Thanks to our friends over at
@XboxPublishing
for sending us the first official
@AraHistory
shirts to celebrate the announcement of our game. They look great!
@AraHistory
Our first Technical Alpha was deserving of a Cookie Cake, so we had one in the office today to celebrate this milestone. Thank you to everyone who participated. See you in the next one!
We always enjoy it when our friends from
@XboxPublishing
come to the studio for a visit. As always, it was great to see Matt again and we are looking forward to the next visit.
Tune in to the Xbox Games Showcase Extended for new trailers, deeper looks into the news from Xbox & Bethesda Games Showcase, and speak with some of your favorite game developers:
When making games, sometimes you need a unique collection of musical instruments to get just the right sound. These are just some of them displayed in the office.
A new year means new instruments to make music. This Slider Didgeridoo is pretty awesome to hear and makes an awesome addition to the many unique pieces we have here.
In case you missed the panels at
@SIEGECON
here is the video of Building Nation AIs, or ” Bloodthirsty AI and how to wipe out half of the world population in the Iron Age”
Ok, paper and presentation are up on our website:
And also our new youtube channel
Will schedule some follow up live Q&A in another month or so after people have time to read the paper.
Don't miss Building Nation AIs, or ” Bloodthirsty AI and how to wipe out half of the world population in the Iron Age” with our very own Michelle Menard, Emily Turner, and Will Chambers today From 4-5 pm Eastern.
We are looking for a 3D Graphics Engineer to work on a new IP AAA game. Do you have a critical eye for improvement across all technology processes and workflows? Then Oxide Games is for you!
@CudzichKacper
All of our instruments are taken care of and selected by our Audio Director Michael Curran. As far as Role-Playing goes, we are always open to read player driven content creation.
@WhoKilledReno
You can sign up for the Insider Program for the chance to be one of the first people to play the Technical Alpha and help give us feedback.
We are looking for a Lead Designer to join our team, working on a new IP. The candidate will work closely alongside the Design Director, designing player experiences, managing the day-to-day workings of the project, and helping to manage the design team.
We are looking for a Senior Systems Designer. The ideal candidate has experience as a systems designer in the videogame industry with a strong interest in statistics and probability, and previous experience specifically in strategy or simulation games