
MyroP
@MyroDev
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33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.
Joined November 2019
I've just updated my theme park builder world, VRtual Park, with the Persistence Update!. You can now save your progress and continue managing your theme park anytime. #VRChat #VRChat_world
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I also like that worlds are well categorised. Wanna visit cool photography worlds? There's a "photography" category Do you like exploration? There's an exploration category etc etc.
vrclist.com
A Exploration collection of VRChat worlds on VRC List, dynamically updated in real-time every day.
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I agree with that thread, it's difficult finding cool and unique worlds inside VRChat. That's why I prefer alternatives like which lets you upvote/downvote worlds and follow creators. It's much better for finding cool worlds.
vrclist.com
Find, favorite, vote and join on VRChat worlds, communities and events
I've been holding it back for a while and never wanted to say it in the public, but I am getting tired of this. I feel like we, World Creators, are being underappreciated. Small Thread đ§”#VRChat.
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A few months ago, I shared a music visualizer shader on my GitHub (see quote-Tweet). I recently added that visualizer to my avatar. I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results. #VRChat
Yesterday, I tried making a shader-based music visualizer, and this is what I did so far. You can download the shader on my GitHub Feel free using it in your world or even your avatar.#VRChat
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I used bicubic sampling on my avatar to reduce texture resolution and lower texture memory usage. 1. 4k texture.2. 256px texture.3. 256px texture with bicubic sample.4. 256px texture with bicubic sample, sharpened using floor(sampledColor + lineThickness).#VRChat
"Bicubic Lightmap Sampling" is a feature many shaders support, it basically smoothens out your lightmaps, so you can bake them at a lower resolution/texel density. Example below with the Mochie shader. OFF <-> ON
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@Michael_Moroz_ (7/7) Lastly, here's MichaelMoroz's thread explaining how the implementation works.
I've implemented a Gaussian Splatting renderer in VRChat! It was tricky, but turned out to be feasible. I've also made a public gallery with 12 splats you can check out: By the way the renderer is open source!
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@Michael_Moroz_ (6/7) Just search "gaussian splatting" in VRChat to find more. I'm definitely interested playing around with it when I have some time, it looks fun.
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@Michael_Moroz_ (5/7) The tool was released recently, and I've started noticing a surge in popularity. Here are a few other worlds you can check out:.by DEKA_KEIJI777V.by misha_m.
vrchat.com
Demonstrating gaussian splatting in VRC†Make sure you have MSAA offÇ My renderer is opensource MichaelMoroz â VRChatGaussianSplatting on github
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@Michael_Moroz_ (4/7) You can download that tool here From what I've seen so far, that technique seems to handle reflective surfaces pretty well
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(3/7) These screenshots were taken in the VRChat world "Gaussian Splat Mega Gallery" by misha_m (@Michael_Moroz_), which uses MichaelMoroz's Gaussian splatting tool. It's more impressive than any mesh-based photogrammetry world I've seen in VRChat so far.
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