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PICO Developer Profile
PICO Developer

@PICOXR_Dev

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Follow us for the latest @PICOXR developer news, comprehensive guides, step-by-step tutorials, and valuable insights into crafting immersive XR experiences.

Joined May 2023
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@PICOXR_Dev
PICO Developer
2 days
RT @Trae_ai: ๐Ÿช„Built 2D into Spatial App like how you paint. See the full video on how to do it in Trae with WebSpatial: .
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@PICOXR_Dev
PICO Developer
2 days
๐Ÿšจ Privacy-first scene understanding is here. With SecureMR, XR devs can now access real-time spatial data โ€” on-device, with zero raw image exposure. No cloud. No leaks. Just full control over what your app sees. ๐Ÿ”— Join the community โ†’
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@PICOXR_Dev
PICO Developer
13 days
Build Apple Vision Pro apps with web code. โœ… Open-source.โœ… Cross-platform.โœ… Runs on AVP, soon on PICO + Android XR. No Swift. No game engines. Just web code. โ†’ Tutorial: ๐Ÿ’ฌ Join the dev Discord: #PICO
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@PICOXR_Dev
PICO Developer
19 days
๐Ÿ”” .With the release of Unity SDK 3.2, we bring you more features, including improvements to PICO Building Blocks. Check out our YT video to learn more!. ๐ŸŽฎ๐Ÿ‘พ.
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@PICOXR_Dev
PICO Developer
29 days
๐Ÿ“ฃ Today at #AWE2025.๐Ÿ•’ 3:30PM | ๐Ÿ“ Room 101A ๐ŸŽค Empower Developers โ€” Bring Web and AI to Spatial.@RuoyaSheng shows how @PICOXR supports open tools for XR:.๐ŸŒ WebSpatial lets you turn HTML, CSS & React into immersive XR apps โ€” no game engine required. ๐Ÿค– Works with AI IDEs like
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@PICOXR_Dev
PICO Developer
1 month
๐Ÿš€ Build the spatial web โ€” your way.๐ŸŒ WebSpatial lets you turn HTML, CSS & React into immersive XR apps โ€” no engine required. ๐Ÿค– Works with all AI IDEs like @Trae_ai.๐Ÿ“ฑ Cross-platform: Apple Vision Pro now, Android XR coming soon.๐Ÿ”“ Open-source. Independent. Join the WebSpatial.
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@PICOXR_Dev
PICO Developer
5 months
This update version of PICO Avatar SDK v2.1.1 now supports PICO Unity Integration SDK 3.0.0 and PICO OS 5.12.0, eliminating the need for developers to perform manual adjustments. It also significantly improves character generation speed and efficiency, while optimizing loading
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@PICOXR_Dev
PICO Developer
6 months
Check out our Interaction Sample video!.We recreate the drill from the controller interaction scene that includes setting up XR Grab Interactable, using Interactable Events, using Buffered Haptics and how to create the vibration effect. ๐Ÿ“ฝ๏ธ
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@PICOXR_Dev
PICO Developer
7 months
Many XR operating systems and runtimes rely on self-rendering application models. PICO believes that unified rendering application models have significant advantages in terms of performance, privacy, and quality, especially in multi-application scenarios. Recently, Zhang Jian,.
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@PICOXR_Dev
PICO Developer
7 months
Our new PICO Motion Trackers can be used on the body but we wanted to show you could use it as an object tracker as well. Tennis racket, a bottle, a paddle or even a toy light saber you bought for Halloween. Follow us on YT!.
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@PICOXR_Dev
PICO Developer
8 months
PICO is thrilled to announce that our runtime is now (Nov/19/2024) officially OpenXR 1.1 compliant! This achievement highlights our commitment to advancing industry standards and delivering seamless interoperability for developers and users. Our team proudly contributed to
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@PICOXR_Dev
PICO Developer
8 months
The PICO4 Ultra excels in MR capabilities, including real-time scanning, spatial anchors, shared spatial anchors, room capture, and scene semantics. These capabilities bring unprecedented interactive experience possibilities to users and developers.
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@PICOXR_Dev
PICO Developer
8 months
The PICO Unity Avatar SDK version 2.1.0 and PICO Avatar Uploader version 1.1.0 have officially been released. Click here to learn more
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@PICOXR_Dev
PICO Developer
8 months
Since our open ecosystem initiative began in July, PICO has made this mission a core focus, attracting strong interest from developers worldwide. Today, we're thrilled to announce a key milestone in this journey. Learn more here
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@PICOXR_Dev
PICO Developer
8 months
๐Ÿ†•PICO Integration SDK v3.0.5 is released. We've added the Unity Editor Building Blocks tool for rapid project configuration, support for spatial audio to function with spatial mesh, new semantic labels for MR environments, updated enterprise services, and more. Learn more:.
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@PICOXR_Dev
PICO Developer
8 months
๐ŸŽฎ๐Ÿ“šNew Unity tutorial!.โš“๏ธPersistent Spatial Anchors with the PICO SDK!.Persist your well planned out Spatial anchors into the local disk so you can come back for endless fun! Jokes aside, check out the video to learn more about this cool feature. ๐Ÿ‘ป. ๐Ÿ”—:
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@PICOXR_Dev
PICO Developer
9 months
In XR application development, performance is one of the crucial factors, as the load on the GPU is often doubled due to the rendering demands of both eyes. In our work on PICO, we optimized multiple XR-related features and fixed multiple issues in Unity URP, and decided to
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@PICOXR_Dev
PICO Developer
9 months
Technology Sharing: Adaptive Resolution.Adaptive Resolution can be used to automatically increase visual fidelity (by increasing resolution) when GPU load is low. It can also help maintain stable FPS (by lowering resolution) when GPU load is high. Click here for more:
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@PICOXR_Dev
PICO Developer
9 months
๐Ÿ†•๐Ÿ•น๏ธNew headset, New tracker, New MR Sense Pack APIs. Follow our Youtube Channel as we start a new Unity tutorial series for Mixed Reality. Getting Started with Sense Pack 1 : Seethrough and Spatial Anchors.๐Ÿ”—:
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