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OlstFlow Profile
OlstFlow

@OlstFlow

Followers
306
Following
147
Media
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Statuses
116

I walk between code, clay & chaos. Sculpting thoughts, catching sparks.

World
Joined March 2025
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@OlstFlow
OlstFlow
2 hours
The UX Dilemma: Evolution vs. Habit 🧠 AI models have evolved. Why haven't our interfaces? Professionals are already outgrowing the linear "Wall of Text" — it’s too limiting for complex tasks. But here is the real question: Is the average user ready for Spatial UI, or is
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@OlstFlow
OlstFlow
2 days
Genuinely delighted by the little details in Gemini. ✨ It’s the small things — those super stylish nuances — that really make the difference. They allow you to build UI/UX that isn't just functional, but truly impressive. The "Vibe" in Vibe Coding is real. 💎 #GoogleAIStudio
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@OlstFlow
OlstFlow
3 days
Gemini Hackathon — DONE! ✅ It was an absolutely crazy week. Stage 1: Grinding 16-hour days for a week straight. Stage 2: Realizing 3 hours before the deadline that everything is broken. Stage 3: Making some "tough executive calls" and submitting with just 35 minutes to spare!!
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@bingyikang
Bingyi Kang
4 days
Need to run DA3 on super-long videos or small GPUs? We are releasing DA3-Streaming (code) — a memory-efficient inference pipeline via chunk streaming. Built on VGGT-Long with: • Triton-optimized chunk alignment • Streaming-ready workflow 👉 Process a 20-min video in < 1 hour
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@wildmindai
Wildminder
5 days
ComfyUI-Chord by Ubisoft: A generate-and-estimate PBR material framework; - robust on both generated textures & real photos; - image-to-material https://t.co/LcErkNyfoi
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@OlstFlow
OlstFlow
6 days
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@OlstFlow
OlstFlow
6 days
This isn't just a chat. It's a thinking tool. Whether you are a scientist analyzing data, a screenwriter testing plots, or just making a hard life decision — Mindvary lets you see all scenarios at a glance. Non-linear thinking needs a non-linear interface. Full submission
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@OlstFlow
OlstFlow
6 days
The answer is Mindvary. Linear chats are outdated. We make complex decisions, but we're forced to scroll through a wall of text. Context gets lost. So I built a "Subway Map" for your thoughts. — Visualize branches 🔀 — Track variations 🧠 — Navigate context like a pro 🚇 Built
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@OlstFlow
OlstFlow
6 days
What do an LLM chat, Beat Saber, a Subway map, and a tree branch have in common? 🤔 How are ideas born? You take a pain point (what's missing), mix it with patterns you see every day, and add a drop of love to make something beautiful. The result is in the next tweet 👇
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@bingyikang
Bingyi Kang
6 days
We are releasing the Visual Geometry Benchmark (code + data) behind Depth Anything 3! Multi-view depth benchmarks often overweight overlapping regions due to higher point density. Ours treats the whole scene equally, providing a rigorous test for true geometry quality and
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github.com
Depth Anything 3. Contribute to ByteDance-Seed/Depth-Anything-3 development by creating an account on GitHub.
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@OlstFlow
OlstFlow
6 days
Small Depth Anything 3 + Point Cloud Essentials use case Instead of heavy photogrammetry with huge image sets, you only need 1–10 frames or even a single image. Enable Colored, drop your point cloud directly into Blender’s viewport and start working – no extra steps. #b3d
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@GoogleAIStudio
Google AI Studio
10 days
gemini 3 vibe coding hackathon starts now build your best app to solve a real-world problem across science, health, education or business. $500,000 in Gemini API credit prizes competition ends dec 12
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@OlstFlow
OlstFlow
9 days
Challenge accepted! It's going to be an interesting week!
@kaggle
Kaggle
10 days
Hackathon Launch Alert! Vibe Code with Gemini 3 Pro in AI Studio hosted by @GoogleDeepMind 🎯Build real-world AI apps using Gemini 3 Pro in @GoogleAIStudio 💰Prize Pool: $500,000 in Credits ⏰Hackathon Timeline: Dec 5 - 12, 2025 (now extended!) https://t.co/IwVSFAjEg9
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@OlstFlow
OlstFlow
12 days
Known issues + bug reports A few things are still in progress: global Ctrl+Z behaviour, occasional slowdowns with Circle Select on very heavy clouds, and other early-beta quirks. If you hit an issue, bug reports are welcome here — they help a lot:
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github.com
Contribute to OlstFlow/Point-Cloud-Essentials development by creating an account on GitHub.
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@OlstFlow
OlstFlow
12 days
A Pro version is also in development — aimed at deeper, more demanding workflows, advanced editing tools and specialized pipelines for those who work with point clouds every day.
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@OlstFlow
OlstFlow
12 days
PCE was developed with a strong focus on performance and clean UX — a tool meant to save time, reduce friction and make point-cloud work in Blender feel natural. If you’d like to support the project, you can do so here:
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patreon.com
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@OlstFlow
OlstFlow
12 days
Who is it for? Researchers, artists, engineers, students, reverse-engineers — anyone working with dense scan data. This beta already includes a solid foundation for real everyday tasks: fast point rendering, cropping, screen selection and splitting for clean, practical workflows.
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@OlstFlow
OlstFlow
12 days
Why free? With the rise of AI and 3D workflows, more people than ever want to explore point clouds — experiments, research, scans, LiDAR, photogrammetry. Blender lacked an approachable workflow here, so I built one anyone can use — even if they opened Blender 10 minutes ago.
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@OlstFlow
OlstFlow
12 days
Finally, Point Cloud Essentials is a free beta for Blender 5.0 🎉 Crop, screen-select and split dense point clouds directly in the 3D Viewport. Early beta – expect bugs. Please keep backups. Download: https://t.co/67p27O1Ssn #b3d #blender #pointcloud
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@OlstFlow
OlstFlow
14 days
Point Cloud Essentials now has screen selection 🎯 Almost like Blender’s native tools, but for point clouds — and you don’t even need Edit Mode. Draw a region → Split / Cut → your cloud is neatly separated in a few clicks. #b3d #blender #pointcloud #PointCloudEssentials #addon
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