Marcus Skov
@MarcusSkov
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No longer active here, but can find me on Bluesky and Mastodon. https://t.co/7JEhEkLnUH https://t.co/7yI2pIvUYr
Joined May 2010
They say the skies are bluer on the other site, but the elephant named place is pretty neat too
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Will also mention that this will be my final post on this social media platform, but will continue to share stuff on Bluesky and Mastodon. https://t.co/gly4VZpTU6
https://t.co/Q2cUFjwfPh
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See release note for all key changes and more details:
github.com
❗ Breaking Changes As part of the added support for multiple PCamHosts in this release, the notion of a PCam having a PCamHost owner has been removed. Meaning, any code that relied on pcam_host_ow...
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Latest release of Phantom Camera addon for #godotengine is now out with support for multiple Camera and Host nodes This also marks the key stepping stone for adding split screen support in a later release As usual the update also comes with fixes and other improvements
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Added a new feature to lock individual axes when a camera is following a target, along with a couple of other enhancements and bug fixes. 🧵1/2 #Godot #GodotEngine
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List of all the other changes can be found on the release page :
github.com
✨ New Features 3D Physics Interpolation Support ImportantThis is only available in Godot 4.4 or later. Similar to #294 added physics interpolation support to PCam2Ds in 2D scenes, with the releas...
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While Godot 4.4 isn't quite out yet, that doesn't mean we can't be ready for when the day comes. The long-awaited 3D Physics Interpolation is now supported in the latest addon release. It should greatly improve visual results and UX for 3D scenes. #godotengine #godot
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Turns out @MarcusSkov, another @godotengine camera plugin dev, freaking lives in the same city
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The scariest thing about new releases is the thought of having introduced critical bugs and then having to scramble to get them fixed during lunch breaks. 2 days in and only positive vibes so far - so lunches appear to be safe 🎉
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A noisy (camera) release has just landed. The highlight feature is the long-requested addition of camera noise that can be either persistent or manually triggered. The update also comes with many fixes and QoL improvements thanks to multiple contributors. #Godot #GodotEngine
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Had a terrific time at GodotCon over the weekend, meeting new folks and folks I only knew through social media. Was exciting to meet some of the YouTubers that taught me Godot in the first place as well. Just wish I had also gotten a Camera2D pin 🥲
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Pikimov 1.0 is out! 🥰🥰 Pikimov is a 2D/3D motion design and video editor Free. No sign up. No AI. It's like Photopea but for videos https://t.co/qBYvMLrFr8 Made with @threejs and @emberjs Thanks for sharing the news!
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Great, now this lil goblin will be judging my every GDScript move
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For more details, guides, and beta download see the GitHub release: https://t.co/WxutDh25p7 🧵 2 / 2
github.com
ImportantThis beta is intended as a pre-release build to allow the community to give feedback on the upcoming version before it goes live for everyone. The main area of feedback interest is about t...
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Many have asked for it, so happy to share camera noise functionality has now been added to Phantom Camera. Decided to initially launch this as a beta for people to try out, get a feel for and provide feedback before the full release. #Godot #GodotEngine 🧵 1 / 2
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🚀 Smash The Mesh (STM) is a #GodotEngine add-on that lets you break 3D meshes into multiple pieces and apply physics to each fragment! Now in BETA, with caching for quick loading. Open-source and free to download! Get it here: https://t.co/9DiYo7RpDb 🔧 #Godot4 #GameDev
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