petermolydeux
@PeterMolydeux
Followers
60K
Following
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Media
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Statuses
2K
(Blue Tick) Obviously this isn't the real Peter Molyneux, just a parody based on the legendary British Game Designer
Joined June 2009
Had to make the difficult decision today to lay off the entire studio after play testers said our game was ‘too good’. Will start again with a new team to help avoid creating a mainstream game.
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Imagine a game where the main character forgets important information and abilities if you take too long a break from playing.
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Imagine if refunding a game was part of the game. The only way to see the true ending is to send it and receive a video link within your receipt.
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Imagine a game where your character has the ability to switch between different patches of the game in real-time.
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Anyone can make a 50hr game but who can make a 1 second game that can be played 1,000,000 different ways?
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Imagine a 10 hour game, but every time you get 8 hours in we create a patch that makes you delete your save.
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Imagine a game where instead of a death screen, you receive apologetic messages from the developer followed by sincere comforting words of encouragement
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Why do fans of music get the ability to shuffle but not gamers? Imagine a console that allowed you to shuffle between random levels based on the games you have installed
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Imagine a game where you have 3 save files, yet each one has you play from a different perspective where you can directly affect the world within the other 2 save files
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Announcement. My new game will be delayed by 9 months to add polish. This new groundbreaking feature allows the player to polish absolutely anything in a world that is continuously gathering dirt in real-time.
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Imagine a game where you plant a seed to move a robot. Want to turn it clockwise? Plant a clockwise seed, wait a few days and feed the robot the produce. The more it eats, the more it rotates.
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Imagine a game where if you stop moving, instead of an idle animation you are teleported into a therapy session discussing your recent actions
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Imagine a game where it’s game over if you cheat. Enemies know this and will try to give away obvious hints to puzzles, kill them before they provide the solution
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Game designers have it easy these days, back in the day there was no YouTube or patreon etc. We had to figure it all out with Lego, a calculator and a bag of frozen peas.
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I once offered to redesign Milo for Tesla for free. The idea was that Milo would become increasingly irritable during the journey forcing you to find ways to keep him quiet
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Excited about creating a remake of one of my games, I just need to finish creating the original first
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Imagine a game where you are in a 5 year queue and nobody knows what the queue is for. The more you play the more you can push ahead of those not currently playing the game.
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Imagine a game where the lines between you being a protagonist versus a NPC become increasingly blurred over time
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