Rob Harper
@NOTRobertHarper
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Senior Technical Designer at nDreams Elevation, thall enthusiast, dark theme evangelist, viewmodel enjoyer, 7th gen apologist and part-time weeb. He/Him
York, England
Joined February 2014
I've worked on a few traversal systems in my time, but this is probably my best work. This is a really cool game made by an amazing team. I can't wait for everyone to get their hands on it!
Reach is a new action-adventure title coming to #PSVR2 Get your adrenaline pumping with the reveal trailer: https://t.co/oLDobiPn43
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Clearing out the family home. Found this gem in an old issue of PC Gamer.
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UE5 Preview 1 has a revised third person template. They've got some funky new stuff in the animation blueprint. Really digging these new "State Aliases". Seems to be a way to share transition criteria between states without adding a ton of connections to the state machine.
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TCR Entry Scheme is now open! Fully paid, lasts 6 months, with the intent to result in a permanent contract. We encourage applications from: -Individuals switching careers later in life -Parents / Carers -Working-class candidates Ask Qs / Share / Apply💫 https://t.co/KUl2qY1e4d
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I decided to stress test the #ue5 project upgrade with my ol' honours project from 4.24. Shockingly, it mostly works.
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I've been working on my first #Blender3d plugin, a utility to retopologise #magicavoxel .obj exported models so they play better with game engines. Still WIP, but it kinda works?
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If, like me, you were wondering where the Control Rig Sequence button is in #UE4's spicy 4.25 update. There isn't one. Instead, just drag your control rig asset into a level and off you go.
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Today I was told Screen Space Global Illumination is a thing in #UnrealEngine 4.23. I think I'm in love.
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