MANOR LORDS
@LordsManor
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Real time strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles β
Joined June 2020
Ah so... The Baron *was* in fact, stealing mercenary groups, disbanding them and locking them out from the mercenary pool forever.
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New development update just dropped for Manor Lords. This one brought to you by a special guest writer. π https://t.co/amhadiBPoK
store.steampowered.com
Checking in on the upcoming version and plans for frequent news going forward
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Would you like a "competitive peaceful" mode? Which Lord gets their town to max settlement level first wins?
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Approval mechanics in Beta: Recent vs Lingering Memories...
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From the most frequent Beta feedback: -Fixed a leak that was hitting performance as game dragged on -Fixed the missing butcher limits -Fixed the mines working too slow -Fixed the clothing consumption being too high There are some reported traffic jams that I can't reproduce yet.
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Minor progress update: The new patch has now moved to closed alpha testing.
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So honored to be a part of this!!
Your ultimate medieval bundle awaits! Grab #KingdomComeDeliverance, #KCD2, and @LordsManor together on Steam at a discounted price. Available 7 days only during Sword Fest!
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I heard opinions that meat resources should be more granular, e.g. instead of "meat" you'd produce venison, chicken, pork, or mutton. But then the same could be done for vegetable types, or even fish types or egg types. What do you think? Exciting, or is it too much?
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This update takes a while, doesn't it... π« Cue the "I'm not dead yet" scene
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Curious about what's in the works for Manor Lords? Here's a behind-the-scenes look. https://t.co/JVW8X8qD8y
store.steampowered.com
What we've been working on, and why it's taking so long!
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Just in case you're worried - we're working hard, the team grows larger, and the upcoming update gets more and more juicy. Still needs a lot of time sadly, we are grateful for your patience.
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Just dropped more info on what we're working on currently
steamcommunity.com
View full event information here: https://steamcommunity.com/ogg/1363080/announcements/detail/573753783490708648
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https://t.co/4uq6R6AwE7 And here's an update of the next patch. Castles and sieges are now in the works.
store.steampowered.com
A castle planner, a contested battleground, a new path to power β and a special collectible reveal.
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Doing a giveaway for Manor Lords Monitor Buddiez β Manor Lord & Basket Man. To enter, retweet this tweet and follow @Youtooz. Youtooz will pick three winners from this post. Pre-orders are open for four weeks: https://t.co/AstZkx4fiu
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Thank you so much! :O
Congratulations to @LordsManor for winning 'Best Indie Game of 2024' from the Digital Vikings Awards hosted by @_DigitalVikings! A huge thank you to @DevGAMM as well for their continued support of indie games and developers
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News on the huge next update soon. In the meanwhile ... a fun little collab is coming!
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I'm looking into medieval festivals currently, does anyone have any cool articles or references to look at? Any manuscript depictions, maybe games or dances to animate, unique decorations to place and so on?
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It's not fresh news but it's great to see engineers work on making our games run smoother and making game development smoother. PSO caching in UE4 was pain. Btw. I'm also happy to notice the player focus change, from hyping up tech demos to focusing on well optimized, good games.
PSO precaching prevents most kinds of shader compilation stutters, and we are continuing to make improvements. Here are some additional tips and tricks to help keep your gameplay smooth π§΅
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Great video on the meanings behind region names in Manor Lords (two language versions available below). Thanks Copeylius!
Ich durfte den neuen Regionen auf den neuen Maps in @LordsManor vernΓΌnftige Namen geben. π Und nun gibt es dazu auch ein Video in zwei Sprachen: π¦πΉ/π©πͺ/π¨π: https://t.co/RZxrEMenGh π¬π§/πΊπΈ: https://t.co/quNeG17rTU
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