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Overhype Studios Profile
Overhype Studios

@OverhypeStudios

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Developers of Battle Brothers and MENACE.

Hamburg
Joined January 2014
Don't wanna be here? Send us removal request.
@OverhypeStudios
Overhype Studios
5 days
MENACE Demo Update #3 (v0.5.7) is live. This patch fixes several freeze issues, adjusts weapon visuals and line of sight, and adds a notification when antivirus blocks saving. Small UI tweaks included. https://t.co/Txbv8OK6DG
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store.steampowered.com
Patch 3 for the MENACE demo is now live. Make sure to leave a review for the demo and join our Discord server or forums to connect with fellow players, leave feedback, and share the most powerful...
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@hforhavoc
Papa Havoc 🔜 TwitchCon SD
7 days
I know there's people out there solo squaddin' @OverhypeStudios' MENACE, but I'm not that brave...yet It's a two-quad run for me:
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@OverhypeStudios
Overhype Studios
8 days
There's been not one but two patches for the MENACE demo. Patch #1: https://t.co/zie4g2Lx82 Patch #2: https://t.co/EsqJGfTTnZ
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@HoodedHorseInc
Hooded Horse
9 days
MENACE is the sort of game that will push your tactical planning capabilities to the limit. But don't worry -- we'll be your guide horse for navigating the demo. Check out our how-to guide for the basics of playing MENACE, courtesy of @hforhavoc! Watch:
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@OverhypeStudios
Overhype Studios
10 days
MENACE Early Access launches on February 5, 2026. The demo is out now, giving you a first look at operations, squad management, and combat. Check out the new announcement trailer:
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@OverhypeStudios
Overhype Studios
18 days
Dev Diary #34 looks at the new Real Loot System in MENACE. Instead of random mission rewards, players can now loot the actual weapons and gear enemies use in battle, with drop chances per item and larger pools to trade on the black market. Check it out: https://t.co/jms7avagvA
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steamcommunity.com
We have reworked the existing mission reward system into a completely different “real loot” system, where players can acquire the actual items that enemy units carry into battle. Let’s find out why...
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@OverhypeStudios
Overhype Studios
1 month
Jan & Paul have joined @HandOfBlood for a live playthrough of MENACE. They'll talk him through a few early missions and provide some additional insights about the game. Join the livestream on Twitch: https://t.co/uezHFCIMZC
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@OverhypeStudios
Overhype Studios
1 month
The embargo on MENACE content from our Gamescom sessions lifts tomorrow, and you all will be able to get a closer look what the game has in store. To celebrate, Jan and Paul will be joining @HandOfBlood on September 1 at 2:00 PM CEST for a live playthrough of MENACE.
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@OverhypeStudios
Overhype Studios
1 month
Dev Diary #32 is a development update that outlines what to expect in the upcoming MENACE demo, along with some behind-the-scenes insights. Check it out here: https://t.co/SFNKEXYZwc
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steamcommunity.com
As we approach the release of a public demo for MENACE, the pace has picked up, and the team has shifted from implementing new features to bug fixing, polishing, and balancing.  Preparing the Demo –...
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@OverhypeStudios
Overhype Studios
2 months
MENACE uses a chassis-based modular system. Each vehicle chassis defines armor, hit points, and a selection of Light, Medium, and Heavy weapon slots that can be equipped with a vehicle-mounted weapon of the appropriate size in any combination
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@OverhypeStudios
Overhype Studios
2 months
MENACE uses a chassis-based modular system. Each vehicle chassis defines armor, hit points, and a selection of Light, Medium, and Heavy weapon slots that can be equipped with a vehicle-mounted weapon of the appropriate size in any combination
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@OverhypeStudios
Overhype Studios
2 months
Dev Diary #31 looks at infantry armor in MENACE. Classes I–VI mirror real-world ratings with higher supply cost for more protection. With variants as sidegrades and tiers as upgrades. https://t.co/OuOkWHr8UG
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store.steampowered.com
In this Dev Diary, we will show the basic infantry armors in MENACE and explain how the armor system is set up, what variants are, and how armor tiers are implemented. Bear in mind that this is just...
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@OverhypeStudios
Overhype Studios
2 months
Dev Diary #30 covers Strategic Assets in Operations, mission rewards that can be temporary or permanent, and Enemy Assets that trigger when their missions are skipped, affecting the rest of the operation. https://t.co/k7wyQXlEgh
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steamcommunity.com
This week, we are spinning back and taking a look at one of the features within our Operations system that we talked about in Dev Diary #18. Strategic Assets are important rewards for completing...
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@OverhypeStudios
Overhype Studios
2 months
Dev Diary #29 looks at how to kill a tank in MENACE. From heavy weapons and flanking shots to ambushes and EMP tools, each method has tradeoffs, and every tank has a weakness. Just make sure you bring the right gear before it rolls over your squad. https://t.co/yM0IEQVuoO
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store.steampowered.com
We have been talking a lot about systems, mechanics, and theories, so let’s take a look at an actual combat problem you will have to overcome in the game: Killing a tank! Understanding Tank ArmorWe...
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@OverhypeStudios
Overhype Studios
3 months
Dev Diary #28 covers the vehicle weapon system in MENACE. Chassis come with light, medium, or heavy weapon slots. What you equip changes how each vehicle looks and operates, with walkers and carriers offering different slot combinations. https://t.co/DJti0E2NHE
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store.steampowered.com
We shared a quick glimpse into the work-in-progress vehicle weapon system a little while ago. Now it is time to check out the whole system in action and find out what you can do with it! Initial...
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@OverhypeStudios
Overhype Studios
3 months
Dev Diary #27 introduces the Squaddie System in MENACE. Squad hitpoints are now represented by individual soldiers with names, stats, and backgrounds. Squad sizes are flexible, losses are permanent, and manpower has become a key strategic resource. https://t.co/CjHAtdViaK
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store.steampowered.com
This week, we have a very special treat for you that we just added to the game, the so-called “Squaddie System”. It basically turns a squad's additional hitpoints into actual, persistent soldiers...
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@OverhypeStudios
Overhype Studios
3 months
Dev Diary #26 covers how vehicles take damage and suffer defects in MENACE. Different hitpoint thresholds trigger light, medium, and heavy defects, with some vehicles and weapons causing unique effects when destroyed. https://t.co/0aQUaVTXmf
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store.steampowered.com
Despite having talked a lot about vehicles in the past, we never explained how their health, damage, or defects work. You will see that vehicles and infantry are handled very differently in the game...
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