Kev J.
@Kev_J_
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CEO @brains_tiny. Founder, former CEO & Editor @VRFocus. Founder VRDI, @131XR_ and more. The thing in the briefcase in Pulp Fiction.
Inside a briefcase.
Joined November 2010
Are you going to @Official_GDC and want to chat about the latest in #XR tech? Give Tiny Brains a shout, we'll be there all week! We'd love to catch up or meet new folks within the #VR space, whether you're building a new game or simply hanging out. 👋
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Better framing = better comprehension. I see a lot of marketing materials written as if the end user already knows everything about your game.
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Quietly impressive XR studios at the moment: • @InnerspaceVR • @HaymakerVR • @nDreams Consistent quality experiences, focused marketing.
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I've said it many times and it's still true: clarity continues to outperform cleverness.
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Heading into next week with a lot of encouraging signals from the XR space.
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Working on anything interesting this weekend? Always keen to see early cuts.
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Friday truth: the cleanest presentation usually wins. Stop confusing your potential audience with unnecessary detail.
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I honestly think this is the best case scenario #VR Devs were hoping for. The fact that Worlds is going 'mobile first' suggests to me that Meta aren't pulling out of VR at all, but rather creating a longer onboarding runway. Get them into Worlds first, then from that into VR.
📣 Today I’m excited to share an IMPORTANT update on where we’re headed with VR & Worlds. Over the past year, we’ve listened to feedback from developers and creators. One thing was clear: both communities needed more focus and clearer direction. Starting in 2026, VR & Worlds
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Removing text usually improves a trailer. Keep it short. If it's not essential, remove it.
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Good sign: more teams testing trailers with fresh eyes. Just because it looks good to you, doesn't mean anyone else will 'get it'.
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