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Jonathan Lorenz Profile
Jonathan Lorenz

@PPLorux

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Working on a turn-based tactical inspired by 90’s horror movies. Go wishlist it now ➡️ https://t.co/Slq8lDH7FC

Belgium
Joined March 2013
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@PPLorux
Jonathan Lorenz
1 year
You CAN pet the dog, but we advise against it
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@PPLorux
Jonathan Lorenz
2 months
A terrible fate for Halloween The curse has been passed on to you. The only way to break it is to go back in time through some horror movies VHS. Wishlist REWIND and RECLAIM on Steam now
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Jonathan Lorenz
2 months
Memories from the prototyping phases
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@PPLorux
Jonathan Lorenz
2 months
Is there a link between all of the horror movies in the game?
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@PPLorux
Jonathan Lorenz
2 months
A lot of things have changed since the making of this trailer (gameplay and assets wise), but it still manage to capture the mood of our game REWIND and RECLAIM
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Jonathan Lorenz
2 months
All those games I posted in the last few days influenced, one way or another, the game I’m currently working on. A lot of things have changed since I started working on it two years ago. Haven't shared about it for a while, but hey, it's Halloween! #SteamScreamFest
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@PPLorux
Jonathan Lorenz
2 months
What shaped my game
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Jonathan Lorenz
2 months
Beyond Dark Castle (1987) by Silicon Beach Software Explore the castle, dungeons, forests, a clocktower, and defeat rats, snakes, executioners, and weird monsters. I loved the variety in scenery and challenges. Before that, the best looking game I had was a version of Chess!
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Jonathan Lorenz
2 months
Another World (1991) by @EricChahi First screen of the game a tentacle drowns you. If you make it to the next screen you get killed by a leech's bite, or eaten by a dog. It’s survival platformer adventure were you use a limited set of tools and your creativity to progress.
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Jonathan Lorenz
2 months
Alone In The Dark (1992) by @playinfogrames It was such a unique game at the time it launched. Needless to say my young self didn’t understand what I was supposed to do, but I loved the simplicity and the mood of the game. Spend hours exploring the manor and dying.
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@PPLorux
Jonathan Lorenz
2 months
Forgot to add that it is developed by @EA
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Jonathan Lorenz
2 months
Haunting Starring Polterguy (1993) You play as a ghost who interact with its environment to haunt objects and scare a family. I loved trying out different objects in the environment to figure out how to puzzle them together to achieve your goals. Spooky!
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Jonathan Lorenz
2 months
Dark Seed 2 (1995) by Cyberdreams Another weird FMV point and click. You explore a world full of nightmarish (and pixelated) sceneries to get your memory back and investigate your girlfriend’s murder. It’s like a proto Harvester but with some H.R. Giger’s artworks!
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Jonathan Lorenz
2 months
Harvester (1996) by DigiFX Interactive Back then, we thought the future of video game graphics was digitalized pictures. In the golden age of FMVs, Harvester was one of my favorites with its awesome B movie vibes. You could attack every NPCs. Pretty unique for a point and click.
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Jonathan Lorenz
2 months
Blood (1997) by @MonolithDev During the post Doom era, this game stood out with its theme, multiple nods to horror movies, and genuinely interesting gameplay. Some levels were quite revolutionary at the time. “OMG you play in a TRAIN!”
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Jonathan Lorenz
2 months
Sanitarium (1998) by Dreamforge Intertainment : We’re in 98, I told a friend I like point and clicks, he gave me a CDRom with a dismal eye on it. I was expecting a Lucas Art-like game. Boy was I wrong. Dark, weird, moody, unsettling. I was shocked, and in love with it.
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Jonathan Lorenz
2 months
Shadow Man (1999) by @PlayAcclaim An action/ puzzle/ exploration/ platformer (like most games around 2000). I remember an industrial style cathedral, metroidvania mechanics, voodoo stuffs, the fight against Jack The Ripper... The game made a great impression on me at the time.
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Jonathan Lorenz
2 months
American McGee’s Alice (2000) from Rogue Entertainment The BEST adaptation of Alice in Wonderland (sequel is also great). The level design is mind blowing : rooms are warping, floors become ceilings, walls become platforms … Never find anything quite like it, and it’s 25 yo.
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Jonathan Lorenz
2 months
Max Payne (2001) by @remedygames Not a horror game but some elements of it are, imho, reminiscent of the horror mood. The flash back sequence showing what happened to your family sets the tone for the rest of the game. Loved the B movie vibes.
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Jonathan Lorenz
2 months
Doom 3 (2004) by @idSoftware A decade after the OG, ID came back with a different proposition. The game took me by surprise for being more of a horror game than an action game (you have to choose between holding a light torch or a weapon). Also, great depictions of hell!
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Jonathan Lorenz
2 months
Dead Rising (2006) by @capcom_official You play a journalist on a zombie outbreak. You get xp by taking pictures, and you can rescue people, and there is a sea of zombies, and your character progression carries when you died, and the quests are time based... Revolutionary!
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