Okizeme
@OkizemeSD
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#SAKAMOTODAYS #SLAMDUNK #Vagabond #REAL #バガボンド #リアル #スラムダンク Takehiko Inoue X Yuto Suzuki Special Talk
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This is why I’m fiending for Sakamoto Rogue Dawn to be good cause if not just throw a mod of the sd/jjk characters into the DBFZ or the HxH fighting game next
It's time to DUEL! You can now play as Yami Yugi from Yu-Gi-Oh!! in DRAGON BALL FighterZ! Full trailer and links to the mod is down below!:
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Suzuki Thank you so much. Hearing that from you really means a lot.
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Inoue That smoothness is exactly his charm. There’s a beauty in the calmness of his overwhelming strength. I really enjoy reading your work. You should keep drawing freely, without worrying about conventions. That freedom is what makes Sakamoto Days so strong.
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Suzuki I like characters who don’t rely on shouting or anger. Quiet, capable people who don’t want to fight but if they have to, they finish it smoothly and efficiently that’s the ideal I’m chasing.
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Inoue It works very well. And Sakamoto himself is interesting he doesn’t “fight” in the typical shonen sense. He’s overwhelmingly strong, but there’s a gentleness behind it. He feels more like a craftsman than a warrior.
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Suzuki I try not to over explain emotions. Instead, I slip them into small expressions or gestures just enough for the reader to feel something without losing momentum.
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Inoue That’s definitely the modern era. But despite the speed, your emotional moments still land. That’s difficult. In my works, I often slowed scenes down to let emotions breathe. With Sakamoto Days the emotion emerges even within fast pacing.
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Suzuki I’m terrified of boring the reader. Especially now with so much entertainment available it feels like the moment things slow down people will lose interest. So I’m constantly thinking. What makes them want to turn the next page? How do I keep them from closing the app?
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Inoue That sense of timing is similar to directors with excellent action instincts. Readers feel, “This is fun,” before they even realize why.
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Inoue I feel that when I read it. Your paneling, your pacing, the way you choose which moment to draw it’s like you’re watching the action unfold in your head and capturing only the best parts.
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Suzuki I start from “What makes this moment fun?” “How do I keep the energy high?” If it ends up feeling like I’m breaking rules, it’s not intentional I’m just following the flow.
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Suzuki I honestly don’t think about those conventions very much. I grew up reading battle manga so some things naturally come out, but I don’t start from the idea of “This is how a battle should be structured.”
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Inoue Battle manga has a kind of “grammar” to it. A set of conventions that developed over the years not rigid rules but patterns readers recognize. Yet Sakamoto Days doesn’t feel bound by those at all. You take only what you need & ignore the rest. That freedom is refreshing.
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Suzuki Instead, it’s more “How do I make this page entertaining?” “How do I keep the rhythm going?” I think this unintentionally makes the series feel a bit different from traditional battle manga.
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Suzuki I’m happy to hear that. I try not to consciously think, “This is the shonen formula,” or “This is how action is supposed to be drawn.”
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Inoue You aim for immediacy. That’s very modern but also very hard to pull off. When I look at Sakamoto Days, I feel that your drawings come from an honest place not from trying to imitate anything, but from what feels natural to you.
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Suzuki I never want the reader to feel slowed down. My goal is for the action to read almost automatically. If someone has to stop and think, “What’s happening here?” then the scene has failed.
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