
OrendCross
@OrendCross
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Just a silly fox doing silly fox things. I stream a bit on Twitch: https://t.co/IHfPK8QIGg 🔞➡@Marliciousness Discord(🔞): https://t.co/sYqFfo0iPX
Joined July 2021
【VRChat Asset】ColliderDrop | Simple 1-Button drag-and-drop world-collision tool! Available now on Booth! 🔗⬇️
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Might shelve this idea for now </3 but was fun to model the TV from scratch, so I'll definitely either revisit the idea, or repurpose the model for something
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Mannn I have this fun idea of having the stop-motion character be only visible from within the TV using stencils or maybe a rendered texture But I don't think I can make that gimmick Android/IOS compatible for spookality :< .. or make a cute character from scratch to put into it
I was made aware of #VRChat Spookality Jam, and it's deadline of this Monday..! I really wanted to submit my stop-motion avatar, but it doesn't fit the theme of Analog Horror really.. lets see if I can combine some ideas..~
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I was made aware of #VRChat Spookality Jam, and it's deadline of this Monday..! I really wanted to submit my stop-motion avatar, but it doesn't fit the theme of Analog Horror really.. lets see if I can combine some ideas..~
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TKO Version 0.1 out now: https://t.co/2NXnsmy1aa TKO enables player-to-world physics interaction on VRChat. A sub element of Punch!UI (stay tuned) TKO is in development and will be much, much better soon. Feedback much appreciated!
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World is SheepTopia by Mankey! https://t.co/jFjsAmLnD9 And avatar base is Carukia by @/kuroneko_tsuki! https://t.co/SOCf0QydCM
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Was my first time messing with the VRC+ Dolly System, and using FinalIK for the armature stand! World is Bone Blossom by @/ShopowVR : https://t.co/QEJ2G8XIsz Avatar is Carukia by @/kuroneko_tsuki / #Lethal_Cats :
booth.pm
小さくて可愛い吸血鬼の猫ちゃんです。 好きな要素を詰め込みました。
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clay stop-motion VRChat Halloween avatar done! Turned out way more wholesome than spooky tho🥺
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I've been using @/vr_hai's FaceTra Shape Creator tool to fine-tune facetracking on avatars that already have blendshapes, it's really useful and I find works really well for this use-case! https://t.co/pd4lQEPKtz
docs.hai-vr.dev
FaceTra Shape Creator is a Unity Editor tool that lets you create face tracking blendshapes on an avatar by morphing meshes. The original mesh asset is not modified, and the process is non-destruct...
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been trying to fine-tune the tongue tracking on my avatars with long snoots/maws... slowly getting there!
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messing around with Poiyomi shaders to get this clay/playdoh effect for a Halloween avatar.. I think it's turning out pretty neat :o
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Been working on the UI for my OVRMicrophone project :3 really happy with it so far
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It's just a matter of adding ColliderDrop's CollisionObject into the other systems Physbone Collider List! It should work with any system that uses a Physbone Collider ColliderDrop: https://t.co/2lnvNDq9pO
https://t.co/yOcHR4R3py Jackal Stomping System: https://t.co/AJisIWZjqW
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A friend of mine mentioned wanting to get ColliderDrop to work with other prefabs..
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Booth: https://t.co/rNukuNgJoB Jinxxy: https://t.co/FpbdECTk6y Video Explanation:
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Finally got around to releasing the FX layer of the 1-Button System used in ColliderDrop! It is a template work-around using Parameter Drivers to have [Hold], [Release], and [Double Click] animator states for VRChat Menu Buttons. Available for free on Booth and Jinxxy!
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