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Poly Hammer

@PolyHammerTools

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Following
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Statuses
68

Tools for the next generation of 3D

Joined July 2024
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@PolyHammerTools
Poly Hammer
11 hours
New tutorial just dropped! 📺 Learn how to use the new audio driven animation feature in @UnrealEngine MetaHuman Animator, and how you can bring that data into #blender! https://t.co/wfV9GgxJoP #b3d #metahuman #unreal #mocap #rigging #character #animation3d
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@PolyHammerTools
Poly Hammer
11 hours
New tutorial just dropped! 📺 Learn how to use the new audio driven animation feature in @UnrealEngine MetaHuman Animator, and how you can bring that data into #blender! https://t.co/wfV9GgxJoP #b3d #metahuman #unreal #mocap #rigging #character #animation3d
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@Dani__Marti
Lobo ⚡️ A Game by Dani Marti
14 days
I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style. Made with @PolyHammerTools , Blender, Substance Painter, and Unreal Engine 5. #UnrealEngine5 #MetaHuman #Zelda #BreathOfTheWild #GameDev #3DArt #Blender3D
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@MJV3D
Michael
21 days
Long hair with #geometrynodes #b3d sim. Rigged with @PolyHammerTools
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@cinemamotionss
Carson Reed
30 days
wip #4 #b3d getting closer, still needs my imperfections but the eyes are like 80% there. this is by far the most technically challenging project I've done so far, but I'm excited for developing a new pipeline for future projects.
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@80Level
80 LEVEL
28 days
Take a look at this hyperrealistic digital portrait crafted by @cinemamotionss using a MetaHuman rig, photoscanning, and Blender. More: https://t.co/28QGfikAVy
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@Shateiel3D
3D Gosling
1 month
We took a leap and started bringing Metahumans into Blender after this year’s Unreal Fest which was very exciting! Pairing them with Metahuman Animator for iPhone facial mocap gave us an incredible amount of freedom. ✨ Check out more behind the scenes in our Behance project:
behance.net
At 7NIGHTS Studio, we are extremely proud to have created the official cinematic for the League of Legends Championship Pacific 2025 Season Finals Playoffs. Produced in a very short timeframe, the...
@80Level
80 LEVEL
2 months
.@7NIGHTS_Studio shows a breakdown of the cinematic it made for the League of Legends Championship Pacific using Blender and Houdini. Watch: https://t.co/NscHvNX1ba
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@MJV3D
Michael
2 months
Animation test. #b3d #geometrynodes @PolyHammerTools for the awesome rigging addon.
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@PolyHammerTools
Poly Hammer
2 months
@timewarp_anim, demonstrates how they used our Meta-Human DNA addon to do the final lighting, layout, and render in Blender for their latest project ICY SILENCE. https://t.co/KXfryNo03z This is their entry into the 2025 Dota 2 Short Film contest. Please watch and vote for for
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@u220kv
Konstantin
2 months
Just finished this piece using @PolyHammerTools 🔨✨ Full project on ArtStation 👉 https://t.co/dWZxycmqyc #3D #digitalart #blender #Vray
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@MJV3D
Michael
3 months
@galaction88 @PolyHammerTools Actually, no ai was used, just good old Blender and a lot of work.
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@MJV3D
Michael
3 months
A little test with #geometrynodes hair curves. #Blender Rigged with @PolyHammerTools
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@u220kv
Konstantin
3 months
Testing motion capture with the @PolyHammerTools add-on 🎥🕺
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@PolyHammerTools
Poly Hammer
3 months
@yelzkizi PixelHair has some awesome hair assets ready for #MetaHumans in both Blender and Unreal. We have partnered up and are giving everyone an even bigger discount on both our products! Check out their work, and grab some discounted PixelHair! https://t.co/9AZ26UJYxP
@yelzkizi
Yelzkizi
3 months
So glad to share that Yelzkizi is now partnering with Poly Hammer (yes, another partnership). The creators of the amazing Blender Add-on called Metahuman DNA. #b3d #UnrealEngine #UnrealEngine5
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@PolyHammerTools
Poly Hammer
4 months
Another awesome tutorial by Deli Productions . He has some great tips on how you can animate the bodies with the @ArtellBlender Auto Rig Pro addon. You can grab the DNA addon here: https://t.co/blWp6WyA6C Tutorial here: https://t.co/elQVPk7Vg9
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@GoodGood3D
Callmepro 🫀🪐⛓
4 months
Learned tons building a Metahuman to Rigify blender tool. It's about 80% there but still useful. Try it out on patreon https://t.co/2PDZMTSMX2
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@80Level
80 LEVEL
4 months
.@PolyHammerTools released Meta-Human DNA for Blender 0.4.0, adding initial body support and a faster DNA calibration workflow with the new MetaHuman Creator in Unreal Engine 5.6. Check out the latest tutorial: https://t.co/hyyrze80wg
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@PolyHammerTools
Poly Hammer
4 months
Time to update! The 0.4.0 release of the Meta-Human DNA addon for blender is out! This adds initial support for the body, and a fast DNA calibration workflow with the new MetaHuman Creator in @UnrealEngine 5.6. We made a full end-to-end tutorial on how to calibrate your DNA for
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