Smartie
@MajSmartie
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Y8S1 is releasing to all platforms today at 2PM (14:00) UTC. For anyone interested, as there has been no official notice.
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I feel like ranked 2.0 should be scrapped. It has no relation to skill, my idea: swap the ranked 2.0 system to casual (so there's more incentive to play casual) and make ranked the old system again.
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New security update, "developed over the past months", and then proceeds to lock legit players out of the game, amazing development skills there.
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Everyone thinking sending a detailed report to the Ubisoft Support Twitter works miracles. Meanwhile all of the players being reported are full on rage cheaters shooting headshots that will be taken out by the algorithm anyway. Try banning a closet cheater like that, I'll wait.
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et du coup petit surprise pour vous : voici une vidéo du premier proto qu'on a fait ( un prof of concept) (c'etait pour valider la tech d'opacité et de transparence) Et c'est une vidéo qui a "été" clear il y a quelques années pour une master class
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For your information, when you try to matchmake for ranked on an account that does not meet the requirements (2FA, Level 50), your matchmaking request will be denied.
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I'm seeing lots of tweets going around of people thinking accounts < lvl 50 are able to play ranked. This is false. This is a mistake of the tracking websites you are using, not of Ubisoft. https://t.co/aaVXuxh4IK is an example of a tracker that can show you the real level.
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I cannot comment on the question if it is me who is holding the game up or not. What I can do is help Ubisoft fix this issue. If an R6 programmer/API dev contacted me I would be happy to help with this, and other issues.
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Don't get me wrong, I don't want to put all the blame on the programmers. There is obviously some thorough QA testing missing aswell, or perhaps lack of communication between the testers and the programmers. But a lot of issues should've never happened had they paid attention.
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Lots of Siege's current issues are caused by mistakes made in Alpha, maybe the game does need a complete recode. But that doesn't fix everything, there are a lot of issues with new code aswell (think about the new duplicate operator bug, and more).
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All it took was the entire community to explode for me to finally get banned 💀😆
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Hyper Scape had so much potential, it's a shame it got washed away so quickly. It did a lot of stuff better (and faster) than the R6 dev team, a notable thing is that they did literally base it off an old R6 build, they even kept R6 specific class names.
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Hello @TeamYouTube, could you DM me regarding fake takedown notices being made across multiple different Rainbow Six: Siege content creators please?
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An average of 13 profiles are banned per hour (~312 per day) on @Rainbow6Game, these bans are BattlEye, Cheating (statistic based), Toxic Behaviour and DDoS bans. With a total amount of bans at 18318 since January 15th. You can't say cheaters aren't being addressed. @TheGodlyNoob
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Follow me to know who you're getting your MMR back from! This account Tweets all bans published by @Rainbow6Game for your convenience. #BattlEye #Cheating #Rollback
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If you're unable to use the new Uplay (Ubisoft Connect) overlay properly like me. Use the old one! You can do this by using an older version of upc.exe. Read more: https://t.co/DemlgsyabD
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To make matters worse, they literally pushed the newest TS build as a release build... Meaning none of the bugs present in the TS have been polished.
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Rainbow Six: Siege Pushed the new season without announcing it, they called it a "Data repackaging maintenance". Nice one Ubisoft.
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#HyperScape event - Faction War Summary: - 4 factions divided in squads of 3 - All factions in specific corner
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