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Nestach Profile
Nestach

@Nestach

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Following
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Statuses
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#solodev working on the action #platformer "Project Beyonder", loves games and #gamedev so feel free to DM me and let's talk games!

Stockholm, Sweden
Joined May 2010
Don't wanna be here? Send us removal request.
@Nestach
Nestach
2 months
Here are some extreme camera switches I’ve been trying out. I really like a few of them, but others might get ditched #screenshotsaturday
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@Nestach
Nestach
2 days
RT @IndieBandits: Hey, #indiedevs! 👋. Working on an #indiegame?. Share your #indiegames here and wishlist the others in the replies! 👇. #Wi….
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@Nestach
Nestach
2 days
RT @WishlistWedRT: It's #WishlistWednesday. Show us your #indiegame!.💬 REPLY | 🔁 REPOST | ❤️ LIKE. #indiedev #gamedev #steam .
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@Nestach
Nestach
2 days
I’ve adjusted the spear launch ability by adding a cooldown so you can’t spam it anymore #WishlistWednesday
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@Nestach
Nestach
6 days
RT @IndieBandits: Working on an #indiegame?. Share some screenshots from your #indiegames with us. 👇. Check out the other games in the repl….
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@Nestach
Nestach
6 days
RT @ScreenshotSatRT: It's #ScreenshotSaturday. Show us your #indiegame!.💬 REPLY | 🔁 REPOST | ❤️ LIKE. #indiedev #gamedev #steam https://t.c….
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@Nestach
Nestach
6 days
Made a smaller walking enemy that patrols back and forth as a simple challenge for the player. Still needs some bug fixes like sliding and code tweaks #screenshotsaturday
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@Nestach
Nestach
9 days
Here’s a little look at some atmospheric particles I added to the corrupted areas. Dark particles rise upwards from the corruption #WishlistWednesday
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@Nestach
Nestach
13 days
Just added code so the checkpoint now saves your next respawn when you break it! It also cleanses the earth around it. Threw in some shaders, particles, and effects too! #screenshotsaturday
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@Nestach
Nestach
16 days
A little sneak preview of the checkpoints in the game I’ve been working on, break and cleanse them to save a new checkpoint #WishlistWednesday
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@Nestach
Nestach
20 days
Here are some tests I made with the crystal collect system. It helps guide the player in a direction and maybe even hint at secrets if you keep an eye out! #screenshotsaturday
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@Nestach
Nestach
23 days
Built a little combo system for collecting crystals in a row. Keep the combo going before the timer runs out and you might get a treat! #WishlistWednesday
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@Nestach
Nestach
27 days
The new life pickup now has all the code needed for the player to collect it! It refills a life and even plays sounds too #screenshotsaturday
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@Nestach
Nestach
30 days
Added a 3D model for the life pickup and tested a quick animation rig. Still figuring out the materials, but it's a good start #WishlistWednesday
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@Nestach
Nestach
1 month
Testing the AI for this charging enemy. It's kind of doing the job of two enemies right now, so I’m planning to split it into two simplified enemy types #screenshotsaturday
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@Nestach
Nestach
1 month
Put together a quick version of the enemy with AI and animations. First time animating anything insect-like. Movement and animations still need work, but it’s a start #WishlistWednesday
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@Nestach
Nestach
1 month
Putting together a quick model with basic rigging, animations, VFX, particles, and materials to see how this enemy might feel in the game world #screenshotsaturday
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@Nestach
Nestach
1 month
I did a quick 3D model in Blender based on a concept for a new enemy and made a simple rig to try it out later in-game #WishlistWednesday
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@Nestach
Nestach
2 months
Tried to get a Main Menu up and running, nothing fancy, just laying the groundwork. This one’s going to take a lot more work #screenshotsaturday
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@Nestach
Nestach
2 months
I've been experimenting with some tendril effects and might use them for enemies in the future #WishlistWednesday
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@Nestach
Nestach
2 months
I'm off on Midsummer adventures, but here's a little update on a new environment I've been working on #screenshotsaturday
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