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LostInTimeGames Profile
LostInTimeGames

@LostInTimeGame1

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Following
202
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Statuses
161

I am a software developer making games in my free time for fun.

Joined December 2020
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@LostInTimeGame1
LostInTimeGames
5 years
Steam page updated with new screen shots and gifs!! Steam: https://t.co/Cp2actaPLB #indiedev #gamedev
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@LostInTimeGame1
LostInTimeGames
5 years
Small Drone Formation Attacks! Created a step system where you can define what to do one each step and how long each step takes. So can change formation, fire, rotate etc. #gamedev #indiedev #screenshotsaturday
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@LostInTimeGame1
LostInTimeGames
5 years
All 3 classes of hover tank are done! #gamedev #indiedev
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@LostInTimeGame1
LostInTimeGames
5 years
Quick look at phases of movement for Hover Tank, with stand in to model #indiedev #gamedev
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@LostInTimeGame1
LostInTimeGames
5 years
Hover Tank Poc: Death rolls with randomized detached parts and sparks #indiedev #gamedev
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@LostInTimeGame1
LostInTimeGames
5 years
Hover Tank Poc: Deathfx/death rolls. Appling some force in the direction of the hit and detaching turret. I think ill add in some sparks too #gamedev #indiedev
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@LostInTimeGame1
LostInTimeGames
5 years
Hover Tank Poc: Shot prediction is work'n #gamedev #indiedev
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@LostInTimeGame1
LostInTimeGames
5 years
This took a while. Hover Tank now with swivel turret base that matches the normal of the tank, while rotating to face the target on y axis. Tank turret only moves on x axis while maintaining normal #gamedev #indiedev
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@LostInTimeGame1
LostInTimeGames
5 years
Working on POC for enemy Hover Tank #gamedev #indiedev
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@LostInTimeGame1
LostInTimeGames
5 years
#PitchYaGame Hyper Strike is a roguelike space shooter on rails currently in the content phase of development. The combat is twin stick with bullet hell & arcade elements Wishlist here! https://t.co/Cp2actaPLB #indiedev #gamedev #madewithunity #roguelike #spaceshooter #rails
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@LostInTimeGame1
LostInTimeGames
5 years
Got more feedback, made the warp distortion faster and color on theme #indiedev #gamedev
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@LostInTimeGame1
LostInTimeGames
5 years
Changes after feedback, using a dissolve in effect now instead of a scale with some after shimmers #indiedev #gamedev
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@LostInTimeGame1
LostInTimeGames
5 years
What do you think of this spawn in fx? Not 100% sure I like it #gamedev #indiedev
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@LostInTimeGame1
LostInTimeGames
5 years
Streaming some game dev soon. Today working on spawning fx for spawning in enemies #gamedev #indiedev https://t.co/bK5f3ordJu
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Hello! I am a game dev making games in my free time. ALL HELP/SUGGESTIONS/FEEDBACK WELCOME!
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@LostInTimeGame1
LostInTimeGames
5 years
First Stab at making my own boss music #indiedev #gamedev https://t.co/XmjteyUlih
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@LostInTimeGame1
LostInTimeGames
5 years
Created a new enemy wave system so that in a given section you should not run out of enemies to fight! #indiedev #gamedev
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@LostInTimeGame1
LostInTimeGames
5 years
It begins...learning js/ts/react :D
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@LostInTimeGame1
LostInTimeGames
5 years
More work on spires section. Added credit power ups you can grab, and some dust fx. Also messed with the spawning algorithm a bit #gamedev #indiedev
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