
Nestach
@Nestach
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#solodev working on the action #platformer "Project Beyonder", loves games and #gamedev so feel free to DM me and let's talk games!
Stockholm, Sweden
Joined May 2010
Here are some extreme camera switches I’ve been trying out. I really like a few of them, but others might get ditched #screenshotsaturday
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RT @IndieBandits: Hey, #indiedevs! 👋. Working on an #indiegame?. Share your #indiegames here and wishlist the others in the replies! 👇. #Wi….
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RT @WishlistWedRT: It's #WishlistWednesday. Show us your #indiegame!.💬 REPLY | 🔁 REPOST | ❤️ LIKE. #indiedev #gamedev #steam .
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I’ve adjusted the spear launch ability by adding a cooldown so you can’t spam it anymore #WishlistWednesday
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RT @IndieBandits: Working on an #indiegame?. Share some screenshots from your #indiegames with us. 👇. Check out the other games in the repl….
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RT @ScreenshotSatRT: It's #ScreenshotSaturday. Show us your #indiegame!.💬 REPLY | 🔁 REPOST | ❤️ LIKE. #indiedev #gamedev #steam
https://t.c….
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Made a smaller walking enemy that patrols back and forth as a simple challenge for the player. Still needs some bug fixes like sliding and code tweaks #screenshotsaturday
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Here’s a little look at some atmospheric particles I added to the corrupted areas. Dark particles rise upwards from the corruption #WishlistWednesday
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Just added code so the checkpoint now saves your next respawn when you break it! It also cleanses the earth around it. Threw in some shaders, particles, and effects too! #screenshotsaturday
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A little sneak preview of the checkpoints in the game I’ve been working on, break and cleanse them to save a new checkpoint #WishlistWednesday
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Here are some tests I made with the crystal collect system. It helps guide the player in a direction and maybe even hint at secrets if you keep an eye out! #screenshotsaturday
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Built a little combo system for collecting crystals in a row. Keep the combo going before the timer runs out and you might get a treat! #WishlistWednesday
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The new life pickup now has all the code needed for the player to collect it! It refills a life and even plays sounds too #screenshotsaturday
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Added a 3D model for the life pickup and tested a quick animation rig. Still figuring out the materials, but it's a good start #WishlistWednesday
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Testing the AI for this charging enemy. It's kind of doing the job of two enemies right now, so I’m planning to split it into two simplified enemy types #screenshotsaturday
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Put together a quick version of the enemy with AI and animations. First time animating anything insect-like. Movement and animations still need work, but it’s a start #WishlistWednesday
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Putting together a quick model with basic rigging, animations, VFX, particles, and materials to see how this enemy might feel in the game world #screenshotsaturday
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I did a quick 3D model in Blender based on a concept for a new enemy and made a simple rig to try it out later in-game #WishlistWednesday
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Tried to get a Main Menu up and running, nothing fancy, just laying the groundwork. This one’s going to take a lot more work #screenshotsaturday
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I've been experimenting with some tendril effects and might use them for enemies in the future #WishlistWednesday
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I'm off on Midsummer adventures, but here's a little update on a new environment I've been working on #screenshotsaturday
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