pro addon. You can grab the DNA addon here: https://t.co/blWp6WyA6C Tutorial here: https://t.co/elQVPk7Vg9
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Learned tons building a Metahuman to Rigify blender tool. It's about 80% there but still useful. Try it out on patreon https://t.co/2PDZMTSMX2
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.@PolyHammerTools released Meta-Human DNA for Blender 0.4.0, adding initial body support and a faster DNA calibration workflow with the new MetaHuman Creator in Unreal Engine 5.6. Check out the latest tutorial: https://t.co/hyyrze80wg
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Time to update! The 0.4.0 release of the Meta-Human DNA addon for blender is out! This adds initial support for the body, and a fast DNA calibration workflow with the new MetaHuman Creator in @UnrealEngine 5.6. We made a full end-to-end tutorial on how to calibrate your DNA for
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