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@Pav_maps

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Level Designer | Environment Artist | Multiplayer Maps Spec | Freelance & Fulltime | de_jura

Hull - UK
Joined January 2024
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@Pav_maps
Pav
10 months
Counter strike map in Poland🇵🇱 taking part in @Mapcore @FACEIT Big Adventure maping contest! 💪💪💪Check it out. Workshop link in comment. #poland #cs2
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@Pav_maps
Pav
25 days
Final Tip! #8 Most pro FPS maps literally aim for you and you never noticed 😎 Place horizontal elements like stripes, panel lines, or tile edges at head height to give players natural aim references and help them read the map better. Keep in mind that this is a subtle tool and
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@Pav_maps
Pav
27 days
Tip #7 Single-entry chokepoints make fights predictable. If attackers can only push from one direction. Add pressure routes. Pressure routes create meaningful attacker options and force defenders reposition. Even a minor side path, elevation change, or tight off-angle is enough
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@Pav_maps
Pav
1 month
Tip #6 - Sound👂 Clear audio cues help players understand where fights happen and react faster. Giving each surface a unique material like wood, grass, or concrete creates a distinct sound identity for every zone. This is especially important in areas where floors overlap or
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@Pav_maps
Pav
1 month
Tip #5 - Shadow Advantage 💡 In level design, art should never fight gameplay. A cool sun angle might look great, but if it gives one team an advantage, the balance breaks. Sometimes lighting shows player shadows before they peek and that small detail can change the fight.
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@Pav_maps
Pav
1 month
Tip #4 – Make Angles Clean 💡 In competitive map design, clarity always beats decoration! A map can look stunning, but if players can’t clearly read the fight area… the gameplay breaks. 👀 Visual clutter like trims, props, uneven geometry, or foliage - can block sightlines and
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@Pav_maps
Pav
1 month
Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev
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@Pav_maps
Pav
2 months
Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev
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@Pav_maps
Pav
2 months
Starting mini series - Level Design Tips 💡 Mostly from my CS2 experience, but most will fit any FPS. I wish I knew this when I started making maps Important note for this tip: 50/50 angles aren’t always mistakes. Sometimes a “flip-coin” fight adds tension, forces teamwork,
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@Pav_maps
Pav
2 months
Timelapse vid here -
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@Pav_maps
Pav
2 months
#Blocktober 2025 🎮 Made a small CS2 map that’s fast, fun & a bit diferent Fantasy ruins set on swamps, soft colors, and a CT van in the middle ( don’t ask why😅). Feels like we should use spells instead of bullets? 🧙 📽️ FULL TIMELAPSE vid below #CS2 #LevelDesign #GameDev
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@Pav_maps
Pav
2 months
All projects in my portfolio need improvement. You can see them here
Tweet card summary image
artstation.com
LeveLDesigner
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@Pav_maps
Pav
2 months
Updated one of my old portfolio projects for #diabotical game made in colab with @Grum1x Added some graphics, mini case study - looking at it now, I'd do some things differently 😅 Check it out https://t.co/zxaytoBoef #leveldesign #gamedev #PortfolioDay #FPS
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@BlazeDillon
Blaze
3 months
Forgers! I have this old infection map that has been passed around for ages, it has a very strong foundation but unfortunately never crossed the finish line. Is there anyone who might want to help get this completed? Bonus if you think it could get done for the spooky season!
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@FMPONE
FMPONE
4 months
#sneakpeak DE_SPLINTER 🪵 During the last @Mapcore contest, one project caught my eye: Coalline. Ultimately the project was abandoned prior to the deadline, but I'm working with the original author, @Pav_maps and an old friend, @Itsethurs to bring it to life for @CounterStrike
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@Pav_maps
Pav
4 months
Im happy to share my @Splitgate map designed for 4v4 Takedown mode. If you find any bugs/problems just let me know :) Map code: FJU-UOY-Z9Z Jeta #MapMonday
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@ESCGaming
ESC Gaming
5 months
Jura
@buffys
5 months
starts with J and we all love it
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@Pav_maps
Pav
6 months
Here is map code - wa5-ha1-1fg And link with @RealLifeSpartan First impression - Thanx for playing again man :) https://t.co/mIFOZFQpfV
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@Pav_maps
Pav
6 months
I said my next map would be for Halo Infinite, but I’m busy with other projects - one of them pretty big. Still, with @Splitgate 2 out, I spent a few hours making something #HaloInfinite fans might enjoy. WIP 4v4 Takedown map. Thanks @RealLifeSpartan for testing map! Link below!
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@Splitgate
SPLITGATE: Arena Reloaded
6 months
Splitgate: Battle Royale Launches free now. Yes, we actually did it. Play Splitgate 2 now on PC & console.
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