Maxim Sokolenko
@Max_SoKAL
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2d animator 📕 Amazon(English Edition)► https://t.co/jIONKi1MpG 📘 Amazon(Ukrainian Edition)►https://t.co/E8vz13rNBF
Uzhhorod
Joined June 2011
Major update on https://t.co/PJFdz61DEm! 🚀 You can now bake Spine 4.2 Physics into optimized keyframes. ✅ Seamless Looping (no jitter) ✅ Lightweight JSON files ✅ Export in Spine 4.1 & 4.0 Watch the demo & try it out 👇 https://t.co/hRPGTyBUiT
#Spine2D #GameDev #TechAr
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Image to 3D, now in ANY pose! 🤸♂️ Simply upload your image + a pose reference photo. Meshy generates the model to match it perfectly. No complex rigging needed. Create 3D characters your way.
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🚀 re-polish Public Beta is live! Optimize Spine 2D exports ✨ Auto-clean redundant keys & heavy curves 📦 Unpack/Filter/Repack atlases 👀 Dual Viewer for instant comparison 🔒 Safe, local processing Try it: https://t.co/PJFdz62btU
#Spine2D #GameDev #TechArt
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Boston Dynamics humanoid robot is next-level. Everybody is playing catch-up.
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Playing more with the 4D Gaussian Splatting scene in Blender, trying to learn each transformation myself, to get from the initial point-cloud to the various final renders. Also reminder that you can find the Blender file on https://t.co/QgwPdyclhS
#b3d
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🧠 Spine2D Exp #7: Skeleton Resizing Resizing a skeleton in Spine usually involves a painful loop of Export -> Import -> Fix Paths. I added a Scale Node to my custom editor to bypass this routine. 🔹 Resize JSON & Assets in one step. 🔹 Check instantly in the viewport.
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🧠 Spine2D Exp #6: Texture Repacking The standard Spine atlas workflow (unpack→resize→repack) is tedious. I’ve added Atlas Nodes to my editor to automate it. 🔹 Unpacking 🔹 Repacking 🔹 Selective Scaling #Spine2D #GameDev #TexturePacking #NodeEditor
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StedyDancer Testその2。弊ノードのPropotionChangerをかませて(ポーズ検出がvitposeからDWPoseになるが…)、16→24fpsにしてみた。髪とスカートの慣性がいいね。
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This seems really cool: https://t.co/sTmdmRoiaM Using gaussians for seamless tiling of vegetation over wide areas could work out really nice for games.
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Build game assets and characters with Nano Banana Pro 🍌
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🧠 Experiment #3: Spine 2D optimization with Spline & Refit • Spline (Lossless): Deletes redundant keys from straight lines. • Refit (Lossy): Replaces a complex key sequence with a single Bézier curve.
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🧠 Experiment 2: #Spine 2D Curve #Optimization via Quantization. This time, I'm targeting the data itself. Node rounds the numbers defining animation curves. Ex: "curve": [0.115, 14.53] → [0.1, 14.5] It's a subtle, lossy optimization that shaves off KBs.
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🧠 Experiment: Curve #Optimization for #Spine 2D #JSON Files Testing the Ramer–Douglas–Peucker (RDP) algorithm to reduce animation data without losing visual quality. Built a node-based system to run scalable optimization tests.
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Me: Can I upscale these GTA5 gifs so they look real? Wan2.2: Hold my beer Made with @Alibaba_Wan + @ComfyUI and Cseti's killer upscaling workflow 🚀
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■アニメダークオーラ 簡易工程 ‐How to Dark Anime Aura ベースノイズでゆらぐ形を作っておいて 色調整&黒抜き⇒反転でダーク系のオーラとれます https://t.co/gGe6aEUJ0r
#aftereffects
#vfx
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