LearnSciWeekly Profile Banner
Learning Science Weekly Profile
Learning Science Weekly

@LearnSciWeekly

Followers
955
Following
972
Media
99
Statuses
546

We deliver research-backed best practices to help you create effective and impactful learning experiences. Sponsored by @Intellum.

Joined June 2020
Don't wanna be here? Send us removal request.
@LearnSciWeekly
Learning Science Weekly
3 years
Are you passionate about the science of learning? Submit to be a contributing writer! LSW provides research-backed, evidence-based best practices that aid practitioners in creating effective learning environments and impactful educational experiences. https://t.co/xynU2xm9IX
0
1
3
@LINCS_ED
LINCS
3 years
Wondering what the Smithsonian Learning Lab has to offer? Visit the Science group to discover this incredible interactive platform and view their digital resources. https://t.co/vvoX1xP5pQ #STEMforAdults #smithsonianmuseum #AdultEdu
lincs.ed.gov
Literary Information and Communication Systems
0
2
4
@LearnSciWeekly
Learning Science Weekly
3 years
LSW Key Takeaway: When designing gamified experiences, consider accessibility. It may be necessary to modify some experiences for all learners to partake in, which can still increase flow, motivation, & learning! Issue 71 has links & more research: https://t.co/MuPmdcj5cA 10/10
lnkd.in
This link will take you to a page that’s not on LinkedIn
0
0
1
@LearnSciWeekly
Learning Science Weekly
3 years
Overall, providing a multisensory gamified experience for learners with total blindness can improve motivation, flow, and learning! *IMPORTANT: This study was conducted with teenage learners. While the findings may be applicable to adult learners, it has yet to be studied.* 9/10
1
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
Learners in the experimental group had more initiative in their discussion of the lesson, which may provide more opportunities for collaboration & social learning (Chang et al., 2022). 8/10
1
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
Motivation, game acceptance, and flow were positively correlated - suggesting they may influence one another (Chang et al., 2022). One difference between the groups was behavioral patterns. 7/10
1
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
It is also worth noting that the lecture included gamified elements with the multisensory materials as well, so the control group did receive some gamification (but not the board game itself). The results also showed a heightened level of flow state during the board game. 6/10
1
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
The results illustrated significant gains in learning for both groups, without a significant difference between them. One factor may be the materials since both groups were provided with new and stimulating materials to assist in learning (Chang et al., 2022). 5/10
1
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
All learners were given both a pre- & post-test to evaluate their learning, as well as assessments for motivation and flow (Chang et al., 2022). 4/10
1
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
To test this gamification strategy, learners were divided into 2 groups: experimental and control. The experimental group had a lecture with multisensory scaffolding & participated in the board game. The control group received only the lecture with multisensory scaffolding. 3/10
1
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
To gamify the experience, researchers developed a board game that integrated Braille with modern technology, utilizing cards with QR codes that linked to audio information for learners. The game also included 2-D tactile graphic & 3-D resin models (Chang et al., 2022). 2/10
1
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
Curious about gamification and accessibility? Computers in Human Behavior recently published research that sought to understand how multi-sensory gamification could improve learning in a science course for learners with total blindness (Chang, Kuo, Hou, & Koe, 2022). 1/10
1
2
2
@DrCrisCastro
Dr Cris Castro
5 years
Our editorial with @BjornDeKoning about cognitive load theory in computer-based learning environments is now published. Please visit Computers in Human Behavior (vol 112) or follow this link: https://t.co/6sxMuQupDu
0
6
16
@LearnSciWeekly
Learning Science Weekly
3 years
When implementing an asynchronous discussion format, include the instructor or experts! Encourage responding directly to someone, using their name, & acknowledging their post to create a safe and welcoming environment. Check out Issue 69 to learn why:
0
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
The latest issue of LSW (113) is out! We dig into how social interactions can impact learning by asking: 🫂 Does the leader/employee relationship impact employee learning orientation? 🫂 Does group learning help improve self-directed learning? Find out👉🏼 https://t.co/vA2nILeBN4
lnkd.in
This link will take you to a page that’s not on LinkedIn
0
1
0
@LearnSciWeekly
Learning Science Weekly
3 years
Are you defining 2023 organizational education program goals? If so, you should join @Intellum on December 15 at 1:00pm EST for "The State of Organizational Education". CXO, Greg Rose & VP of Growth Robyn Hazelton for an hour of insight and takeaways. https://t.co/wPrdFRpCUx
0
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
Did you know? Utilizing a roleplaying game-based learning (GBL) component to managerial training can help promote engagement and cognitive rehearsal, which may promote increased outcomes and application of theories. Learn More: https://t.co/0u9fjatyXG
0
0
0
@LearnSciWeekly
Learning Science Weekly
3 years
It may be hard to separate work and home life when working from home. A study suggested: Provide support, training & coping mechanisms for those transitioning to remote work. Also, promote personal contact to prevent employee loneliness. Learn More: https://t.co/ucvU8yqm4I
lnkd.in
This link will take you to a page that’s not on LinkedIn
0
1
1
@LearnSciWeekly
Learning Science Weekly
3 years
Critical thinking is often cited as being an important skill in business and for workplace leadership. To promote critical thinking, consider experiential learning techniques that promote recursive & social learning - such as a simulation. Learn more: https://t.co/stJOKnM6IO
0
0
1
@LearnSciWeekly
Learning Science Weekly
3 years
Does humorous online learning affect student engagement? In a study, humor had a positive effect on behavioral engagement, attention and course perception (emotional). As well as content recall, information sharing, self-regulation (cognitive) learn more: https://t.co/siuHsTzjx2
lnkd.in
This link will take you to a page that’s not on LinkedIn
0
0
1