Krab
@Krab_boi
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Let’s get ready to rumble! After untangling the EventBus mess, I added something simpler: Factions. NPC factions now fight each other—or gang up on you if you get too close. (Testing a closer camera distance to Aspera, for now.) #gamedev #gamedevelopment #indiedev #indiegame
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The slope is slippery! The EventBus was supposed to be a simple implementation! #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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Made a shield bubble ability, went to hook it up to the UI, and somehow ended up reworking my entire event system. Now I’m building an EventBus and decoupling everything from Unity’s Awake/Start lifecycle. Feels like I learned nothing from Randy… #gamedev #gamedevelopment
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Sometimes a mercenary just needs more dakka and a way to spend those hard earned chits and tech components. Upgrade system that took me three re-dos of the weapon system to get working. Two posts in one day ? Madness! And yes, Aspera's not supposed to do advanced yoga while
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We're going back to past. Photo-sourcing and hand painting combined. Honestly this speaks to me, not sure if it's coherent speech or whatever comes out of Donni Thornberry's mouth. Time will tell. #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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Hand painting textures for a level when you're not an artist is an exercise in pain and yet I am too stubborn to use Substance Painter or something like that. #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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Took a little bit to figure out how I should approach building a level. Here's a small combat test. #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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Sometimes the universe has to re-teach you lessons. Like the part where you don't 'work through' a burn out. You just get more burned out. Remember to moderate or you'll find yourself not being able to do anything for a few months. Got some updates in the pipe will post soon.
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They weren’t kidding when they said you need a vacation after your vacation. The main menu has officially moved past the WIP stage — it’s fully usable now! (Still need to add controller support, but that’s coming later.). I’m now preparing a demo, aiming for release next month on
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This is the most WIP thing I've ever posted but I had too much fun coding it to no show it off even in its current state. I believe the word is 'diegetic'. What you guys think ? #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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#indiegamedev #gamedev #gaming
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Discarded the steering after working on it last week. I quickly cobbled together a combat encounter to test how things play out with what I have now. It worked surprisingly well, time to polish and then demo level. #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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Some flame roasted Aspera this week. Very lethargic week had to power through it, but managed a new weapon type, new enemy model and got the steering for enemy movement in. What do you guys think ? Not enough fire ? #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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Been cooking this past week, a lot of changes under the hood. Fixed the rotation issue with the swing and added the animations, also rail grinding. Working on fleshing out the enemy AI this week. #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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We swinging now. Aspera can inherit velocity from both pull and swing anchors if you let go the use button. Need to add animations and fix a rotation issue, but that's for next week. #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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Blender and I finally came to an agreement, so I had to re-do Aspera's rig and a new set of animations, which came out better. Decided to bite the bullet and add her tail finally, added more details on her jacket too. #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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Health and ammo UI and also pickups, weapon switching (No animation yet) and some work on the enemies, blender and I are still butting heads so no textures on them also camera feels weird need to look into it. #gamedev #gamedevelopment #indiedev #indiegame #IndieGameDev
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After fighting blender for a week, finally managed to implement some actual gameplay. I swear 4.3 has it out for me. Animations are a bit scuffed but I'll work on it more as time goes on. #gamedevelopment #indiegame #indiedev
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Some texture changes to Aspera, custom gravity and AI state machine up and running. Feels nice to be back to programming. #indiegame #indiedev #gamedev
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