Mayte CG
@MayteCG
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Freelance visual, motion & UI designer by day | Rive Ambassador 👾 Album art for metal bands by night 🤘 | I love horror 💀
Spain (Irun, Guipuzcoa)
Joined March 2010
I just got a Bluesky account. Looking forward to connecting with designers, developers, and other creatives. Are you already there? Let's connect! 👇 https://t.co/gWPghLF5bs
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New entry in my “Getting started with Data Binding” series is live on the Rive blog! This time: a mini project using distance-based collision detection. Remixable files + step-by-step guide included. Hope it’s been helpful so far, more coming soon! 🤘
Learn how to create a classic game mechanic — a distance-based collision detector — with Rive Ambassador @MayteCG and Data Binding: https://t.co/DWQWdejore
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Come bind with me! Want to practice some Data Binding while we wait for the scripting feature? 😉(check their account if you missed the exciting preview!) Part 2 of my Data Binding series is now live on the Rive blog! Learn while practicing with a Data Binding mini project👇
Get your hands dirty with some hands-on learning. Rive Ambassador @MayteCG shows how to build a looping button using Data Binding, N-Slicing, and formula converters — with another project dropping next week. 👀 https://t.co/2BMBHxgOBY
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A quick behind-the-scenes peek at my latest project: a horror mini-game built entirely in @rive_app . A full breakdown is coming next month in my newsletter. More info: https://t.co/ExqOTM14nr 🔊 Sound on for an added Halloween vibe! 😉 #Halloween2025
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In Rive, you can bind colors to contrast-friendly palettes, use Draw Order to surface key text, and give users control to start and stop animations instead of forcing autoplay. Motion Designer Daire O Suilleabhain shows how those micro-adjustments make interactive motion more
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Just in time for Halloween, I built this mini #horrorgame demo called “Capture”. Made entirely in the @rive_app Editor. Play it here 👉 https://t.co/P7fIHa8acK It’s weird, it’s seasonal… or maybe it’s just how I am all year 😅 October is the perfect excuse for #horror!
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Learn from Rive Ambassador @Leo_Mazzei_ as he builds a data-bound badge that changes color, swaps icons, and scales: https://t.co/PXKiHHCOtp
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Tiny demo, Powerful results✨ Binding images + artboard lists in action! 🖼️🎨 Made in @rive_app 💖
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📣 Nested Artboards are now Components. Components let you decide what’s reusable and exported at runtime.
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Localize your Rive animations with react-i18next! Swap fonts + text at runtime → https://t.co/a7yvl40Kb5
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Thrilled to share this Data Binding guide I put together with @Rive. Thanks, team. Always a pleasure collaborating! 🙌👇
If you're new to Data Binding, this is the guide to bookmark. Rive Ambassador @MayteCG walks you through the fundamentals and gets you thinking in data: https://t.co/L8ZYtXwY4z
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Hola @euskaltel , soy cliente. He recibido un email (aparentemente vuestro) en el que se me dice "Ya tienes Max con Euskaltel, ahora es el momento de activar tu suscripción" pero yo no he contratado Max en ningun momento ni lo quiero. ¿Podeís aclararme si se trata de un error?
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Data Bind Images is here! 🔥 This new feature is so amazing that you can even swap images that has a mesh animation applied.
You can now data bind images in Rive! @airnanan demonstrates how to use the feature to dynamically swap images in the Rive Editor and at runtime — available now in Early Access! 👇
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Excited to share my second piece on @rive_app's official blog! 👇 I talk about shifting from designer to builder, collaborating with devs, and optimizing your Rive files. Big thanks to the Rive team: always a pleasure! 🖤🤗 #Rive #UIDesign #DesignToDev
Designing in Rive means your work is the final product. @MayteCG breaks down how to think like a builder, work smarter with devs, and optimize your files before they slow you down. A must-read for any designing shipping with Rive. Blog: https://t.co/4BgK7uXvRA
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Would you like a detailed breakdown of setting up carousel/slide navigation with Rive's Data Binding? Let me know! 😉
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You can also create a non-infinite carousel where the forward button turns off on the last slide, and the backward button on the first. This is also straightforward to set up with data binding, again with the formula converter using "max" and "min" operators instead.
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Now, with Data Binding, the logic is cleaner and more flexible for future slides! I only needed three Nums (current slide, max, min) and two formula converters with modulo operators.
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For instance, a while back, I created this retro planet selector. Before Data Binding, setting up an infinite loop carousel like this was a bit of a headache with multiple listeners and timelines to animate whether those listeners were active…
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