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@Motakshi

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Coming out of the retirement home arc?

Joined July 2015
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@Motakshi
Trill
5 years
https://t.co/oG6Yc0RQ3K After way too much pandemic-fueled procrastination, I'm finally posting this for CLR. Anyone interested in picking up the character, give it a watch! I've trimmed things down pretty hard to what I currently think is stable/optimal to actually use
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@Motakshi
Trill
5 months
aka there's decision-making to it* oops accidentally didn't finish that sentence
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@Motakshi
Trill
5 months
Backshots deployed. Works generally off anything you can end in Warwick S2 rekka, call Yasuo assist during second rekka and tag right as you buffer super. #2XKO_Yasuo #2XKO_Warwick
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@Motakshi
Trill
7 months
#UNI2_IZ 2B Auto-Combo ender 3421 2B 2C 5C 236B[B] 66C 214[B] 22B 5C j[B] j[C] 5AAAAA Don't attempt on bad starters. Can also route into: etc-> 214[B] 214B 66B FF microdash 5AAAAA to use FF instead and do a tiny amount more damage.
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@Motakshi
Trill
7 months
#UNI2_IZ Midscreen 66B 3770 66B 214B 5CC 236B[B] 66C 214[B] 22B dl3C j[B] j[C] 5BBB dl236AAA
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@Motakshi
Trill
1 year
This Azhi guy stinks.
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@Motakshi
Trill
1 year
#UNI2_UZ Silly new CVO concept: 2FF j236C 214B 236C will time bomb detonation to sync up with the end of 236C, preventing it from OTGing.
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@Motakshi
Trill
1 year
Optimal 6B CS into bomb oki.
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@Motakshi
Trill
1 year
Ogre seems very bad. I'd like to be proven wrong but my initial impression is that this character would be more at home back in like ST.
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@Motakshi
Trill
2 years
CH not required, just enabled to make distance proration not a factor while I test.
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@Motakshi
Trill
2 years
4C anti airs, metered and meterless #UNI2_UZ 4C 214B~4A dl22C dash 5C 22B 3C 4C 6C 214A~4B~8 jC j2C 66B 236B 4C 214A~4B~8 jB jC 66C 22B 6C j214A~4B~8 j2C j236B j236C 66B 236B
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@Motakshi
Trill
2 years
Er, I should correct this to extended -hurtboxes-. She seems to lack the massive counterpokeable hurtboxes on whiff that other characters seem to have gotten.
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@Motakshi
Trill
2 years
-I think it's her dash animation leaning her back but she feels like she throws people from across the room All in all she feels kind of fair. Her gimmicks don't feel strong enough to dominate her playstyle so it'll really just be a question of how good is she at playing UNI.
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@Motakshi
Trill
2 years
Initial Uzuki impressions: -2FF/Items seem quite bad -They seem to have forgotten to give this character UNI2 extended hitboxes on normals -236A is obnoxious, press 236A more -Coffin stances seem bad, stick to pressing 214A~X as a frametrap and j214B in neutral or crushing AAs
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@Motakshi
Trill
2 years
Midscreen 2B for 3350~ #UNI2_UZ Kind of a weird combo when you factor in screen spacing but it flows well and keeps poison active for the near entire duration.
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@Motakshi
Trill
2 years
#UNI2_EL Corner ENH 5A 2C 5[C] for 3.6k 5A 2C 5[C] 421B 236[A] 236[B] 22A 236A 5B 3[C]~8j[C] 7~dlj2[B] 2C(1) 22B 66C The 2C link is quite strict, so hitting the j2[B] as late as possible becomes mandatory.
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@Motakshi
Trill
2 years
I said this about 3D the moment I first touched it: there will never be a moment someone presses 3D and their opponent smash-player-nods at the screen.
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@Motakshi
Trill
2 years
UNI wishlist Nerf: >IW min damage >Damage on like top 12 Remove: >3D (or dramatically rework it) >Vorpal meter refund Revert: >1AD changes >12f throw back to 14f >Timer/round duration Rework: >Celestial (let it give you the buff, but maybe 6 blocks and not 12)
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@Motakshi
Trill
2 years
Despair (many such cases)
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@Motakshi
Trill
2 years
Y'know, I thought I was being smart by going into replay view to learn about the character I don't own instead of doing it in training mode directly...
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@Motakshi
Trill
2 years
I didn't expect to enjoy this game but playing ranked has been miserable so far. I either get FPS-droppers or wifi packet-lossers.
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