Otso
@OtsoDev
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🇫🇮 Developer | Creating Case Closed: https://t.co/gbLpXjvg7K
Joined May 2015
added a small scribble sound when writing in the notepad in Case Closed! Feels so satisfying now 🔊 #CaseClosed #gamedev #indiedev #sounddesign #madewithunity #gamedevlog #indiegame
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just added a new system to Case Closed to handle game boundaries more effectively #gamedev #indiedev #indiegame #gamedesign #madewithunity #unity3d #steamgame
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if you’ve got any thoughts or ideas, let me know. i’m always open to feedback, just trying to make Case Closed the best version of itself #indiedev #gamedev #indiegame #steamgame
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if you’re into detective games with a twist, consider adding Case Closed to your wishlist. it helps a lot and keeps you in the loop for future updates https://t.co/Zui8VMyoHa
#MarketingMonday #indiedev #gamedev #indiegame #steamgame
store.steampowered.com
Unravel the mystery in a city full of AI-driven citizens in this immersive first-person detective game. Interrogate, gather clues, and manipulate your reputation to solve a unique murder case every...
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also testing new systems where you can collect physical evidence like fingerprints, and npcs might even give you items if you talk to them right. got a stable version of this working in another test project so planning to bring it into Case Closed soon
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still got a bunch of bugs to squash and some key stuff to add before Case Closed is ready for beta but in the meantime, here’s a look at some ui tweaks i’ve been working on let me know what you think #indiedev #gamedev #indiegame #steamgame
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more Case Closed updates coming soon, just need a bit of sleep first. discord’s still fresh but feel free to hop in and say hi, feedback, questions, all welcome https://t.co/Mp4Xy153Jx
#indiedev #gamedev #indiegame #steamgame
discord.com
Check out the Case Closed community on Discord – hang out with 11 other members and enjoy free voice and text chat.
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the accusation system got a full rework. Instead of just picking someone from a list, you actually show your evidence to a police chief and try to convince them. makes the whole thing way more intense and fun #ShowCaseSunday #indiedev #gamedev #indiegame #steamgame
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probably 50% of dev time lately has been on performance. trying to make sure Case Closed runs well even on lower end pcs. might add a setting for how deep the ai sim goes, so people can tweak it if needed. game should be good on most setups either way
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Optimized the loading time a lot. Case Closed used to take a while to boot because of all the ai stuff behind the scenes. it’s much faster now #ShowCaseSunday #indiedev #gamedev #indiegame #steamgame
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thinking of limiting how far they can go, just to keep the gameplay focused. or maybe add vehicles so it’s faster to find them. not sure yet. what do you think?
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Also opened up more of the city. might be too much honestly, but it’s fun to explore. might scale it back later or add ways to move around faster 🚗 #ShowCaseSunday #indiedev #gamedev #indiegame #steamgame Consider adding the game to your Wishlist: https://t.co/Zui8VMyoHa
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Revamped the player movement for a more fluid and responsive experience. https://t.co/Zui8VMyWwI
#ShowCaseSunday #indiedev #gamedev #indiegame #steamgame
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NPCs now have their own routines, hobbies, and favorite spots. They're not just wandering aimlessly, they're living their lives. #ShowCaseSunday #indiedev #gamedev #indiegame #steamgame
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It’s been a while since the last update, but I’ve been working hard on Case Closed and wanted to share some of the latest tweaks and improvements I’ve added.
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