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Marcus Skov Profile
Marcus Skov

@MarcusSkov

Followers
674
Following
4K
Media
201
Statuses
789

No longer active here, but can find me on Bluesky and Mastodon. https://t.co/7JEhEkLnUH https://t.co/7yI2pIvUYr

Joined May 2010
Don't wanna be here? Send us removal request.
@MarcusSkov
Marcus Skov
1 year
They say the skies are bluer on the other site, but the elephant named place is pretty neat too
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@MarcusSkov
Marcus Skov
11 months
Will also mention that this will be my final post on this social media platform, but will continue to share stuff on Bluesky and Mastodon. https://t.co/gly4VZpTU6 https://t.co/Q2cUFjwfPh
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@MarcusSkov
Marcus Skov
11 months
Latest release of Phantom Camera addon for #godotengine is now out with support for multiple Camera and Host nodes This also marks the key stepping stone for adding split screen support in a later release As usual the update also comes with fixes and other improvements
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@MarcusSkov
Marcus Skov
1 year
Added a new feature to lock individual axes when a camera is following a target, along with a couple of other enhancements and bug fixes. 🧵1/2 #Godot #GodotEngine
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@MarcusSkov
Marcus Skov
1 year
While Godot 4.4 isn't quite out yet, that doesn't mean we can't be ready for when the day comes. The long-awaited 3D Physics Interpolation is now supported in the latest addon release. It should greatly improve visual results and UX for 3D scenes. #godotengine #godot
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@anthonyec
Anthony Cossins
1 year
Turns out @MarcusSkov, another @godotengine camera plugin dev, freaking lives in the same city
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@MarcusSkov
Marcus Skov
1 year
The scariest thing about new releases is the thought of having introduced critical bugs and then having to scramble to get them fixed during lunch breaks. 2 days in and only positive vibes so far - so lunches appear to be safe 🎉
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@MarcusSkov
Marcus Skov
1 year
A noisy (camera) release has just landed. The highlight feature is the long-requested addition of camera noise that can be either persistent or manually triggered. The update also comes with many fixes and QoL improvements thanks to multiple contributors. #Godot #GodotEngine
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@MarcusSkov
Marcus Skov
1 year
Had a terrific time at GodotCon over the weekend, meeting new folks and folks I only knew through social media. Was exciting to meet some of the YouTubers that taught me Godot in the first place as well. Just wish I had also gotten a Camera2D pin 🥲
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@pikilipita
pikilipita
1 year
Pikimov 1.0 is out! 🥰🥰 Pikimov is a 2D/3D motion design and video editor Free. No sign up. No AI. It's like Photopea but for videos https://t.co/qBYvMLrFr8 Made with @threejs and @emberjs Thanks for sharing the news!
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@MarcusSkov
Marcus Skov
1 year
Big fan of the lighting here #godotcon
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@bitbrain
〽️ɪɢᴜᴇʟ 🎃
1 year
#Godot protip: utilise 'Features' in game exports for custom builds (e.g. demos) I use them to remove unwanted doors/teleports from my game so players cannot enter areas that are not ready yet.
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@MarcusSkov
Marcus Skov
1 year
Great, now this lil goblin will be judging my every GDScript move
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@MarcusSkov
Marcus Skov
1 year
Many have asked for it, so happy to share camera noise functionality has now been added to Phantom Camera. Decided to initially launch this as a beta for people to try out, get a feel for and provide feedback before the full release. #Godot #GodotEngine 🧵 1 / 2
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@cloudofoz
Claudio Z.
1 year
🚀 Smash The Mesh (STM) is a #GodotEngine add-on that lets you break 3D meshes into multiple pieces and apply physics to each fragment! Now in BETA, with caching for quick loading. Open-source and free to download! Get it here: https://t.co/9DiYo7RpDb 🔧 #Godot4 #GameDev
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