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@MyroDev

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33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.

Joined November 2019
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@MyroDev
MyroP
9 months
I've just updated my theme park builder world, VRtual Park, with the Persistence Update!. You can now save your progress and continue managing your theme park anytime. #VRChat #VRChat_world
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@MyroDev
MyroP
11 hours
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@grok
Grok
2 days
Join millions who have switched to Grok.
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@MyroDev
MyroP
11 hours
There are many amazing shaders out there, but I would also recommend trying out the shaders made by Orels (@orels1_).Here, I am using Orels puddles shader I'm also a big fan of how everything is documented. #VRChat
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@MyroDev
MyroP
2 days
Little update : This is what I modeled so far
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@MyroDev
MyroP
3 days
I think I have a new favorite water shader : Silent's clear water shader #VRChat
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@MyroDev
MyroP
10 days
I also like that worlds are well categorised. Wanna visit cool photography worlds? There's a "photography" category Do you like exploration? There's an exploration category etc etc.
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vrclist.com
A Exploration collection of VRChat worlds on VRC List, dynamically updated in real-time every day.
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@MyroDev
MyroP
10 days
I agree with that thread, it's difficult finding cool and unique worlds inside VRChat. That's why I prefer alternatives like which lets you upvote/downvote worlds and follow creators. It's much better for finding cool worlds.
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vrclist.com
Find, favorite, vote and join on VRChat worlds, communities and events
@kadeko_vrc
Kadeko
10 days
I've been holding it back for a while and never wanted to say it in the public, but I am getting tired of this. I feel like we, World Creators, are being underappreciated. Small Thread đŸ§”#VRChat.
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@MyroDev
MyroP
13 days
And here, I tried to make toilets no one will ever want to use #VRChat
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@MyroDev
MyroP
1 month
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@MyroDev
MyroP
16 days
I put the entire music visualizer in an Amplify function, so if you want to add that visualizer to your custom shader, you can do it pretty easily
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@MyroDev
MyroP
16 days
A few months ago, I shared a music visualizer shader on my GitHub (see quote-Tweet). I recently added that visualizer to my avatar. I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results. #VRChat
@MyroDev
MyroP
4 months
Yesterday, I tried making a shader-based music visualizer, and this is what I did so far. You can download the shader on my GitHub Feel free using it in your world or even your avatar.#VRChat
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@MyroDev
MyroP
20 days
Same as the 4th image, but this time with a 1024px texture
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@MyroDev
MyroP
20 days
It helped me improving the performance rating of my avatar. I don't know of any avatar shader that supports it, but it's relatively easy to implement with Amplify
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@MyroDev
MyroP
20 days
I used bicubic sampling on my avatar to reduce texture resolution and lower texture memory usage. 1. 4k texture.2. 256px texture.3. 256px texture with bicubic sample.4. 256px texture with bicubic sample, sharpened using floor(sampledColor + lineThickness).#VRChat
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@MyroDev
MyroP
1 year
"Bicubic Lightmap Sampling" is a feature many shaders support, it basically smoothens out your lightmaps, so you can bake them at a lower resolution/texel density. Example below with the Mochie shader. OFF <-> ON
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@MyroDev
MyroP
24 days
@Michael_Moroz_ (7/7) Lastly, here's MichaelMoroz's thread explaining how the implementation works.
@Michael_Moroz_
Mykhailo Moroz
2 months
I've implemented a Gaussian Splatting renderer in VRChat! It was tricky, but turned out to be feasible. I've also made a public gallery with 12 splats you can check out: By the way the renderer is open source!
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@MyroDev
MyroP
24 days
@Michael_Moroz_ (6/7) Just search "gaussian splatting" in VRChat to find more. I'm definitely interested playing around with it when I have some time, it looks fun.
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@MyroDev
MyroP
24 days
@Michael_Moroz_ (5/7) The tool was released recently, and I've started noticing a surge in popularity. Here are a few other worlds you can check out:.by DEKA_KEIJI777V.by misha_m.
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vrchat.com
Demonstrating gaussian splatting in VRC  Make sure you have MSAA offǃ My renderer is opensource MichaelMoroz ⁄ VRChatGaussianSplatting on github
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@MyroDev
MyroP
24 days
@Michael_Moroz_ (4/7) You can download that tool here From what I've seen so far, that technique seems to handle reflective surfaces pretty well
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@MyroDev
MyroP
24 days
(3/7) These screenshots were taken in the VRChat world "Gaussian Splat Mega Gallery" by misha_m (@Michael_Moroz_), which uses MichaelMoroz's Gaussian splatting tool. It's more impressive than any mesh-based photogrammetry world I've seen in VRChat so far.
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@MyroDev
MyroP
24 days
(2/7) Gaussian splatting is a volume rendering technique that renders volume data using lots of "splats" instead of rendering a mesh. In this case, the splats are rendered as blurry dots. Tools exist to generate the data from a set of photos.
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@MyroDev
MyroP
24 days
(1/7) I took a few selfies with JD Vance ^^.#VRChat
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@MyroDev
MyroP
1 month
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@MyroDev
MyroP
2 months
I'll try to not post too many WIP screenshots, to not spoil too much, but here's one thing I did. #VRChat
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