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Maxim Sokolenko Profile
Maxim Sokolenko

@Max_SoKAL

Followers
321
Following
25K
Media
228
Statuses
2K

2d animator 📕 Amazon(English Edition)► https://t.co/jIONKi1MpG 📘 Amazon(Ukrainian Edition)►https://t.co/E8vz13rNBF

Uzhhorod
Joined June 2011
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@Max_SoKAL
Maxim Sokolenko
7 days
Major update on https://t.co/PJFdz61DEm! 🚀 You can now bake Spine 4.2 Physics into optimized keyframes. ✅ Seamless Looping (no jitter) ✅ Lightweight JSON files ✅ Export in Spine 4.1 & 4.0 Watch the demo & try it out 👇 https://t.co/hRPGTyBUiT #Spine2D #GameDev #TechAr
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@MeshyAI
MeshyAI
10 days
Image to 3D, now in ANY pose! 🤸‍♂️ Simply upload your image + a pose reference photo. Meshy generates the model to match it perfectly. No complex rigging needed. Create 3D characters your way.
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@EHuanglu
el.cine
21 days
wow.. text to 3D animation on comfy
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@Max_SoKAL
Maxim Sokolenko
22 days
🚀 re-polish Public Beta is live! Optimize Spine 2D exports ✨ Auto-clean redundant keys & heavy curves 📦 Unpack/Filter/Repack atlases 👀 Dual Viewer for instant comparison 🔒 Safe, local processing Try it: https://t.co/PJFdz62btU #Spine2D #GameDev #TechArt
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@IntuitMachine
Carlos E. Perez
25 days
Boston Dynamics humanoid robot is next-level. Everybody is playing catch-up.
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@5agado
Alex Martinelli
29 days
Playing more with the 4D Gaussian Splatting scene in Blender, trying to learn each transformation myself, to get from the initial point-cloud to the various final renders. Also reminder that you can find the Blender file on https://t.co/QgwPdyclhS #b3d
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@Max_SoKAL
Maxim Sokolenko
2 months
🧠 Spine2D Exp #7: Skeleton Resizing Resizing a skeleton in Spine usually involves a painful loop of Export -> Import -> Fix Paths. I added a Scale Node to my custom editor to bypass this routine. 🔹 Resize JSON & Assets in one step. 🔹 Check instantly in the viewport.
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@Max_SoKAL
Maxim Sokolenko
2 months
🧠 Spine2D Exp #6: Texture Repacking The standard Spine atlas workflow (unpack→resize→repack) is tedious. I’ve added Atlas Nodes to my editor to automate it. 🔹 Unpacking 🔹 Repacking 🔹 Selective Scaling #Spine2D #GameDev #TexturePacking #NodeEditor
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@grmchn4ai
⚙gear machine@AI
2 months
StedyDancer Testその2。弊ノードのPropotionChangerをかませて(ポーズ検出がvitposeからDWPoseになるが…)、16→24fpsにしてみた。髪とスカートの慣性がいいね。
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@m_schuetz
Markus Schütz
2 months
This seems really cool: https://t.co/sTmdmRoiaM Using gaussians for seamless tiling of vegetation over wide areas could work out really nice for games.
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@Max_SoKAL
Maxim Sokolenko
2 months
#Spine2D Exp #5: Non-Linear Pipelines I’ve updated my custom node editor to support Branching & Filtering. 🔀 🔹 Filters: Select specific Bones, Anims, or Params. 🔹 Branching: Apply different settings to different parts 🔹 Merge: Combine streams back into one file.
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@Max_SoKAL
Maxim Sokolenko
2 months
#Spine2D Exp #4: Logic Optimization Optimizing structure to save Runtime Performance 1. Attachment Visibility: Auto-hides meshes when Alpha=0 (Saves Draw Calls!) 2. Cleanup: Removes redundant IK/Path keys & unused color tracks. Fixing animator errors & shrinking files.
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@NanoBanana
Nano Banana Pro
2 months
Build game assets and characters with Nano Banana Pro 🍌
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@Max_SoKAL
Maxim Sokolenko
3 months
🧠 Experiment #3: Spine 2D optimization with Spline & Refit • Spline (Lossless): Deletes redundant keys from straight lines. • Refit (Lossy): Replaces a complex key sequence with a single Bézier curve.
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@Max_SoKAL
Maxim Sokolenko
3 months
🧠 Experiment 2: #Spine 2D Curve #Optimization via Quantization. This time, I'm targeting the data itself. Node rounds the numbers defining animation curves. Ex: "curve": [0.115, 14.53] → [0.1, 14.5] It's a subtle, lossy optimization that shaves off KBs.
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@Max_SoKAL
Maxim Sokolenko
3 months
🧠 Experiment: Curve #Optimization for #Spine 2D #JSON Files Testing the Ramer–Douglas–Peucker (RDP) algorithm to reduce animation data without losing visual quality. Built a node-based system to run scalable optimization tests.
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@ingi_erlingsson
Ingi Erlingsson 🪄
4 months
Me: Can I upscale these GTA5 gifs so they look real? Wan2.2: Hold my beer Made with @Alibaba_Wan + @ComfyUI and Cseti's killer upscaling workflow 🚀
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@RiversidedotFM
Riverside.FM
4 months
Welcome to the era of chat-based editing.
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@takimaru_AEtips
たきまる【映像】
4 months
■アニメダークオーラ 簡易工程 ‐How to Dark Anime Aura ベースノイズでゆらぐ形を作っておいて 色調整&黒抜き⇒反転でダーク系のオーラとれます https://t.co/gGe6aEUJ0r #aftereffects #vfx
@takimaru_AEtips
たきまる【映像】
4 months
■闇系のアニメグラスオーラ ‐Dark Anime Glass Aura アニメ調とグラスルックのダークオーラを混ぜてみる… #aftereffects #vfx
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@IlyasseL_
Ilyasse L 🔸
4 months
From the ground — the compositor rises #b3d
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