Kyu
@Pixelart_kid
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I'm a Pixel artist & UX/UI Designer for Game Development.
Santiago,Chile
Joined June 2010
They made better alien worlds with paint than modern sci-fi does with computers
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33 years of Star Fox Omg, great game of SNES!!! 🦊🐦🐰🐸
33 years ago today, Star Fox took flight on the Super Famicom. 🎂🚀 Argonaut designed the Super FX chip and programmed the game alongside Nintendo EAD, delivering the first hardware-accelerated 3D game on a home console. Happy anniversary to a legend! ⭐🦊 #StarFox #Argonaut
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Play the hit party battle game series from @Konami! SUPER BOMBERMAN COLLECTION features 7 titles with 12 versions. Available today for Nintendo Switch 2 and Nintendo Switch. #NintendoDirect
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Yes.
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Definitely I prefer watch ST Original, TNG, DS9 and Voyager, here had good writers! My favorite is TNG!
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#SNK #NEOGEO #SAMURAISHODOWN #サムスピ SAMURAI SHODOWN was developed by SNK’s Development Division 3. It was led by Mr. Adachi’s team, but to speed up development, many members from other teams joined in to help. The former Tokyo development team also supported the project,
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ちょっと昔の開発話「カラーパレット」 自分がSNKに入社した頃(1990~)のアーケードマシンのゲームグラフィックは2Dが主軸でした。 NEOGEOを基準で話をすると、1つのSpriteに対して1パレット(16色)を指定します。
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⛩️🦊
It's getting closer!🔥🔥 Crackpots goes full release this February 11th!🥳 We are so excited! So, don't miss the date and add it to your Steam wishlist❤️🔥 #indiegame #steam #GameMaker
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An interesting video type of @ArgonautGames_, I guess time later of the release of Star Fox and maybe during of Vortex development! https://t.co/2JCyvhZBi0
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We need more people like Javier Milei who will actually end the state debt put onto us by cutting regulations, cutting agencies, freeing the market, and paying off the debt.
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Maravilloso!!
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Making of Super Bomberman 3, mostrando GDD, De Kit de SNES y el editor de pixeles ( o puntos) de Hudson, los Sprite en la SNES se armaban en un tiles de 8x8px o de 16x16px, dependiendo de cómo eran los Sprites!
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