Dived into Bryce's deep texture editor to make the billiard balls. It can be very powerful, but extremely opaque at times! The top two components combine, using the third component as a mask, which is not indicated in the interface at all. Very happy with the end results though.
Also recently discovered that there is a textured preview mode which is a complete game changer when setting up scenes. Plus I kind of love how Bryce looks with low res textures and vertex lighting.
@ModusPwnin
Your Bryce stuff all looks so good. I've tried experimenting with Bryce in the past, but moving from modern 3D engines to it was really tough. Do you know any good resources for Bryce?
@TheJadeTank
Thank you! For me, it's mostly just been practice. There are a ton of quirks that you'll eventually get to know. David Brinnen has a ton of great tutorials on youtube that can get you started or give you a look into the deeper systems.