Krasue Games
@KrasueP
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Solo-Dev making 18+ games. Current Game: Sin Spire https://t.co/iFAXaHJnTN https://t.co/K5wQxXP6FG https://t.co/KccBnDc9K1
Joined August 2023
Sin Spire is out now on Steam! You can get the game here: https://t.co/5AJLjsfnVr Sin Spire is an erotic horror game with an emphasis on gameplay and spooky girls. #nsfw #nsfwgame #adultgamedev #3Dnsfw #adultgame #porngame #retrohorror #hentaigame
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No dev update this week, I'll post a long-form one next week instead. Been tied up with admin lately. For now: A Sin Spire update is still coming this month. After that, I'll be on vacation for a couple of weeks. What comes after... more on that later.
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Played a little game called Sin Spire, thought I'd draw some characters! I have more drawings in mind for the future..
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New post regarding Sin Spire's launch week. I cover how it went, what's next and provide some clarification around non-Steam access. https://t.co/xVBszMpoME
https://t.co/VHv4NkgA7C
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Played a horror goon game called Sin Spire. I liked it. Look at my waifu doe, she has a beautiful smile in game fr fr π¬
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You can now get sin spire on steam!!! Catch me as your favorite merchant <3
Sin Spire is out now on Steam! You can get the game here: https://t.co/5AJLjsfnVr Sin Spire is an erotic horror game with an emphasis on gameplay and spooky girls. #nsfw #nsfwgame #adultgamedev #3Dnsfw #adultgame #porngame #retrohorror #hentaigame
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Less than 24 hours until release. The nerves are starting to kick in.
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First Dev Log of the year! And likely the last for Sin Spire, at least for now. With it's now upcoming January 23rd release, my goals are to just finish off any remaining tasks (including translations) and then release the game. https://t.co/I2I4L5uCG0
https://t.co/Il52QwCx5D
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Merry New Year! A bit late, but holidays are usually quite busy for me. This is a yearly retrospective I do to put things in perspective. This is my first full year as Krasue, with hopefully more to come. https://t.co/HHLseI6aBh
https://t.co/3Ij03pnBPX Happy New Year everyone!
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Decided again to forgo writing a Dev Log in favor of just working on the game and the Christmas post. That said, I haven't posted anything in a while so I've posted some animation previews (still images) over on Patreon and SubStar: https://t.co/F0asZWvnNQ
https://t.co/fFA59Jamzt
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I was writing today's Dev Log with the intention of posting it soon but realized it doesn't cover enough to make it worth posting so I've decided to delay it. Here's the general gist: Still working on animations and I might add a new easier difficulty to help with balancing.
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Sin Spire has been approved for release on Steam! The wait was stressful but I'm overjoyed. I've decided to move the game's release to early next year both to avoid sales and to let me do some additional marketing. More info: https://t.co/lTzHW4vbky
https://t.co/Eeho0vg3Md
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No dev log this week. I took a small break and focused on a few other things. Starting tomorrow, however, I will be back on Sin Spire full-time until it's completely finished and ready for release. More on that soon.
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Beta 0.5 release of Sin Spire. This release focuses on Bug Fixes and little else. Feel free to skip as there's not much new content. https://t.co/PW2fd8R9uW
https://t.co/9j0C3h4QSO The jump from 0.1 to 0.5 might seem extreme but I went through a lot of builds behind the scenes.
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In today's Dev Log, I go over the Steam Build Submission and the knock-on effect it had to development. Optimization, Controller Support, Achievements and other untypical things have been my key focus for the past couple of weeks. https://t.co/pBYKImltB6
https://t.co/6ARadDiMbC
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Just submitted a build of Sin Spire to Steam for review! Fingers crossed it all goes well. There were quite a few things I had to do that I didn't realize were required. Apologies for my silence as I was completely distracted. Now, time to sit and wait in anxiety.
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Latest Dev Log. I don't imagine there'll be many more of these now that the game is close to completion. There's still bugs to fix and some content to create, but outside of that, we're getting there. https://t.co/eLz57XO32G
https://t.co/BTGiRjoYQ4
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No Dev Log this week in case anyone was expecting one. After releasing the beta, I decided to take a break so I don't have much to report on. This coming week, though, I'll mostly be focusing on missing/incomplete content.
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