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Otzdarva Profile
Otzdarva

@OtzdarvaYT

Followers
220K
Following
12K
Media
1K
Statuses
5K

Full-time videogame idiot PFP by @ViktorMaru Header by @R_Catoto | Contact: business(at)otzdarva(dot)com

Spain
Joined November 2010
Don't wanna be here? Send us removal request.
@OtzdarvaYT
Otzdarva
15 days
We're gonna have split queues for the next 2 months aren't we ๐Ÿ˜ญ
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@TheBeako
TheBeako
26 days
Would you guys rather have 100% Faster Healing, but it stops working if you accidently let go AND you need to hit 4 GREAT skill checks to get it to work ONE time. AND you can only activate it while injured even though YOU CAN'T HEAL YOURSELF WITH IT or 50% Faster Healing
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@OtzdarvaYT
Otzdarva
28 days
๐Ÿค”
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@OtzdarvaYT
Otzdarva
28 days
I have a 15% killrate on The Twins, apparently.
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@OtzdarvaYT
Otzdarva
1 month
Player Survey about maps reveals top 5 maps most enjoyed by the community. Most enjoyed are #5 RPD West, #4 FNAF Map, #3 RPD East, #2 Ormond and #1 Saloon. I'm absolutely shocked that RPDs are this popular (cool license & ambience aside). They've said they'll boost the presence
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@OtzdarvaYT
Otzdarva
1 month
Frank Stone skin for Trapper is cancelled. Will still come to DBD in some way but they didn't clarify. Very baffling and I have no idea if they're just dropping it quietly and will only be some charm / player icon or if they'll turn him into an actual fully fledged Killer (but I
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@OtzdarvaYT
Otzdarva
1 month
Settings screen is getting an overhaul that will make it a bit more modern. They're also testing the feature that would allow us to customize the colors of scratch marks which I imagine will be extremely appreciated by colorblind folks. You'll be able to even switch them mid-game
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@OtzdarvaYT
Otzdarva
1 month
Autohaven realm maps are getting brighter which is a massively welcome change. This realm of maps was unnaturally darker than almost everything else. I'm not sure about the new skybox and fog but I'm 100% in favor of making these maps brighter.
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@OtzdarvaYT
Otzdarva
1 month
Trickster rework is confirmed to still be in development. Devs said he'll be "visually very cool" and teased the word "STYLE" in their presentation. Fingers crossed.
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@OtzdarvaYT
Otzdarva
1 month
Skull Merchant is getting a buff. Drones will rotate faster, stronger hinder, shorter drone deployment time (and shorter stealth to adjust to it). They've also made it so that Survivors can once again be scanned during vault animations which was a significant nerf that is now
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@OtzdarvaYT
Otzdarva
1 month
Devs want to reduce the amount of excessive slugging (multiple Survivors downed for lengthy periods of time) but are okay with occasional or strategic slugging being part of the game. They've concluded that crawling + recovering at the same time was too strong in the previous
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@OtzdarvaYT
Otzdarva
1 month
Syringes & styptics are most likely getting nerfed (seemingly to compensate for the other help that Survivors are already getting). Killer add-ons that induce Deep Wound are also getting reworked so they can't outplay anti-tunnel Endurance (Soma Family Photo & Original Pain).
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@OtzdarvaYT
Otzdarva
1 month
New Killer bonuses upon each unique hook; you gain Bloodlust haste for 15 seconds, which obviously goes away upon using most powers and also when entering chase. This seems like a slightly better solution that doesn't buff strong Killers and that perhaps will help the weaker ones
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@OtzdarvaYT
Otzdarva
1 month
Devs: The previous PTB's anti-tunnel experiment felt too intrusive according to player feedback. The new plan is to keep Survivor protections, keep Killer hook benefits but remove the harsh Killer penalties that applied when tunneling. Additionally, unhooked Survivors are now
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@OtzdarvaYT
Otzdarva
1 month
Devs showed that tunneling is down from 44% to 40% of matches according to their data. Data shows that high MMR Killers tunnel more (to absolutely no one's surprise). They explained that their goal is to ensure that all players retain agency and that their time is respected.
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@OtzdarvaYT
Otzdarva
1 month
Resolve bar will now be visible to all players. This is a great change which I wish they had introduced even earlier. They've also adjusted the facecamp meter to be slower but at a greater range. It will build up faster if the Killer stays within range for long.
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@OtzdarvaYT
Otzdarva
1 month
They brought up data showing that facecamping (staying within <2m) hasn't changed much, that hook patrolling is up slightly, and that Survivors now take +7s more on average before rescuing (average of 35s vs 28s before). Data shows low MMR players seem to camp more.
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@OtzdarvaYT
Otzdarva
1 month
Devs have explained that facecamping, slugging and tunneling have been listed as top reasons why players are uninstalling the game. I know that obviously Survivors are the majority of players in this 1v4 game, but it was a little strange to see them not mention a single pain
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@OtzdarvaYT
Otzdarva
1 month
Thread of the major changes & reveals announced for DBD in the recent dev livestream (+ quick thoughts on some of them!)๐Ÿงต
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@DeadlyNaya
DeadlyNaya
1 month
I cannot stress enough how thankful I am that this dude didn't have a weapon on him. And how does one of the most stalked and harassed women on this platform NOT have at least two bodyguards stationed between her and the crowd that actively watch for this? @twitch Unacceptable
@OTK_JackDoherty
OTK Jack Doherty
1 month
Longer clip of OTK Emiru getting assaulted at TwitchCon 2025 Original clip is from BaconCrumbz on Twitch
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