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@Neptune_NPN013

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Hi, I post art and am also currently reanimating all of Persona 3's cutscenes with Kotone for the FES cutscenes in Portable mod.

Joined November 2019
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@Neptune_NPN013
Neptune
3 months
Still have my old copy
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@Neptune_NPN013
Neptune
4 months
It's crazy how no one talks about this version of the game
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@Neptune_NPN013
Neptune
4 months
It's crazy how no one talks about this version of the game
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@Neptune_NPN013
Neptune
3 months
Unlike the P3P project, no promises I'll finish this. But we'll see how far it goes
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@Neptune_NPN013
Neptune
1 year
Tried to bring a bit more of the original P3's style back to Reload
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@Neptune_NPN013
Neptune
4 months
On March 5th all of the cutscenes for the Kotone Cutscenes Project will be uploaded to YouTube as a 'final WIP'. There's still a bit more work to do before the mod releases but as of writing this, there is only one shot left to animate.
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@Neptune_NPN013
Neptune
4 months
Decided to remaster this glorious Kotone art from the Q2 web comic that was previously suck in a criminally low resolution
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@Neptune_NPN013
Neptune
5 months
Interesting how Reload's awakening scene is clearly referencing both the original game and the movie. I've adjusted the timing a bit to match here, but most shots were only a few frames off.
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@Neptune_NPN013
Neptune
4 months
Custom FMVs working in Reload
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@Neptune_NPN013
Neptune
2 months
Metaphor: ReFantazio
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@Neptune_NPN013
Neptune
1 year
Kotone P3RE.
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@Neptune_NPN013
Neptune
5 months
Head turnaround of Kotone in the Reload artstyle. I made this for the team currently working on modding Kotone into Reload, but if anyone else wants to use it to make a 3D model feel free to do so. Just make sure you credit me
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@Neptune_NPN013
Neptune
4 months
Theodore version
@Neptune_NPN013
Neptune
6 months
Now animated
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@Neptune_NPN013
Neptune
4 months
Mudkip's been making some great progress with Kotone's model for the Reload mod project. I'm also helping out with some UI stuff. I'm amazed at how quickly everything's been moving
@REALMadMax1960
A Mudkip
4 months
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@Neptune_NPN013
Neptune
8 months
Kotone on PSP (Not modded (yet) just through the video player)
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@Neptune_NPN013
Neptune
4 months
Test for the original resolution option
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@Neptune_NPN013
Neptune
4 months
Nahobino in a PS2 Persona 3 FMV #SMTV #SMTVV
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@Neptune_NPN013
Neptune
4 months
There are currently 6 shots remaining before every cutscene is complete for the Kotone Cutscenes Project
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@Neptune_NPN013
Neptune
3 months
@GeneralTempest @snacks_fruity2 8 player Persona 3 baby. Four players for the party, one player for the MP3 player controls, and three players to contemplate the meaning of life
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@Neptune_NPN013
Neptune
3 months
These are the same dancers that provided the motion capture for these characters in Persona 3 Dancing Moon Night. Another reason why 2017 is the best Persona Music Live concert
@aatracoes
miru 💫
3 months
the persona super live 2017 funny af makoto just does this during battle hymn like okay emo boy
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@Neptune_NPN013
Neptune
1 year
Scene 1. Shot 1
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@Neptune_NPN013
Neptune
4 months
@belkody1 Unfortunately I don't know anything about programming and that would be the most difficult part. But if someone else wanted to do that I would happily do the UI and assets. It's very unlikely given the amount of work involved though
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@Neptune_NPN013
Neptune
3 months
@StochasticOoze To be fair, this is extremely time consuming
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@Neptune_NPN013
Neptune
3 months
In response to feedback about the upscale of the cutscenes used in the Kotone Cutscenes Project, we are working on a brand new one
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@Neptune_NPN013
Neptune
3 months
The first Persona 3 Dual post only has 5 likes. I think it would be great if people could show them some attention since the original source was lost amoungst countless reposts.
@MasherZN
MasherZN I Open Commissions
4 months
Guys , should I play this version of persona 3? I've heard that it is highly censored so I don't know if it's as enjoyable as the other versions. #Persona3 #Persona3Reload #NintendoDS #ATLUS
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@Neptune_NPN013
Neptune
9 months
Scene 1-2. Shot 14
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@Neptune_NPN013
Neptune
6 months
Now animated
@Neptune_NPN013
Neptune
6 months
Scene 16. Shot 1
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@Neptune_NPN013
Neptune
10 months
Progress on Scene 1-2. Shot 4
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@Neptune_NPN013
Neptune
3 months
@Neptune_NPN013
Neptune
3 months
Still have my old copy
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@Neptune_NPN013
Neptune
2 months
For those waiting on the Kotone Cutscenes Project, the animation is being recomposited into the new upscales and fixes are being made to issues with both the animation and upscales. Still no release date yet, but when we do give one it won't be far from the release
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@Neptune_NPN013
Neptune
1 year
Muting this now, but just want to make it clear that I mean no disrespect to the Designers that have worked on this game. 90% of what you see in these mockups is their work. I've just made some small tweaks to match what I personally feel is more in line with the original style.
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@Neptune_NPN013
Neptune
1 year
Per...So...Na. Scene 4. Shots 16-22
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@Neptune_NPN013
Neptune
8 months
Scene 2. Shot 9
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@Neptune_NPN013
Neptune
4 months
To piggyback off of this, it's been a personal policy of mine to never like or reply to comments about the Kotone Cutscenes Project that put down ATLUS or call them lazy. Please don't weaponise fan projects. I work in this project out of love not resentment
@REALMadMax1960
A Mudkip
4 months
I'm seeing a bit of it thrown around, but please don't use this project as some ammo towards Atlus about not having femc. This is a passion project made by unpaid people. Despite it's shortcomings P3R was still made by passionate newer and older Atlus devs.
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@Neptune_NPN013
Neptune
4 months
All cutscenes for the Kotone Cutscenes Project will premiere on YouTube March 5th at 2PM GMT. Click the link to the premiere below to have the time converted to your time zone
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@Neptune_NPN013
Neptune
4 months
By popular demand Shinjiro's "Don't cry" line from Portable has been added to the animated cutscene with a new animation shot to match. Thank you to @GabiShy04 for making Portable's voice line match the mix of the original cutscene so well
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@Neptune_NPN013
Neptune
1 year
Original screenshots for comparison
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@Neptune_NPN013
Neptune
3 months
Nobody saw the version of this before with the typo...
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@Neptune_NPN013
Neptune
1 year
Kotone 2006
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@Neptune_NPN013
Neptune
8 months
We also have a finalised logo now
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@Neptune_NPN013
Neptune
8 months
Scene 1 is finished and out now!
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@Neptune_NPN013
Neptune
3 months
Current progress on the new upscales. This is a sequence with all the cutscenes. Green are done, blue and purple are not. (Also some new screenshots)
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@Neptune_NPN013
Neptune
8 months
Scene 2 (Iwatodai Dorm) was actually completed four days ago. I've been slowly uploading each shot from it so that I can keep up with consistant updates; while I am currently working on bringing up the quality of compositing in the older scenes to current standards.
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@Neptune_NPN013
Neptune
7 months
Scene 10-2. Shot 4
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@Neptune_NPN013
Neptune
6 months
Scene 16. Shot 8
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@Neptune_NPN013
Neptune
8 months
The next scene will be done tomorrow. At this point, every remaining scene has been at least started. There will be some small clean-up work required on older scenes to ensure stylistic consistency, but the project is very close to completion.
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@Neptune_NPN013
Neptune
8 months
Kotone on more PSPs
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@Neptune_NPN013
Neptune
8 months
Kotone on PSP (Not modded (yet) just through the video player)
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@Neptune_NPN013
Neptune
9 months
Scene 1-2. Shot 5
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@Neptune_NPN013
Neptune
1 year
Scene 4. Shot 27
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@Neptune_NPN013
Neptune
8 months
Scene 2. Shot 5
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@Neptune_NPN013
Neptune
10 months
Scene 1-2. Shot 4.
@Neptune_NPN013
Neptune
10 months
Progress on Scene 1-2. Shot 4
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@Neptune_NPN013
Neptune
3 months
@pengeyboss It's true. Via connectivity with Nintendogs by using two DSs and the local wireless of the DS, you could unlock Koromaru in that game and raise his exclusive social link. If you max it out before October 4th he will steal Takaya's gun and nobody dies
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@Neptune_NPN013
Neptune
1 year
Scene 1. Shot 10. I might do a bit of extra work on this one, but here it is for now
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@Neptune_NPN013
Neptune
3 months
@Slimecrow_ That's a good point actually, I should have added that
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@Neptune_NPN013
Neptune
9 months
Scene 1-2. Shot 16
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@Neptune_NPN013
Neptune
3 months
Upscales of all the cutscenes (sans credits scenes) will be uploaded to YouTube later today. Once I've done the credits and made some other small tweaks, they will be uploaded to Google Drive for the highest quality.
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@Neptune_NPN013
Neptune
3 months
Current progress on the new upscales. This is a sequence with all the cutscenes. Green are done, blue and purple are not. (Also some new screenshots)
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@Neptune_NPN013
Neptune
11 months
I also finally fixed this
@LTNX9
LTNX
1 year
@Neptune_NPN013 thought I saw this during stream but wasn't sure til now
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@Neptune_NPN013
Neptune
1 year
Scene 1-2. Shot 6.
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@Neptune_NPN013
Neptune
7 months
When it's been two years and SMTV is still stuck on Switch
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@Neptune_NPN013
Neptune
1 year
Scene 4. Shot 28
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@Neptune_NPN013
Neptune
7 months
We've been looking into new upscales of the Persona 3 scenes, and have discovered the glory of 3:2 inverse telecine deinterlacing. Perfect deinterlacing that restores the original 24fps, removing all judder and frame blending, which provides a perfect base for future scales
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@Neptune_NPN013
Neptune
1 year
Here's my completed Scene 3. I had originally finished this back in April, but now the backgrounds have been (mostly) corrected for the new upscale. The team at @FEMC_Cutscenes have done their own version of the scene so now there's two versions to choose from. lol.
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@Neptune_NPN013
Neptune
7 months
Scene 15. Shot 3
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@Neptune_NPN013
Neptune
2 months
The Batman.
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@Neptune_NPN013
Neptune
7 months
Scene 10-2. Shot 10
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@Neptune_NPN013
Neptune
9 months
There is a vote for the name of the project happening the Discord right now (It's in the announcements channel). Click the link and vote for option B: Kotone Cutscenes Project
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@Neptune_NPN013
Neptune
6 months
Scene 16. Shot 1
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@Neptune_NPN013
Neptune
5 months
A lot of shots from here on out have major spoilers so I won't be posting them to Twitter since many people will be experiencing Persona 3's story for the first time with Reload soon. Rest assured the project is coming along smoothly and nearing completion.
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@Neptune_NPN013
Neptune
5 months
I know I said I wouldn't be uploading the later shots due to spoilers... but here's a shot with the background removed and the audio muted
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@Neptune_NPN013
Neptune
6 months
Ending B
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@Neptune_NPN013
Neptune
7 months
@aatracoes I've seen a lot of people say this. Please keep in mind that this is concept art and not a game screenshot. It's busy because it includes every possible UI element at once. You wouldn't actually see all of these on screen at the same time in the game
@Neptune_NPN013
Neptune
7 months
@NotFemReal It looks cluttered because they're showing every UI element at once. Not all of them would be active at the same time. They do this in concept art to show that they don't overlap. Here's an example of NieR:Automata's UI concept vs what it actually looks like most of the time
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@Neptune_NPN013
Neptune
8 months
Scene 2. Shot 6
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@Neptune_NPN013
Neptune
10 months
No more six fingers
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@Neptune_NPN013
Neptune
5 months
@Aren_OverHeaven Hopefully this helps. The last step with the lines at the edges of shadows is probably what you're mostly looking for—it's a distinctive feature of official Persona art
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@Neptune_NPN013
Neptune
9 months
Scene 15. Shot 6
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@Neptune_NPN013
Neptune
8 months
Scene 1-2. Shot 7
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@Neptune_NPN013
Neptune
7 months
Scene 15. Shot 1
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@Neptune_NPN013
Neptune
8 months
Every time I look at this the less sense the lighting makes. There shouldn't be any strong directional shadows here at all, but for some reason the plant's shadow is going in a completely different direction to the window sills????
@dniwetamp
DniweTamp
8 months
where is this light coming from there's a wall there
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@Neptune_NPN013
Neptune
4 months
Some people were asking so here are some fun stats; The video is 30 minutes long and contains 158 shots of new animation. The working folder for the project contains 16,699 files, 245 folders and amounts to 23.3GBs worth of PNGs and PSDs
@Neptune_NPN013
Neptune
4 months
All cutscenes for the Kotone Cutscenes Project will premiere on YouTube March 5th at 2PM GMT. Click the link to the premiere below to have the time converted to your time zone
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@Neptune_NPN013
Neptune
8 months
Scene 2. Shot 2
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@Neptune_NPN013
Neptune
4 months
@WitchofTheWidow Do I have news for you
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@Neptune_NPN013
Neptune
5 months
Worth noting that in Japan FES basically -was- DLC for the original. In addition to the stand-alone full release (like what we got in the west), they also had an 'Append' edition that was sold at a lower price, but required the original Persona3 disc to be inserted first
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@Neptune_NPN013
Neptune
1 year
Scene 1-2. Shot 15.
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@Neptune_NPN013
Neptune
10 months
New Sonic Perfect System Steam Grids for Sonic 4 Episode II! This one features an original colouring of Yuji Uekawa's concept art for the box art by me. The style is based on @Tracker_TD 's Perfect System covers for Sonic 1-3.
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@Neptune_NPN013
Neptune
7 months
The Kyoto Photos scene now has a red background to match Kotone's UI
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@Neptune_NPN013
Neptune
7 months
Persona 5 Tactica is very good so far. Here is a quick Erina for fun. She is very cool.
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@Neptune_NPN013
Neptune
11 months
Scene 1. Shot 12. Only three shots to go for scene 1 part 1!
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@Neptune_NPN013
Neptune
8 months
Scene 2. Shot 8
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@Neptune_NPN013
Neptune
10 months
Scene 1. Shot 15
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@Neptune_NPN013
Neptune
4 months
It feels so weird being so close to the end. I've spent almost every day for a year and a half working on this project
@Neptune_NPN013
Neptune
4 months
There are currently 6 shots remaining before every cutscene is complete for the Kotone Cutscenes Project
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@Neptune_NPN013
Neptune
5 months
Persona 3 Reload with Marty McFly's RTGI plugin for Reshade
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@Neptune_NPN013
Neptune
8 months
Uncropped Kotone
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@Neptune_NPN013
Neptune
8 months
Scene 2. Shot 5
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1 year
Scene 1. Shot 6
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9 months
Scene 1-2. Shot 13
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5 months
Scene 12. Shot 2
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Neptune
1 year
Scene 4. Shot 16
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Neptune
1 year
Scene 4. Shot 16
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@Neptune_NPN013
Neptune
8 months
The Battle UI in Reload looks way better now that we can actually see all the elements of it. Hiding the Theurgia and Shift buttons resulted in a lot of weird negative space and lack of contrast that I couldn't understand at the time. But now it all feels way more cohesive
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